OctoRocket
001830b6e4
Fixed energy dagger sprite being flipped the wrong way in one frame of its animation ( #10560 )
2022-08-13 22:15:54 -07:00
Moony
ef6d0344de
Revert "Fireaxe resprite" ( #9676 )
2022-07-13 10:22:31 +02:00
Deahaka
a7e4152171
Fireaxe resprite ( #9302 )
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* fieraxe
* traitor-fireaxe
2022-07-08 20:03:20 -07:00
keronshb
d65601f024
Blocking and Shields ( #8584 )
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* Blocking
* Fixes Bodytype bug
* Blocking Damage Modifier
* Storing bodytype
* Consolidates Stop Blocking code
* Consolidates more methods
* Some cleanup, hitbox fix
* Shield Textures
* Passive blocking modifier check
* Localization, popups, and more cleanup
* Small cleanup
* Relay event
* Fixes a shutdown bug, adds specific containers and sets
* Popups and sounds
* Fixes typo
* Removes whitespace, adds comment
* Some requested changes
* Remove Shared
* Audio fix
* More changes
* More requested changes
* Properly remove on shutdown
* Adds riot shields to seclathes
* SecTech Riot shield
* Constant variable
* Relay transfer to user blocking system
* More destruction behavior
* Adds a shape field
* Riot shield cleanup
* More requested changes.
* Prevents blocking attempt where a user cannot be anchored
* Listen for anchor change
* Unused using cleanup
* More shields.
* Buckler
* Construction
* Linter fix
2022-07-04 16:31:12 +10:00
EmoGarbage404
1c7a09b736
Fire Axe [New syndie item] ( #9088 )
2022-06-23 18:27:28 -07:00
TaralGit
0b7d22c168
quickfix ( #8942 )
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Co-authored-by: and_a <and_a@DESKTOP-RJENGIR>
2022-06-18 13:20:16 +10:00
EmoGarbage404
63fd01f3bb
Zombie Rework & Polymorph Expansion ( #8413 )
...
Co-authored-by: Kara <lunarautomaton6@gmail.com >
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2022-06-12 15:53:13 +10:00
EmoGarbage404
db56d5ef60
Zombies!!! ( #7509 )
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* wip
* heal on bite
* more fixes and additions
* don't crash
* Update medicine.yml
* zombie claw item and damage resist
* ignoredcomponents.cs
* Add zombie claw, fix infection, add immunities
* fix
* razzle dazzle
* yaml fix
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* sdasadsadsadasd
* Generalize DiseaseProgression.cs
* final final final final final final cope seethe
* Update medicine.yml
* Update Content.Server/Disease/Components/DiseaseZombieComponent.cs
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
* Update BloodstreamSystem.cs
* Update Content.Server/Disease/Components/DiseaseZombieComponent.cs
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
* fixing until i die
* folder + zombietransfer fix
* smol fixe
* the smallest of fixes
* aaaa
* Infection timer buff
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
2022-04-18 17:30:22 -05:00
Leon Friedrich
a231429cb4
Make energy swords use RgbLightController ( #7344 )
2022-04-16 15:11:48 +10:00
Emisse
04792a47de
Mantles, Medals, Changeling Prep ( #7233 )
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Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
2022-03-27 21:15:39 -07:00
TaralGit
a816bd809c
New battery guns and some resprites ( #6295 )
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Co-authored-by: and_a <and_a@DESKTOP-RJENGIR>
2022-03-12 15:29:16 -07:00
Fishfish458
5a03f6fa26
Add Energy dagger ( #6669 )
2022-02-12 21:42:10 +11:00
Lamrr
4d3c085eb7
Adds dedicated salvage specialist role ( #6451 )
2022-02-08 21:01:16 +11:00
Júlio César Ueti
6d5eee0d4c
Add ESwords (now Inventory refactor compliant!) ( #6000 )
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-01-24 23:55:48 +11:00
Lamrr
44d849d3f6
(Re)adds captain's sabre ( #6101 )
2022-01-11 17:50:10 +11:00
mirrorcult
72dcef4203
Reduce locker/crate hp and resistances, add spear wielding ( #6001 )
2022-01-03 10:53:09 +01:00
mirrorcult
62f6c8dd8e
Wieldable/two-handed weapons ( #4554 )
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* wielding kinda works
* rough out all the edges, wielding works nicely
* popups + loc
* increase damage & extra damage against whitelist
* small fixes
* forgot to actually do that
* reviews
* reviews + thing
* use resistances and not extradamageagainstwhitelist
* slashy
* make increasedamageonwield and melee hit events work with modifiersets
* Silly individual
2021-09-17 07:16:11 -07:00
Swept
19551047c8
Spear shows on all sides when on back
2021-09-12 13:16:29 -07:00
Swept
030c4a07ce
Can now equip fireaxe, claymore, spear and baseball back on your back ( #4484 )
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* Can equip spears and claymores on your back now
* Adds fireaxe and baseball bat back equip
2021-08-17 19:42:50 -07:00
Swept
c55f3fd478
Adds mapped storage for lots of entities + a botanical belt ( #4342 )
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* Cleans up belt stuff and some sprites
* Tag cleanup and sheathed sword
* Adds plant belt for botany chads and maps it's items
* CE belt, will most likely child it to utility instead
* Merges belt_icon and belt_mob into the same RSI
* Cut out alpha layers for wirecutters
* Added lots of equipped-BELT sprites for various items
* Medical, Janitor, Security, Assault, Chief Engineer, Utility and Botany have mapped storage layers
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2021-07-25 17:21:18 +10:00
TaralGit
1188d3bafb
Added claymore as a weapon ( #4124 )
...
