Commit Graph

243 Commits

Author SHA1 Message Date
zumorica
78aa4fb872 Use Sequencer, improve MIDI a lot 2020-05-21 15:20:37 +02:00
zumorica
731ab22568 Better timing 2020-05-20 17:13:49 +02:00
zumorica
400a71f8a1 More refactors 2020-05-20 15:15:17 +02:00
zumorica
fede057bc4 Bunch of refactoring 2020-05-20 15:14:52 +02:00
zumorica
ea255b22c4 Attempt at queueing midi messages 2020-05-20 12:27:41 +02:00
Víctor Aguilera Puerto
312e8f17a5 Merge branch 'master' into 2020-04-28-tool-component 2020-05-19 14:19:45 +02:00
zumorica
06d2cc74ed Refactor a bunch of stuff. 2020-05-19 14:17:48 +02:00
zumorica
b5cf3cf2da Adds stun status effect 2020-05-14 17:44:09 +02:00
zumorica
2132ff41d4 In-hands are now refreshed when the prefix is changed 2020-05-14 15:44:05 +02:00
GlassEclipse
27d27f2b59 Body System Part 1 POGGERS!!! (#855) 2020-05-13 21:48:49 +02:00
zumorica
f968128af7 StandingStateHelper, StunSystem 2020-05-13 19:04:50 +02:00
zumorica
b1db8d1e7a Add WelderComponent back 2020-05-11 15:26:07 +02:00
zumorica
6ae5e36a18 Merge branch 'master' into 2020-04-28-tool-component 2020-05-11 12:24:43 +02:00
FL-OZ
28c50261ac Fix a null reference exception (InteractionSystem) that crashed the hell out of the client. 2020-05-10 01:47:26 -05:00
Pieter-Jan Briers
fe23fdb620 Merge branch 'master' into kitchen 2020-05-05 11:35:20 +02:00
FL-OZ
c34081c514 revert sharedlathecomponent to master 2020-05-04 00:25:41 -05:00
Jackson Lewis
1f0c72dd28 Gravity (#841) 2020-05-02 16:02:52 +02:00
FL-OZ
dd19466578 Microwave interface. 2020-05-01 23:34:04 -05:00
FL-OZ
b2aca9a686 Add microwave visualizer. Clean up microwave code. 2020-05-01 03:37:21 -05:00
zumorica
ff5549a0d1 Finish refactoring tools. Add multitools. (as in multiple tools in one) 2020-04-29 13:48:32 +02:00
Víctor Aguilera Puerto
55c54e415b Raycast has an overload for predicates, various fixes (#848) 2020-04-25 11:37:59 +02:00
Pieter-Jan Briers
b343f61268 Imports wooden flooring from Eris. 2020-04-22 17:49:42 +02:00
Sam
1ba222142a Created SharedInteractionSystem + Partial Fix #782 (#833) 2020-04-21 16:58:31 +02:00
Pieter-Jan Briers
c4ba83bdf3 Remove mispredict testing code. 2020-04-18 17:18:08 +02:00
Pieter-Jan Briers
93c8007f5e Merge branch 'master' into prediction 2020-04-18 14:07:02 +02:00
Pieter-Jan Briers
0f554996ff Merge pull request #798 from PrPleGoo/DecimalReagents
Decimal reagents
2020-04-12 23:04:24 +02:00
PrPleGoo
7d72e672fd Merge branch 'master' into DecimalReagents 2020-04-12 14:37:36 +02:00
Pieter-Jan Briers
56d6720026 Move part of stack code to shared.
Meaning that ExposeData is in shared, fixing #809
2020-04-12 01:15:16 +02:00
Pieter-Jan Briers
dc9f8d551b Merge pull request #805 from Zumorica/2020-04-09-comms-console-roundend
Adds working communications console that ends the round
2020-04-10 17:02:49 +02:00
Pieter-Jan Briers
aff9f18bc8 Merge pull request #803 from Injazz/bartending
Bartending tricks and some revamping on chemistry components
2020-04-10 11:54:40 +02:00
zumorica
3c795ad283 Use TimeSpan instead of DateTime in RoundEnd and Comms Console. 2020-04-09 20:28:22 +02:00
PrPleGoo
20cb9b92ab Merge branch 'master' into DecimalReagents 2020-04-09 17:24:22 +02:00
zumorica
c0bdfdf123 Remove CanReturnToBody property from SharedGhostComponent 2020-04-09 03:02:21 +02:00
zumorica
83e9688133 You can now cancel the timer (recall) 2020-04-09 01:43:28 +02:00
zumorica
64eafde0c3 Adds working communications console that ends the round 2020-04-09 00:28:56 +02:00
PrPleGoo
9194694085 Fix initialization change 2020-04-08 19:43:16 +02:00
Injazz
d400f77129 Chemistry revamp and bartending features
-Ability to mix drinks to create cocktails with shiny icons
-New Chemistry System which can relay chemistry events to corresponding components
-moved some solution logic from Shared to Server
-fixed some weird stuff with DrinkComponent
2020-04-08 15:53:15 +05:00
PrPleGoo
db83789d05 Merge remote-tracking branch 'upstream/master' into DecimalReagents 2020-04-05 11:37:03 +02:00
PrPleGoo
4e0242d47c Replace decimal with ReagentUnit 2020-04-05 11:36:12 +02:00
zumorica
a0d114c672 Ghost sprites and a bunch of fixes 2020-04-05 02:29:04 +02:00
zumorica
91f039d2af Merge branch 'master' into 2020-03-03-g-g-g-g-g-g-g-g-ghooooosts 2020-03-28 23:48:00 +01:00
Pieter-Jan Briers
f790eeb34d RaisePredictiveEvent works.
Needs sequence numbers fixed.
2020-03-25 17:53:50 +01:00
Pieter-Jan Briers
705aeceba6 Need to merge this 2020-03-25 11:16:57 +01:00
PrPleGoo
539214b1ad Some more int -> decimal conversions. Changed the use of the Solution constructor. 2020-03-21 16:22:35 +01:00
Decappi
a1357a1ff3 #391 Done Lathe animations (#774)
* Draft PR, do not merge

