Commit Graph

990 Commits

Author SHA1 Message Date
Pieter-Jan Briers
536a8cd5d4 High effect engineering (#7528) 2022-04-13 23:38:34 +10:00
Alex Evgrashin
9c65f4b324 Janitor cart (#7367) 2022-04-11 16:21:15 -07:00
Emisse
a71f4e65c8 Spationaut Supply Suit and Hardsuit Stat Pass Number 2 (#7448) 2022-04-10 13:57:36 -07:00
Leon Friedrich
91a70bdaac Add directional icons to crew monitors (#7404) 2022-04-09 11:50:59 +10:00
Fishfish458
ddf2d8815b Minor paper ECS and stamps (#7394)
Co-authored-by: fishfish458 <fishfish458>
2022-04-08 16:37:22 -07:00
EmoGarbage404
1488c9a4f2 Brass Instruments (#7291) 2022-04-08 14:12:44 -07:00
Kai Shiba
0a1e6d04a3 Plague Outfit/Mask Fix (#7418) 2022-04-05 17:39:43 +10:00
Delete69
722a408c41 Flora: rock fix (#7333) 2022-04-05 17:22:18 +10:00
Leon Friedrich
56168e592e Explosion refactor (#5230)
* Explosions

* fix yaml typo

and prevent silly UI inputs

* oop

* Use modified contains() checks

And remove IEnumerable

* Buff nuke, nerf meteors

* optimize the entity lookup stuff a bit

* fix tile (0,0) error

forgot to do an initial Enumerator.MoveNext(), so the first tile was always the "null" tile.

* remove celebration

* byte -> int

* remove diag edge tile dict

* fix one bug

but there is another

* fix the other bug

turns out dividing a ushort leads to rounding errors.  Why TF is the grid tile size even a ushort in the first place.

* improve edge map

* fix minor bug

If the initial-explosion tile had an airtight entity on it, the tile was processed twice.

* some reviews (transform queries, eye.mapid, and tilesizes in overlays)

* Apply suggestions from code review

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* is map paused

* GetAllTiles ignores space by default

* WriteLine -> WriteError

* First -> FirstOrDefault()

* default prototype const string

* entity query

* misc review changes

* grid edge max distance

* fix fire texture defn

bad use of type serializer and ioc-resolves

* Remove ExplosionLaunched

And allow nukes to throw items towards the outer part of an explosion

* no hot-reload disclaimer

* replace prototype id string with int index

* optimise damage a tiiiiny bit.

* entity queries

* comments

* misc mirror comments

* cvars

* admin logs

* move intensity-per-state to prototype

* update tile event to ECS event

* git mv

* Tweak rpg & minibomb

also fix merge bug

* you don't exist anymore go away

* Fix build

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-03-31 21:39:26 -05:00
Kai Shiba
5a35cecc50 Plague mask/suit (#7284)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-03-31 01:19:06 +11:00
mirrorcult
509aff8e07 3/4 tile decal overlays (#7335) 2022-03-31 00:42:57 +11:00
Leon Friedrich
4bc73ac591 Make flashlights, atmos hardsuit, and RGB use the new layer features (#6253)
* Make flashlights, atmos hardsuit, and RGB use the new layer features

* avoid self-conflict

* fix rgb not updating on add

* cleanup

* Update Content.Client/Light/RgbLightControllerSystem.cs

Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>

* cleanup diff

Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>
2022-03-30 00:57:35 -05:00
T-Stalker
8f1ec1a09e Adds dresser, television, and a fireplace (#7327) 2022-03-29 13:17:34 +11:00
metalgearsloth
6dfa4c0fef Shuttle walls (#7219) 2022-03-28 16:11:39 -07:00
Delete69
255192caf7 Trees and flora (#7281) 2022-03-28 13:53:13 -07:00
mirrorcult
b8f26c47a7 Space bear (#7311) 2022-03-28 13:53:06 -07:00
EmoGarbage404
6405ac6d9b Corgi Meat Objective (#7304) 2022-03-28 13:52:45 -07:00
Emisse
e65e761920 Winter Coats (#7240)
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>
2022-03-27 21:16:23 -07:00
Emisse
04792a47de Mantles, Medals, Changeling Prep (#7233)
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>
2022-03-27 21:15:39 -07:00
EmoGarbage404
50ea06ba72 Grenade Penguin (#7283) 2022-03-27 21:03:08 -07:00
T-Stalker
a59cdadb90 Adds banners and robot showcase (#7253)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-03-27 17:15:18 +11:00
Leon Friedrich
1b0e7ae0f5 Add Modular grenades (chemnades). (#7138) 2022-03-25 15:17:29 +11:00
Kai Shiba
90f73d3fcc Papersack hat (#7236) 2022-03-24 14:31:13 +11:00
Emisse
16a211ad8b More animals (#7124)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-03-23 23:56:23 +11:00
CrudeWax
f1e6b26b37 ID and Emag retexture + Uplink message bugfix (#7102)
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>
2022-03-20 14:59:50 -07:00
Emisse
3e31415790 Formal Clothes PANTS FIX (#7194)
* Add files via upload

* Add files via upload

* Add files via upload

* Delete Resources/Textures/Clothing/Uniforms/Jumpsuit/centcomformal.rsi/capformaldress.rsi directory

