Commit Graph

353 Commits

Author SHA1 Message Date
Pieter-Jan Briers
e0a4735fe2 Switch to TG hair sprites.
This removes the need for a separate shader because they're multiply-based instead of additive like /vg/ or Bay.
2020-01-12 02:04:13 +01:00
Pieter-Jan Briers
f60b0fce7d Fix hair not syncing style correctly.
Fixes #502
2020-01-12 01:58:05 +01:00
Pieter-Jan Briers
3cceb35445 Fix Stack item status not updating correctly. 2020-01-12 01:58:05 +01:00
Pieter-Jan Briers
411c23c46e Item status! 2020-01-09 00:28:04 +01:00
Pieter-Jan Briers
33782ed7f3 Fix ranged weapon fire rates being stuttery.
Now we just send a fire message to the server every frame. Absolutely terrible!
2020-01-09 00:28:04 +01:00
Acruid
4773aad40c Added the ID slot of the player inventory to the UI, next to the tool belt. 2019-12-30 11:42:31 -08:00
Pieter-Jan Briers
26c8995dad Fix low wall layering.
This makes windows look great.
2019-12-24 13:40:13 +01:00
Acruid
ece6e0a833 Map & Grid Entities (#493)
* Client & Server load with new scene hierarchy.

* Engine Update.
2019-12-22 13:23:38 +01:00
DamianX
63b98f26a6 Fixed a bunch of unused variables warnings (#492) 2019-12-15 14:12:23 +01:00
Acruid
9c9984a40a EventBus Refactor (#490)
* API changes for the new EventBus.

* Update Engine Module.
2019-12-08 19:52:29 -08:00
Pieter-Jan Briers
689d16ee65 Outlines moved to InteractionOutlineComponent, now change color when in interaction range. 2019-12-06 02:08:17 +01:00
Pieter-Jan Briers
26da24c3c5 UI Layout v2. (#489)
* UI Layout v2.

* Lobby fixed.
2019-12-05 16:00:03 +01:00
Pieter-Jan Briers
e179e89c03 Fix crash on shutting down client. 2019-12-04 01:23:14 +01:00
ShadowCommander
590cb1e85c Fix crash on restart (#463)
Clears inventory slots before disposal when ClientInventoryComponent is removed.
2019-11-26 16:26:47 +01:00
Víctor Aguilera Puerto
fedc0ad71c Adds playable instruments, IDropped, IHandSelected and IHandDese… (#368)
* Instrument test.

* Midi stuff

* Some more work

* This actually works now!

* update

* Midi Audio works!

* Lots of stuff, and cool interfaces for items

* Update

* Fix a few things

* It just works

* Move textures to another folder, remove placeholder description from instruments

* Fix warning

* Use renderer enum

* Instruments now use DisposeRenderer method, and send MidiEvents as they receive them. Deletes InstrumentSystem whoo.

* Fix incorrect sprite paths

* Instruments take midi file size check into account when enabling/disabling midi playback buttons

* Fix crash when pressing drop on empty hand.

* Use new renderer return values for midi/input

* Xylophones are no longer handheld instruments, fix their sprites.

* Use new API

* Remove nfluidsynth from solution

* Timing information

* Use IGameTiming.CurTime for timestamps instead
2019-11-25 00:11:47 +01:00
moneyl
ce54c489eb Add null check before using prototype in ReagentDispenserWindow (#461)
Should fix #460. I'm unable to reproduce it myself, but the stack trace shows the crash occurring on the edited line, likely because `prop` is null. This fixes that by adding a null check before using `prop`.
2019-11-24 00:46:48 +01:00
DamianX
3a7a3a89ba Added hair, facial hair, magic mirror (#452)
* Added hair, facial hair, magic mirror

* I forgot to commit the textures lmao

* Use shader to fix hair color blending
2019-11-23 21:55:46 +01:00
ShadowCommander
1580750606 Implement Cargo Console (#413)
* Implement Cargo Console

Add to CargoConsoleComponent GalacticBank information for syncing Bank Account Balance.

