Commit Graph

20 Commits

Author SHA1 Message Date
Emisse
a1b2a9c142 Nuclear Operative Medic (#8274)
* Update belts.yml

* Add files via upload

* Update hypospray.yml

* Update hypospray.yml

* Update belt.yml

* Update belts.yml

* Add files via upload

* Update misc_startinggear.yml

* Update belts.yml

* Update misc_startinggear.yml

* Update misc_startinggear.yml

* Update belt.yml

* Update duffelbag.yml

* Update duffelbag.yml

* Update misc_startinggear.yml

* Update belts.yml

* Update chemistry-bottles.yml

* Update chemistry-bottles.yml

* Update belt.yml

* Update belt.yml
2022-05-22 21:32:08 +10:00
Rane
bb9ad4259c Diseases (#7057)
* Disease system first pass

* Renamed HealthChange

* First working version of diseases (wtf???)

* Fix the cursed yaml initialization

* Pop-Up effect

* Generic status effect

* Create copy of prototype

* CureDiseaseEffect

* Disease resistance

* Spaceacillin

* Nerf spaceacillin now that we know it works

* Sneezing, Coughing, Snoughing

* Fix queuing, prevent future issues

* Disease protection

* Disease outbreak event

* Disease Reagent Cure

* Chem cause disease effect

* Disease artifacts

* Try infect when interacting with diseased

* Diseases don't have to be infectious

* Talking without a mask does a snough

* Temperature cure

* Bedrest

* DiseaseAdjustReagent

* Tweak how disease statuses work to be a bit less shit

* A few more diseases

* Natural immunity (can't get the same disease twice)

* Polished up some diseases, touched up spaceacillin production

* Rebalanced transmission

* Edit a few diseases, make disease cures support a minimum value

* Nitrile gloves, more disease protection sources

* Health scanner shows diseased status

* Clean up disease system

* Traitor item

* Mouth swabs

* Disease diagnoser machine

* Support for clean samples

* Vaccines + fixes

* Pass on disease resistant clothes

* More work on non-infectious diseases & vaccines

* Handle dead bodies

* Added the relatively CBT visualizer

* Pass over diseases and their populators

* Comment stuff

* Readability cleanup

* Add printing sound to diagnoser, fix printing bug

* vaccinator sound, seal up some classes

* Make disease protection equip detection not shit (thanks whoever wrote addaccentcomponent)

* Mirror review

* More review stuff

* More mirror review stuff

* Refactor snoughing

* Redid report creator

* Fix snough messages, new vaccinator sound

* Mirror review naming

* Woops, forgot the artifact

* Add recipes and fills

* Rebalance space cold and robovirus

* Give lizarb disease interaction stuff

* Tweak some stuff and move things around

* Add diseases to mice (since animal vectors are interesting and can be used to make vaccines)

* Remove unused reagent
2022-03-13 20:02:55 -05:00
Fishfish458
7f43f38cc7 Add health analyzer and medical scanner ECS (#6907)
Co-authored-by: fishfish458 <fishfish458>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-03-08 14:45:52 +11:00
Fishfish458
fe6d2768d2 Add handheld crew monitor (#6404)
Co-authored-by: fishfish458 <fishfish458>
2022-02-04 14:17:16 -07:00
metalgearsloth
e5e144d99c Rollerbeds (#5681) 2021-12-29 15:57:20 +11:00
mirrorcult
e2205e418b Epinephrine + epipen (#5444)
* add sprite and basic entity, no reagent or testing

* actually implement epinephrine and add it to the box

* allow creating it

* add it to nanomed

* fig
2021-11-22 23:51:51 -07:00
Swept
9d22869e58 Adds a ton more inhands (#4488)
* Removed useless loc and added inhands for some lamps

* Adds a ton of inhands to the game

* Actually adds the pill inhand

* Update Resources/Textures/Objects/Misc/utensils.rsi/meta.json

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

* Update Resources/Textures/Objects/Tools/rcd.rsi/meta.json

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
2021-08-20 05:36:32 +00:00
Swept
c55f3fd478 Adds mapped storage for lots of entities + a botanical belt (#4342)
* Cleans up belt stuff and some sprites