* Add files via upload

* Add files via upload

* Add files via upload
2022-03-19 20:46:21 -05:00
Fishfish458
4500f88737 Add door emag visuals and sound (#6971)
Co-authored-by: fishfish458 <fishfish458>
2022-03-19 12:00:01 -07:00
Peptide90
418f432bdd corrects hatsune sprite (#7163) 2022-03-19 19:22:57 +01:00
Emisse
8f583cda11 Formal Clothing, Cloaks, Atmos, and Hardsuit Stat Revision (#7166)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-03-19 18:19:44 +11:00
Peptide90
3b6cfd6b6b Adds more directional signs. Fixes directions on existing (#6401) 2022-03-19 14:27:45 +11:00
CrudeWax
686780c512 Hypopen (#6826)
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-03-17 11:46:19 -07:00
CrudeWax
9fc147a6f1 Guardian brushup and bullet passthrough (#7035) 2022-03-17 11:46:11 -07:00
Mith-randalf
6109e3f6fa Shrinks possums and raccoon sprites (#7151) 2022-03-16 14:30:13 -07:00
Mith-randalf
38011eda11 Adds directionals for arcade machines (#7143) 2022-03-16 14:30:05 -07:00
EmoGarbage404
d16859a81a Space tick (#7148) 2022-03-15 18:11:36 -07:00
Chris V
90498edbbb Add the Omnitool, drone adjustments (#6948) 2022-03-15 18:11:29 -07:00
Peptide90
5d29c8aa61 New generators and wallmount substation (Shuttle power PR) (#6795) 2022-03-15 12:27:39 +11:00
EmoGarbage404
4970a0ff71 Added new sprites for the security techfab (#7022) 2022-03-14 13:33:52 -07:00
Carou02
571d40485e Additional_animated_alien_called_purple_snake (#7089)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-03-15 02:00:23 +11:00
Jesse Rougeau
8418098dd8 Lobby Refactor (#7077) 2022-03-13 19:33:19 -07:00
Rane
bb9ad4259c Diseases (#7057)
* Disease system first pass

* Renamed HealthChange

* First working version of diseases (wtf???)

* Fix the cursed yaml initialization

* Pop-Up effect

* Generic status effect

* Create copy of prototype

* CureDiseaseEffect

* Disease resistance

* Spaceacillin

* Nerf spaceacillin now that we know it works

* Sneezing, Coughing, Snoughing

* Fix queuing, prevent future issues

* Disease protection

* Disease outbreak event

* Disease Reagent Cure

* Chem cause disease effect

* Disease artifacts

* Try infect when interacting with diseased

* Diseases don't have to be infectious

* Talking without a mask does a snough

* Temperature cure

* Bedrest

* DiseaseAdjustReagent

* Tweak how disease statuses work to be a bit less shit

* A few more diseases

* Natural immunity (can't get the same disease twice)

* Polished up some diseases, touched up spaceacillin production

* Rebalanced transmission

* Edit a few diseases, make disease cures support a minimum value

* Nitrile gloves, more disease protection sources

* Health scanner shows diseased status

* Clean up disease system

* Traitor item

* Mouth swabs

* Disease diagnoser machine

* Support for clean samples

* Vaccines + fixes

* Pass on disease resistant clothes

* More work on non-infectious diseases & vaccines

* Handle dead bodies

* Added the relatively CBT visualizer

* Pass over diseases and their populators

* Comment stuff

* Readability cleanup

* Add printing sound to diagnoser, fix printing bug

* vaccinator sound, seal up some classes

* Make disease protection equip detection not shit (thanks whoever wrote addaccentcomponent)

* Mirror review

* More review stuff

* More mirror review stuff

* Refactor snoughing

* Redid report creator

* Fix snough messages, new vaccinator sound

* Mirror review naming

* Woops, forgot the artifact

* Add recipes and fills

* Rebalance space cold and robovirus

* Give lizarb disease interaction stuff

* Tweak some stuff and move things around

* Add diseases to mice (since animal vectors are interesting and can be used to make vaccines)

* Remove unused reagent
2022-03-13 20:02:55 -05:00
Emisse
9d9dd00ed4 Foxes and Renault (#7111) 2022-03-13 16:32:33 -07:00
T-Stalker
f88fe48a6a Adds Onestar mech ghost-role enemy (#6943)
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-03-12 16:14:17 -07:00
TaralGit
a816bd809c New battery guns and some resprites (#6295)
Co-authored-by: and_a <and_a@DESKTOP-RJENGIR>
2022-03-12 15:29:16 -07:00
metalgearsloth
92ff81b6c9 Initial mockup of the Reptilian species (#6973)
Co-authored-by: ZeroDayDaemon <60460608+ZeroDayDaemon@users.noreply.github.com>
2022-03-10 15:05:07 +11:00
Moony
12b682ee4d Tile variants content (#6956) 2022-03-09 20:59:44 +01:00
Rane
fa3283ffff Uniform Printers (#6968) 2022-03-09 10:58:49 +11:00
Rane
abf21d3e14 Miku Day Holiday Box for Musician (#6957) 2022-03-07 23:34:10 -07:00
Fishfish458
7f43f38cc7 Add health analyzer and medical scanner ECS (#6907)
Co-authored-by: fishfish458 <fishfish458>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-03-08 14:45:52 +11:00
EmoGarbage404
b2d8a939cd Add new Weh-themed posters (#7011) 2022-03-07 15:10:23 +11:00