DrSmugleaf
74943a2770
Typo, redundant string interpolation, namespaces and imports cleanup ( #2068 )
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* Readonly, typos and redundant string interpolations
* Namespaces
* Optimize imports
* Address reviews
* but actually
* Localize missing strings
* Remove redundant vars
2020-09-13 14:23:52 +02:00
Exp
5120627ca2
Makes more fields VV ( #2026 )
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* Some more VV
* Fixed build & some more gun vvs
* Added VendingMachine Inventory & Items
2020-09-08 13:30:22 +02:00
DrSmugleaf
48b61f6bcc
Replace every usage of GridCoordinates with EntityCoordinates ( #2021 )
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* Update RobustToolbox
* Transition direct type usages
* More updates
* Fix invalid use of to map
* Update RobustToolbox
* Fix dropping items
* Rename name usages of "GridCoordinates" to "EntityCoordinates"
* Revert "Update RobustToolbox"
This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346.
* Revert "Update RobustToolbox"
This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09.
# Conflicts:
# RobustToolbox
* Fix cursed IMapGrid method usage.
* GridTileLookupTest now uses EntityCoordinates
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es >
2020-09-06 16:11:53 +02:00
DrSmugleaf
de9dfefd61
Replace resolve dependency with attribute in components ( #1995 )
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* Replace resolve dependency with attribute in components
* Add changes that went missing in translation
2020-09-02 01:30:03 +02:00
DrSmugleaf
8a27a5322a
Replace pragma warning 649 disable/restore with default!
2020-08-24 14:10:28 +02:00
DrSmugleaf
4a8ed41e3a
Fix namespaces and optimize imports ( #1651 )
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* Fix namespaces and optimize imports
* Cleanup fixes
* Merge conflict fixes
* Merge conflict fixes
* Merge conflict fixes
2020-08-13 14:40:27 +02:00
ike709
203a835264
Emergent Sanitation Gameplay ( #1378 )
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* Emergent Sanitation Gameplay
* Fix the map
* Address review
* Mention if it's slippery in the description
2020-07-11 23:49:54 +02:00
py01
23cc6b1d4e
Power Rework ( #863 )
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Co-authored-by: py01 <pyronetics01@gmail.com >
2020-06-28 17:23:26 +02:00
Swept
67143b1371
Toolboxes Update ( #985 )
2020-05-24 18:56:19 +02:00
Pieter-Jan Briers
ad10a59a8b
Fix bad prob value.
2020-05-24 01:40:39 +02:00
Pieter-Jan Briers
931c0a01ac
Emergency closets are now filled automatically.
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Mostly.
2020-05-22 17:49:07 +02:00
ShadowCommander
a3e61a77db
Implement StorageFillComponent ( #726 )
2020-02-23 00:40:09 +01:00
Acruid
a86363a6d2
API changes, renamed SpawnEntityAt to SpawnEntity.
2020-01-24 16:10:48 -08:00
Acruid
1fe09c580c
Entities now require a location when being spawned.
2019-12-16 21:44:24 -08:00
dylanstrategie
421847e9d3
Add filled toolbelt variant for easy engineering ( #458 )
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* Add filled toolbelt variant for easy engineering
* Petty newline
2019-11-23 21:56:32 +01:00
dylanstrategie
4198b6dc4e
Medkits are now a container plus filled version ( #457 )
2019-11-23 21:39:12 +01:00
ZelteHonor
b2e2aef78d
Rider static analysis ( #433 )
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* Non-accessed local variable
* Merge cast and type checks.
* StringComparison.Ordinal added for better culture support
* Supposed code improvement in launcher. Remove unused code.
* Update ExplosionHelper.cs
Unintentional change.
* Optimized Import
* Add Robust.Shared.Utility import where it was deleted
* Other random suggestion
* Improve my comment
2019-11-13 23:37:46 +01:00
metalgearsloth
0b5759abe6
Port Discordia gloves ( #419 )
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Still need descriptions on the items to be done but the groundwork is there.
Could also do with layers for stuff that should light up in the darkness but I wasn't entirely sure what should and shouldn't.
2019-11-06 17:23:35 +01:00
metalgearsloth
bd5a4e33ab
Port outerclothing from discordia ( #382 )
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Inhand sprites are half-scaled of the sprite
2019-10-11 18:09:34 +02:00
moneyl
415ac8fa46
Replace non-existent prototype in ToolLockerFillComponent ( #341 )
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Previously this component would sometimes try to use a non-existent prototype, `HelmetEngineering`. This would result in a server crash upon loading any map that uses the `Tool Locker (Filled)` component. This replaces that non existent prototype with `HatHardhatRed`, which does exist, and is something you might expect to find in a tool locker.
2019-09-17 17:56:37 -07:00
DamianX
4dcbf28714
IoC'd random ( #302 )
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* Implemented RobustRandom
* update submodule
* update submodule
* Fix benchmark
2019-08-17 12:09:09 -07:00
Pieter-Jan Briers
ceb8cc8421
Use automatic component registration.
2019-07-31 15:07:54 +02:00
Pieter-Jan Briers
e35d5390db
Storage system refactor & map init.
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* Demonstrated map init working with guns, toolboxes, tool lockers.
* Refactored EntityStorage and ServerStorage to have a common interface.
* EntityStorage no longer uses ServerStorage PURELY for visuals.
Use an appearance visualizer instead.
2019-05-05 18:52:06 +02:00