* Tag cleanup and sheathed sword

* Adds plant belt for botany chads and maps it's items

* CE belt, will most likely child it to utility instead

* Merges belt_icon and belt_mob into the same RSI

* Cut out alpha layers for wirecutters

* Added lots of equipped-BELT sprites for various items

* Medical, Janitor, Security, Assault, Chief Engineer, Utility and Botany have mapped storage layers

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-07-25 17:21:18 +10:00
Swept
5f9ba812ca Reorganizes Resources/Constructible (#4252) 2021-07-15 18:30:50 +00:00
DrSmugleaf
e9d8c56ad1 Fix license and copyright being swapped in firstaidkits.rsi (#4191) 2021-06-16 15:52:48 +02:00
Swept
ece403ca57 Copyright Pass/Pruning | Part 2 - Objects (#3905) 2021-04-29 18:09:14 +00:00
Swept
20fd7bb5a9 Adds more surgery tools and resprites existing (#3631)
* Initial

* Fixed map/issues

* Touchup

* Fixes tests

* Fixed tests

* Fixed RSI Validator

* Fixed RSI Validator

* Fixed

* FD

* FD

* FD

* Killed rogue inis

* netsync

* Update submodule

* Lint

* Lint

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-03-16 08:48:54 +01:00
Peptide90
be8a45024b New first aid kits (#3396) 2021-02-25 11:46:21 +01:00
Pieter-Jan Briers
c947bb75e6 You feel a tiny prick (Hypospray) (#3034) 2021-01-24 14:18:12 +01:00
Swept
a57db85208 Swept commits JSON genocide. (#2991)
* Clothing Folder Complete

* All Textures 1st Pass

* All Textures 2nd Pass

* All Textures 3rd Pass PLUS Manual Tweaking

* 5th Pass MORE MANUAL

* Fixes flares

* 4th Pass (I skipped over)

* The 6th Pass (Finality) - With Manual Fixes
2021-01-13 23:04:38 +11:00
Swept
350f7313be Replaces medical scanner sprite. (#2870)
* Initial

* Let's go

* Updates the pods meta.json cause I can
2021-01-05 02:10:24 +01:00
Swept
898744f4a9 Icon fixing and general cleanup (#2156)
* Cable coils now look BEAUTIFUL and have inhands

* Editors note

* Materials have their own rsi + more icons fixed

* Fixed Mimic [AI]

* More icons fixed...

* Tanks have own rsi and fixed tank icons

* Airlock icons fixed

* Fuel tank hotfix

* Arcade fixed

* ChairBase is now abstract

* Fixes medical stuff

* Fixes rechargers

* Pump/Pipe icons

* Misc hotfixes

* All debug power icons fixed!

* Fixes auto/proto/research computer icons
2020-09-30 12:43:06 +02:00
SoulSloth
e40e3fa267 Cloning (#1932)
* Add art assets for cloning

* Added a 'Scan DNA' button to the medical scanner

* Made the UI update unconditional for the medical scanner until checks for power changes are in place

* Update Medical scanner to reflect powered status and fix #1774

* added a 'scan dna' button the the medical scanner that will add the contained bodies Uid to a list in CloningSystem, fixed an issue with the menu not populating if the scanner starts in an unpowered state

* Add disabling logic to 'Scan DNA' button on medical scanner

* Removed un-used libraries

* changed scan dna button to Scan and Save DNA

* Added cloning machine code infrastructure copied from Medical Scanner

* Added a list to cloning menu containing some numbers

* Cloning Machine UI sends a message to the cloning component with the entityUID

* New scans now show up in cloning pod menu

* fixed cloning machine collision shape

* cloning machine can now spawn the right player profile assuming the attatched entity is still correct.