Implement CargoOrderDatabase on the server side and a list of orders in the CargoOrderDatabaseComponent on the client side. This makes it easier to change data on the server side but also utilize the state syncing between components.

Implement GalacticMarketComponent.
Only productIds get sent. Both client and server create their lists from YAML.

Implement basic spawning of items from approved orders in CargoOrderDatabase.

* Finish Cargo Console

Add validation to make sure Order Amount is one or more.

Implement approve and cancel buttons to CargoConsoleMenu orders list row.

Add price to CargoConsoleMenu product list row.

Implement CargoOrderDataManager to consolidate CargoOrder lists.

Refactor CargoOrderDatabaseComponent to use CargoOrderDataManager instead of storing duplicate lists.

Implement canceling orders.
Implement approving orders.

Fix sprite links.

Implement Cargo Request Console.
2019-11-22 01:37:14 +01:00
metalgearsloth
58709d2d26 Add power cell and weapon chargers (#430)
* Add power cell and weapon chargers

Functionality's similar to SS13. The cell charger won't show the discrete charging levels because effort to not make it spam appearance updates over the network.
There's some stuff I wasn't sure on:
1. Updating power? Particularly around fixing rounding
2. Duplicating the full and empty sprites as I couldn't figure out a way to not have AppearanceVisualizer throw if the state isn't found
3. I made a BaseCharger abstract class under the assumption that when a mech / borg charger is added it would also inherit from it.
4. GetText currently isn't localized

* Address PJB's feedback

Updated the BaseCharger
* Change nullref exception to invalidoperation
* If the user doesn't have hands it will just return instead
2019-11-21 23:48:56 +01:00
Acruid
8b1be6edee Fixes the client crashing when closed. When disconnecting from a server, _playerManager.LocalPlayer is set to null before the entity components are disposed. Previously this would throw a nullref exception in ClientStatusEffectsComponent, now it properly checks for the null value. This resolves #435. 2019-11-16 14:39:52 -08:00
ZelteHonor
b2e2aef78d Rider static analysis (#433)
* Non-accessed local variable

* Merge cast and type checks.

* StringComparison.Ordinal added for better culture support

* Supposed code improvement in launcher. Remove unused code.

* Update ExplosionHelper.cs

Unintentional change.

* Optimized Import

* Add Robust.Shared.Utility import where it was deleted

* Other random suggestion

* Improve my comment
2019-11-13 23:37:46 +01:00
metalgearsloth
de148fc98f Add hunger and thirst (#363)
* Add hunger and thirst

Based on the SS13 systems.
Food (Nutriment) / Drink -> Stomach -> Hunger / Thirst

* Cleanup rebase

* Cleanup stuff that was prototyped

* Address feedback

Still need to add a statuseffects system in a separate branch

* More cleanup on nutrition

Fix Remie's feedback and also damage tick.

* Re-implement nutrition with master

* Updated to use the StatusEffectsUI update
* Removed all clientside components as they only receive the UI updates now
* Implemented PR feedback
* Had to make a slight adjustment to the chemistry SolutionComponent given it doesn't have an Owner, same with Solution

Still TODO:
* Metabolisation effects
* Change drink contents to alcohol / wine etc.
* Add items to the dispensers
* For transparent containers use RecalculateColor

Could probably genericise DrinkFoodContainer as well to be a temporary item dispenser

* Fix broken bottle parent
2019-11-11 22:20:03 +01:00
metalgearsloth
6529542277 Fix overlay not clearing on respawn (#423)
I'm a derp.
2019-11-09 12:09:58 +01:00
metalgearsloth
12cf5559c2 Refactor SpeciesUI into overlay and status effects (#381)
* Refactor SpeciesUI into overlay and status effects

All components that update the UI will need to use PlayerAttached for cases where the Mind transfers I think.

