Commit Graph

23 Commits

Author SHA1 Message Date
Peptide90
e748f9ac3d New grass & dirt tiles. Split minor update. (#10260)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2022-08-06 18:13:35 -07:00
Peptide90
86a3b55aad Adds two new cave floors (#9873) 2022-08-02 05:55:30 -07:00
Peptide90
433771f0ec moves all tile copyright to robust generic attribution format RGA (#10104)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2022-07-30 19:57:11 -07:00
Moony
c6a3c8d547 Rectifying attribution error(s). (#10090)
* Rctifying attribution error(s).

* Update copyright.txt

* Update Resources/Textures/Tiles/copyright.txt

Co-authored-by: ZeWaka <zewakagamer@gmail.com>

Co-authored-by: ZeWaka <zewakagamer@gmail.com>
2022-07-27 14:14:49 -05:00
Peptide90
8d9b56fce6 Goon floor pack 1 (#8267)
* floors boxing, arcadeblue2 and carpet clown

* adds gym, metaldiamond and carpetoffice from goon

* adds variants for boxing and gym

* tile variants updated
2022-06-02 12:10:58 +10:00
20kdc
dc45f14536 Underplating, go away (#8138) 2022-05-17 11:11:47 -07:00
Moony
12b682ee4d Tile variants content (#6956) 2022-03-09 20:59:44 +01:00
Leon Friedrich
36fcca8337 Mapping Actions (#6877) 2022-03-02 10:12:34 +11:00
Peptide90
fc667f8f44 Big tile PR (3 carpets, 4 red sands, 1 grass, 5 shuttle floors) (#6864) 2022-02-27 00:01:48 -07:00
Lamrr
ef2b4ee7d3 Updates reinforced tile sprite. (#6556) 2022-02-08 11:08:23 -07:00
AJCM-git
380f5d77f3 More tiles and some cleanup (#5608) 2021-12-11 16:08:33 -07:00
moonheart08
1b8b5b5d16 oh god it's BQL time (#5050)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-10-31 21:14:44 +01:00
Swept
e34888373a Respriting the codebase (#4820)
* Walls

* Airlocks mostly ported

* Disposal Unit

* Tiles

* Lighting

* Catwalk

* Windows

* Some vending machine work

* More Vending Machines

* Rest of vending machine sprites ported

* Fixes to vending machines

* Tables (This took a lot of work)

* Fixes low walls being required for window smoothing
- Also replaces window damage visualization

* Plasma Window

* APC

* SMES + Reorganized parts.yml

* Furniture and Organization and Removed Shelf

* Renamed seats.yml to chairs.yml

* Dispensers

* Lazy-fixed the glass airlocks

* Don't need this no more

* Tilez

* blue circuit my fucking beloved

* Switches lights to cev one

* Conveyors and Switch

* Reorients lights

* !ALERT! MAP CHANGES !ALERT!

Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com>
2021-10-15 11:58:40 +02:00
Swept
5f9ba812ca Reorganizes Resources/Constructible (#4252) 2021-07-15 18:30:50 +00:00
AJCM-git
ae41d03ec6 Re-organizing the Resources folder. Part 1. (#1234)
* First commit

* Lockers

* Lockers electric boogaloo

* Crates and Lockers

* Almost finishing the Textures folder

* Updating texture paths. Reminder to fix:
* Lockers
* Windows
* Vending Machines
* APC
* Catwalks
* Bedsheets and Cloaks
* Status effects

* dont know what happened here

* Commit before merge

* re-organizing

* Lockers broken

* Commit before merge

* Submodule

* renaming

* Fixing most issues

* forgot these ones

* Updating submodule

* typo

* Fixing some paths

* fixing some paths

* updating submodule

* (hopefully) fixing the submodule
2020-07-07 19:19:00 +02:00
Swept
bad7f9dc6b Lots of new inhands, adds phoron (#1220)
* Beaker Inhands

* Flashlight Inhands

* Tile Refactor

* Adds metal/glass sheet inhands

* Removes plasma

* Adds Phoron

* We boolin'

* Phoron inhands

* First Pass inhand food

* First food inhand pass

* Soda inhand sprites

* Actually adds them
2020-06-25 13:51:58 +02:00
Pieter-Jan Briers
b343f61268 Imports wooden flooring from Eris. 2020-04-22 17:49:42 +02:00
DamianX
f0053f15bf Added pickaxe, asteroid rock and floors (#301) 2019-08-21 22:50:15 +02:00
metalgearsloth
4b30c7e710 Add more tiles and walls (#289) 2019-08-10 14:17:49 +02:00
Pieter-Jan Briers
842cb44cd2 New station station and new floors. 2019-03-26 22:21:20 +01:00
Pieter-Jan Briers
adf1c4d79e Adds underplating tile. 2019-03-26 13:44:54 +01:00
Pieter-Jan Briers
93eaff3d15 Add plating tile type 2019-03-25 22:49:03 +01:00
Pieter-Jan Briers
73f4442410 Engine Culling (#104)
* Move groups.yml to content.

* Add unpowered light prototype from engine.

* Move prototypes and textures over.

* Update submodule
2018-08-24 13:14:38 +02:00