* Lathe now uses animations. Timing is still wrong, code is very wet, repetitions and unused layers are there.

* Removed (unneeded?) PowerDeviceVisualizer from the lathe
Refactored & Renamed code and variables
Renamed animation names

* WIP protolathe animation

* Working protolathe animation.
I still don't like the solution though.
2020-03-15 17:55:20 +01:00
PrPleGoo
dc66621804 Replaced static Rounders with an impleneted interface 2020-03-14 14:04:08 +01:00
PrPleGoo
f05fdfb5fc Changed all int and some float things in Reagent code to Decimals 2020-03-14 12:55:07 +01:00
Víctor Aguilera Puerto
e17ffbd76f Adds verb categories (#766)
* Adds verb categories

* Update Content.Shared/GameObjects/Verbs/Verb.cs

Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Make GetCategory virtual

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2020-03-06 20:11:24 +01:00
zumorica
055f09d501 Button to return to body 2020-03-03 19:10:25 +01:00
moneyl
1b7860aeda Add injectors + injected reagent metabolism via BloodstreamCompo… (#730)
* Add BloodstreamComponent and BloodstreamSystem

New component for metabolizing reagents that other organs like the stomach pass their input reagents to.

* Change StomachComponent to put ingested reagents in bloodstream after delay

Now StomachComponent does not metabolize any reagents. Instead, it tracks how long each reagent has been inside it, and once they pass "digestionDelay" they'll be put inside the bloodstream, where the bloodstream will handle metabolism of the reagent.

* Add reagent injectors

Injects reagents straight into the bloodstream when used on mobs with bloodstreams. Also allows draw/inject from beakers. Does not support drawing blood/reagents from the bloodstream yet.

* Address code review

Make use of `Loc` static class instead of using `ILocalizationManager`. Localize InjectorToggleMode enum properly.
2020-02-24 01:47:33 +01:00