* refactored cloning system to use a map of integer ids to player Minds

* Added a return to body cloning loop for the ghost

* Fixed warning for _playerManager being possibly null, added TODO note for ghost return to body button acting as a toggle

* removed #nullable from cloningMachineWindow"

* Trying to get rid of nullable error

* fix CloningMachine to not initilize with it's owner components

* updated CloningMachine server component to play nice with the new nullable rules

* replace flag with eventBus message for sending a ghosts mind to a clone body

* Refactor cloning so that a popup option is used to get user consent for cloning

* Refactoring

* Reverting unused changes for cloning component

* Added proper cloning pod sprites and a visualizer so 'idle' and 'cloning' states are properly reflected

* added missing robust toolbox contents

* Added cloning NoMind State and made cloning take time

* Added cloning progress bar and mind status indicator to cloning pod

* Added missing localization calls, removeed 'returned to cloned body' from ghostUI

* Added unsubscribe for cloningStartedMessage in Mindcomponent.cs OnRemove

* Added eject button to cloningMachine and clamped the cloning progress bar to 100%

* Added condition to eject body on cloningmachine so bodies can't be ejected until cloning is done

* Add click-dragOn functionality to the medical scanner for things with a bodyManager

* Messed with scan query so it doesn't fail on dead bodies as long as Mind still owns the mob

* refactored clonning scan check on medical scanner so it doesn't do a linq query

* merge with rogue toolbox

* Change the name of Cloning Machine to the less generic Cloning Pod

* Changed Cloning Pod so it pauses cloning while the power is out

* Removed the evil LocalizationManager from the cloning menus and used the static Loc instead

* removed localization dependency from bound accpetCloning user interface

* Removed Ilocalization dependency I accidentally added to ghost ui

* Update Content.Client/GameObjects/Components/MedicalScanner/MedicalScannerComponent.cs

Co-authored-by: Exp <theexp111@gmail.com>

* Changed null check to tryget in case for cloning UiButton.Clone

* Parameterized Cloning time on serverside component

* tried to reset Robust toolbox module to current master

* Added null check to ghost client component message handling, unsubscribe to the mind component listening to the cloning question ui, fixed _clonningProgress typo, moved CloningPod component dependencies to actually be dependencies, removed un-needed disposals of cloning windows, added disposals missing in boundUserInterfaces.

* Reset submodule

* corrected exception for cloning pod visualizer to refer to cloning pod state and not medical scanner state

* Fix typo

* Unsubscribe from onUiReceiveMessage in mindcomponent in the onRemove function, not the acceptcloningui function

* unsubscribe from OnUiReceiveMessage in CloningPodComponent

* unssubscribe from ghostreturn message in cloningpodComponent onRemove

Co-authored-by: Exp <theexp111@gmail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2020-09-02 12:07:54 +02:00
SoulSloth
dc77c399b9 Add 'Scan DNA' function to medical scanner (#1783)
* Add art assets for cloning

* Added a 'Scan DNA' button to the medical scanner

* Made the UI update unconditional for the medical scanner until checks for power changes are in place

* Update Medical scanner to reflect powered status and fix #1774

* added a 'scan dna' button the the medical scanner that will add the contained bodies Uid to a list in CloningSystem, fixed an issue with the menu not populating if the scanner starts in an unpowered state

* Add disabling logic to 'Scan DNA' button on medical scanner

* Removed un-used libraries

* changed scan dna button to Scan and Save DNA
2020-08-19 16:23:20 +02:00
AJCM-git
ae41d03ec6 Re-organizing the Resources folder. Part 1. (#1234)
* First commit

* Lockers

* Lockers electric boogaloo

* Crates and Lockers

* Almost finishing the Textures folder

* Updating texture paths. Reminder to fix:
* Lockers
* Windows
* Vending Machines
* APC
* Catwalks
* Bedsheets and Cloaks
* Status effects

* dont know what happened here

* Commit before merge

* re-organizing

* Lockers broken

* Commit before merge

* Submodule

* renaming

* Fixing most issues

* forgot these ones

* Updating submodule

* typo

* Fixing some paths

* fixing some paths

* updating submodule

* (hopefully) fixing the submodule
2020-07-07 19:19:00 +02:00