* Change overlay / status effects to use states

* Change TryRemoveStatus to RemoveStatus

Doesn't return a bool so not trying.
Addressing PJB's feedback.
2019-10-30 16:37:22 +01:00
Pieter-Jan Briers
3a0856505d Correctly clear inventory UI when HumanInventoryInterfaceController detaches.
Fixes #405
2019-10-25 11:49:26 +02:00
Pieter-Jan Briers
f5cbbb5c84 Fix build on Framework. 2019-10-21 23:45:49 +02:00
Pieter-Jan Briers
9a1e4450d8 Make ID console fancier. 2019-10-21 22:54:16 +02:00
Pieter-Jan Briers
563dda69d4 Shorten wires menu by default. 2019-10-21 22:52:58 +02:00
Pieter-Jan Briers
981c36dbdb Give reagent dispenser reagents window a vertical minimum size. 2019-10-20 01:40:13 +02:00
Pieter-Jan Briers
6630e454c6 Clean up reagent dispenser and make it slightly better. 2019-10-20 01:30:38 +02:00
Pieter-Jan Briers
7de97eeb2c Fix icon smoothing not applying after entities are deleted. 2019-10-14 17:09:45 +02:00
Pieter-Jan Briers
9a38577a18 Improve autolathe & protolathe visuals.
Used correct Eris autolathe sprite.
Gave them an unlit layer.
2019-10-14 09:57:57 +02:00
Pieter-Jan Briers
f3f05b0396 Correctly implement opening animation for airlocks with open maintenance panel. 2019-10-14 00:20:01 +02:00
Pieter-Jan Briers
be9dc90738 Disable unlit layers on unpowered airlocks.
Fixes #389
2019-10-13 16:39:21 +02:00
moneyl
963bb28f0f Reagent dispensers (#360)
* Expose more private values of Solution and SolutionComponent

Expose SolutionComponent.ContainedSolution and Solution.Contents. Both needed by ReagentDispenserComponent.

* Implement IExamine for SolutionComponent

Allows players to see the contents of a solution by examining the entity which contains it.

* Implement ReagentDispenserComponent

Adds ReagentDispenserComponent. A component which can add or remove reagents from a solution container. It's written in a general way so that it can be used for things such as the Chemical dispensers in chemistry, but also the booze and soda dispensers in the bar. 

The chemicals it may dispense are defined in yaml, similar to the way that vending machines define which entities they can dispense, by defining a reagent pack.

* Add chemical dispenser and equipment

Adds the chemical dispenser, beaker, large beaker, dropper, and a few more chemicals.

* Add booze and soda dispensers.

Adds the booze and soda dispensers, and a few chemicals for them to dispense. There's no drink mixing or drunkenness yet.

* Update engine submodule.

* Remove unneeded and commented out code

Had a few WIP notes and debug code bits I forgot to remove beforehand.

* Make SolutionComponent._containedSolution and it's values private again

- Remove `SolutionComponent.ContainedSolution` property, replace with specific access functions to maintain safety.
- Make Solution.Contents return a `ReadOnlyCollection` instead of `_contents` to prevent uncontrolled access to the Solution values.
- Add `SolutionComponent.RemoveAllSolution()`

* Update Content.Shared/Chemistry/Solution.cs

Commits a suggestion from RemieRichards to match the coding style of the rest of the codebase. Using `IReadOnlyList` instead of `IReadOnlyCollection`.

Co-Authored-By: Remie Richards <remierichards@gmail.com>

* Update Content.Shared/GameObjects/Components/Chemistry/SolutionComponent.cs

Commits a suggestion from RemieRichards to match the coding style of the rest of the codebase. Using `IReadOnlyList` instead of `IReadOnlyCollection`.

Co-Authored-By: Remie Richards <remierichards@gmail.com>

* Add import for IReadOnlyList to Shared/SolutionComponent.cs

* Add documentation

* Improve localization

Improve use of ILocalizationManager.

* Resolve ReagentDispenserWindow._localizationManager before using it

Forgot to do this in the last commit, resulting in a crash. Oops.

* Add SolutionCaps.FitsInDispenser. Use in ReagentDispenserComponent.

