Commit Graph

61 Commits

Author SHA1 Message Date
Swept
8860ca6e2c Crowbar, Wrench, Welder inhand (#990) 2020-05-24 21:44:22 +02:00
zumorica
3cf2948f82 Fix remnants of IAfterAttack 2020-05-24 13:47:13 +02:00
zumorica
934e69d6e3 Merge branch 'master' into 2020-04-28-tool-component
# Conflicts:
#	Content.Server/GameObjects/Components/AnchorableComponent.cs
#	Content.Server/GameObjects/Components/Construction/ConstructionComponent.cs
#	Content.Server/GameObjects/Components/Doors/AirlockComponent.cs
#	Content.Server/GameObjects/Components/Gravity/GravityGeneratorComponent.cs
#	Content.Server/GameObjects/Components/Interactable/Tools/CrowbarComponent.cs
#	Content.Server/GameObjects/Components/Power/PowerTransferComponent.cs
#	Content.Server/GameObjects/Components/WiresComponent.cs
2020-05-23 18:00:28 +02:00
Clyybber
1ad9a10050 Fix #274 (#927) 2020-05-23 17:23:25 +02:00
zumorica
154ff47446 Add a few useful popups to welders. 2020-05-23 14:26:41 +02:00
zumorica
eb3660b9cb Use DataField for tool quality enum 2020-05-23 14:20:26 +02:00
zumorica
3029e31e4a Merge branch 'master' into 2020-04-28-tool-component
# Conflicts:
#	Content.Server/GameObjects/Components/AnchorableComponent.cs
#	Content.Server/GameObjects/Components/Gravity/GravityGeneratorComponent.cs
#	Content.Server/GameObjects/Components/Interactable/Tools/CrowbarComponent.cs
#	Content.Server/GameObjects/Components/Power/PowerTransferComponent.cs
#	Content.Server/GameObjects/Components/WiresComponent.cs
#	Content.Server/GameObjects/EntitySystems/Click/InteractionSystem.cs
#	Resources/Prototypes/Entities/Items/tools.yml
2020-05-23 12:02:34 +02:00
chairbender
6a4d78cfac Add interaction checks to all interactions (#923) 2020-05-23 11:27:31 +02:00
Pieter-Jan Briers
cad59d2cb4 Fancy Verb Menu & Verb API Refactor (#928) 2020-05-23 03:09:44 +02:00
zumorica
6daa1bcf27 Only play tool sound if the use goes through 2020-05-22 21:24:59 +02:00
zumorica
1e91b9f075 Change properties to auto-properties 2020-05-20 11:05:55 +02:00
zumorica
e5ddf6e309 Add tile prying component 2020-05-20 10:55:17 +02:00
zumorica
f04b9c0a2f God fucking dammit 2020-05-19 14:52:45 +02:00
zumorica
be6eba4f75 Add TryPryTile 2020-05-19 14:50:24 +02:00
zumorica
06d2cc74ed Refactor a bunch of stuff. 2020-05-19 14:17:48 +02:00
zumorica
06c7030514 Some work 2020-05-17 12:58:54 +02:00
zumorica
b1db8d1e7a Add WelderComponent back 2020-05-11 15:26:07 +02:00
zumorica
8e10522bd2 Read enums only when reading from serialized data 2020-04-29 14:26:13 +02:00
zumorica
6dd0b00512 Fix bug where fuel wouldn't be consumed 2020-04-29 14:10:22 +02:00
zumorica
0a44490acb Change fuel consumption back to normal 2020-04-29 13:56:38 +02:00
zumorica
ff5549a0d1 Finish refactoring tools. Add multitools. (as in multiple tools in one) 2020-04-29 13:48:32 +02:00
zumorica
ca5638badf Start refactoring tools 2020-04-28 16:44:53 +02:00
Pieter-Jan Briers
9c0a670525 Fix flashlights not updating status when battery inserted. 2020-01-12 02:02:58 +01:00
Pieter-Jan Briers
92da411ea5 Flashlight wattag is now a VV-able variable. 2020-01-12 02:01:00 +01:00
Pieter-Jan Briers
411c23c46e Item status! 2020-01-09 00:28:04 +01:00
Acruid
1fe09c580c Entities now require a location when being spawned. 2019-12-16 21:44:24 -08:00
Pieter-Jan Briers
4265fac7b8 Welders now play sounds when toggled. 2019-11-29 16:46:25 +01:00
Ephememory
d63c879404 Crowbar floor tiles and placement (#429)
* Adds tile removing behavior to CrowbarComponent.
Add FloorTileItemComponent.
Add genhit.ogg
Add tile.png for testing

* fixes

* Gives ContentTileDefinition a default value for tile item to drop.
Adds a few more tileitems.