Co-authored-by: and_a <and_a@DESKTOP-RJENGIR>
2021-06-09 05:21:08 +00:00
Swept
ece403ca57
Copyright Pass/Pruning | Part 2 - Objects ( #3905 )
2021-04-29 18:09:14 +00:00
SweptWasTaken
84d83d1902
Slight fixes for sabre and machete inhands
2021-04-28 16:31:47 -07:00
TaralGit
ebec1b7dcf
Inhands for pistols, beakers, reworked melee weapons and laser gun ( #3887 )
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* new pull
* beakers
* melee
* ffs
* hope this works
* ffffff
* Update meta.json
Co-authored-by: and_a <and_a@DESKTOP-RJENGIR>
Co-authored-by: Swept <sweptwastaken@protonmail.com >
2021-04-28 21:14:27 +00:00
TaralGit
478dab4b88
Reworked sprites, inhands and new melee weapons ( #3691 )
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* reworks
* added the rest
* reworked the machete handle
* reworked the icon for the machete
* ok. last one
* .
* .
* replaced machete and knife sprites (again)
* the meta.json
* license
* ffs
* final
* bs
* .
* .
* got rid of the machete and bat
* fuck
Co-authored-by: and_a <and_a@DESKTOP-RJENGIR>
2021-04-10 16:34:45 +00:00
Swept
587d3fa7b9
Debug SWEPs ( #3755 )
2021-04-02 10:54:08 +02:00
Tarlan2
efbfd7d68a
New melee weapons ( #3473 )
2021-03-08 19:16:09 +01:00
Elijahrane
590453a57f
Removed most redundant delays in meta.json ( #3549 )
2021-03-07 20:26:25 +01:00
Elijahrane
db67f42bc2
Le Miko has Arrived ( #3543 )
2021-03-07 13:41:42 +01:00
Swept
a57db85208
Swept commits JSON genocide. ( #2991 )
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* Clothing Folder Complete
* All Textures 1st Pass
* All Textures 2nd Pass
* All Textures 3rd Pass PLUS Manual Tweaking
* 5th Pass MORE MANUAL
* Fixes flares
* 4th Pass (I skipped over)
* The 6th Pass (Finality) - With Manual Fixes
2021-01-13 23:04:38 +11:00
mirrorcult
7977992e5a
Add kitchen knife & sliceable foods ( #2891 )
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* sliceable food, kitchen knives
* sprite fixes, sounds
* add to vendor
* address reviews
* address reviews
* stereo -> mono
* fix wrong amount of nutriment being removed
* oops im dumb
* meta.json
* fix merge
* probably fix test
* remove all instances of [ComponentReference(typeof(IAfterInteract))]
Co-authored-by: cyclowns <cyclowns@protonmail.ch >
2021-01-07 12:48:08 +11:00
Swept
c3a6d0c597
Add belt slots for several items
2020-12-23 16:32:42 +11:00
AJCM-git
ae41d03ec6
Re-organizing the Resources folder. Part 1. ( #1234 )
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* First commit
* Lockers
* Lockers electric boogaloo
* Crates and Lockers
* Almost finishing the Textures folder
* Updating texture paths. Reminder to fix:
* Lockers
* Windows
* Vending Machines
* APC
* Catwalks
* Bedsheets and Cloaks
* Status effects
* dont know what happened here
* Commit before merge
* re-organizing
* Lockers broken
* Commit before merge
* Submodule
* renaming
* Fixing most issues
* forgot these ones
* Updating submodule
* typo
* Fixing some paths
* fixing some paths
* updating submodule
* (hopefully) fixing the submodule
2020-07-07 19:19:00 +02:00