Used to limit large containers like buckets or mop buckets from being placed in a dispenser. Both have large capacities (500) and weren't designed to hold certain chemicals like a beaker is, so for now they can be blocked from being put in a dispenser by giving them that flag.

* Add colors to new reagents

* Update engine submodule
2019-10-05 15:10:05 +02:00
Pieter-Jan Briers
02d509fc5f Shitty combat mode & animations. (#367)
* Combat mode UI & targeting zones.

* Fix inventory hud positioning.

* Crappy attack animations.

* Import TG combat sounds

* More work on arcs.

* Implement hit sounds.

* Lunging, hit effects, some more stuff.
2019-09-26 22:32:32 +02:00
Acruid
cbea6bf41f The SubFloorHideComponent can now be properly started/stopped. Previously this did nothing. 2019-09-19 11:43:46 -07:00
Pieter-Jan Briers
6c97b63e59 Property animations test component. (#340) 2019-09-18 22:14:21 +02:00
Acruid
dd06c71735 Updates the content components to be compatible with the changes in 55a50ff7ba.
Updates engine submodule.
2019-09-18 11:36:58 -07:00
DamianX
364279e0f7 Added medical scanner (#338)
* Added medical scanner

* RegisterIgnore
2019-09-18 20:24:55 +02:00
Acruid
fc5d7835c0 Updates various systems to the new InputCommandHandler delegate signature, implementing the new handled return value.
Modifies the construction system to use the newer InputHandler system, instead of the older ClickComponent system.
Updates the engine submodule.
2019-09-17 16:10:59 -07:00
Víctor Aguilera Puerto
3f4c9a8326 Use improved ItemLists (#335)
* Use improved ItemList

* Address reviews

* Update submodule
2019-09-13 15:35:06 +02:00
Pieter-Jan Briers
97e18b9ed4 Fix camera recoil restore overshooting at low framerates. 2019-09-11 20:08:43 +02:00
DamianX
63bb4c4d0a Create BoundUserInterfaces with DynamicTypeFactory (content) (#332)
* Create BoundUserInterfaces with DynamicTypeFactory (content)

* maybe this time I did it right
2019-09-08 16:05:34 +02:00
DamianX
36078382e4 Airlock hacking (#329)
* Airlock hacking

* Added status text

* Whoops don't need this

* Update Content.Server/GameObjects/Components/Doors/AirlockComponent.cs

Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* ComponentReference ServerDoorComponent

* Suggested name
2019-09-06 10:05:02 +02:00
Víctor Aguilera Puerto
34f4731c9b Fix bug where research console GUI didn't close correctly (#331) 2019-09-06 08:13:17 +02:00
DamianX
6e2799f048 ID card console (#324)
* ID card console

* Container -> ContainerSlot
2019-09-06 08:12:44 +02:00
Víctor Aguilera Puerto
ba8b495ec0 Adds Research, unlockable technologies, Protolathes... (#264)
* Work on Research so far
More work on UI...
Fix ResearchClient and Protolathe UI stuff.
Fix infinite select -> request state -> select -> ... loop
Add UI to ResearchClient, etc.
Technology Database states, and a bit of work on the research console ui
A bit of work on Research Console UI
Protolathe sync
Stuff that actually does things
Protolathe databases yay
Alright got my motivation back
Yeah, no. It's almost 3 AM already
Fix serialization bug again
More work on stuff
Stuff
Adds files for most new components/systems.

* Protolathes actually work now

* Research. Just Research.

* Adds icons from Eris.

* Address reviews

* Change LatheMenu resize behaviour

* Update Content.Client/GameObjects/Components/Research/ResearchConsoleBoundUserInterface.cs

Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Update Content.Client/Research/ResearchConsoleMenu.cs

Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Move IoC Resolve out of for loop

* Address review

* Localize stuff
2019-09-03 22:51:19 +02:00
DamianX
f3b460c8b4 IDs and access (#319)
* something about access

* Fixed deny animation
2019-09-01 22:57:22 +02:00
ShadowCommander
0329150109 Fix OpenStorage button in HumanInventoryWindow (#322) 2019-09-01 22:50:13 +02:00