* Changes per review request

* move stack.use and if statement
2019-11-23 22:10:05 +01:00
Ephememory
1f177a044d Fix flashlight PointLight radius (#438)
* Add radius to `HandheldLightComponent.cs`

* Revert handheldlightcomponent and simply specify radius to flashlight in yaml.
2019-11-21 15:23:09 +01:00
ZelteHonor
b2e2aef78d Rider static analysis (#433)
* Non-accessed local variable

* Merge cast and type checks.

* StringComparison.Ordinal added for better culture support

* Supposed code improvement in launcher. Remove unused code.

* Update ExplosionHelper.cs

Unintentional change.

* Optimized Import

* Add Robust.Shared.Utility import where it was deleted

* Other random suggestion

* Improve my comment
2019-11-13 23:37:46 +01:00
rok-povsic
e5150d3714 Fix crowbar distance to work on adjacent tiles (#424)
* Fix crowbar distance to work on max 1.5 tiles

* Use existing distance methods

* Use the existing InteractionRange
2019-11-10 21:50:13 +01:00
Pieter-Jan Briers
fd109436e5 Localize & fancify all the examine tooltips with markup. 2019-10-13 22:49:07 +02:00
Pieter-Jan Briers
cf97ef7ad1 Give flashlights feedback about dead/missing cell. 2019-10-10 11:50:53 +02:00
DamianX
be4197351a Fixed examine things (#308) 2019-08-19 22:27:25 +02:00
Pieter-Jan Briers
ceb8cc8421 Use automatic component registration. 2019-07-31 15:07:54 +02:00
Pieter-Jan Briers
1132e5b6a7 Update submodule: light cleanup. 2019-07-30 13:31:46 +02:00
Pieter-Jan Briers
930cb61af8 Flashlight improvements:
1. Sound effects
2. fixed sprite having a hole
2019-07-27 11:56:36 +02:00
Acruid
d52e5ccbfb Verbs can now set themselves as invisible. 2019-05-22 08:53:50 -07:00
Pieter-Jan Briers
e35d5390db Storage system refactor & map init.
* Demonstrated map init working with guns, toolboxes, tool lockers.
* Refactored EntityStorage and ServerStorage to have a common interface.
* EntityStorage no longer uses ServerStorage PURELY for visuals.
  Use an appearance visualizer instead.
2019-05-05 18:52:06 +02:00
Acruid
25b50ebb27 Changed some function names on IMapGrid.
UnitTesting project is now filtered out of the code coverage.
2019-04-28 22:08:27 -07:00
Acruid
d3daa83b82 Map System Code Refactor (#204)
* Removes static `IoCManager` service locator calls from `Robust.Shared.Map` namespace.
* Misc code cleanup and filling out doc comments for Map classes.
* Added Union and Intersect methods to Box2.
* Any touched component was converted from static IoC calls to field injection.

Sibling PR to https://github.com/space-wizards/RobustToolbox/pull/796.
2019-04-21 01:20:18 +02:00
Silver
a18692bc46 Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00
Pieter-Jan Briers
c283634efb Make examine use tooltips. (#189)
FANCY.
2019-04-09 17:33:53 +02:00
PrPleGoo
35f3cbe3f9 Engineer's helmet (#188)
* refacting some sprite things

* fix sprites

* Netcode for sending a new icon state to the ClientComponent

* Fixed broken torches.

* Fix dirty calls.

* ClothingComponentState now also includes EquippedPrefix

* Inherritance ClothingComponent : ItemComponent

* Added parameter to ItemComponentState constructor.

* Update RobustToolbox

* Revert "Update RobustToolbox"

This reverts commit 82c7e98ff3853b64698d5e80a45cd7a3758618e0.

Undo weird commit to toolbox?
2019-04-08 12:18:27 +02:00
PrPleGoo
c90d54664b UseEntity with an EventArg object for a parameter 2019-04-05 19:42:49 +02:00
PrPleGoo
7d85141c9b AfterAttack with an EventArg object for a parameter 2019-04-05 19:40:46 +02:00
PrPleGoo
ee7a29326d AttackBy with an EventArg object for a parameter 2019-04-05 19:22:38 +02:00
Pieter-Jan Briers
9f3f09871e Wires are now actually hidden by floor tiles. (#181) 2019-04-04 15:09:06 +02:00
Pieter-Jan Briers
415b7e96fd Transform refactor. (#139)
space-wizards/space-station-14#725
2019-01-18 11:40:30 +01:00
Pieter-Jan Briers
b0f212bad5 Verbs (#124)
Right click verbs work.
2018-11-21 20:58:11 +01:00