Commit Graph

145 Commits

Author SHA1 Message Date
Kara
b947151d9a Bucket solution fills + ECS SolutionContainerVisualizer (#10289) 2022-08-07 01:50:52 -07:00
Kevin Zheng
b3db693c6c Fix plant clonexadone (#10371) 2022-08-06 18:09:51 -07:00
Jessica M
4fc4567a9c add tongue twister to disease artifacts, rat carriers, and mold (#10265) 2022-08-02 20:40:42 -05:00
Rane
769e3b8f7d Allicin (#10027) 2022-08-02 06:01:15 -07:00
Myctai
597f38adb4 Make Barozine safer and more useful (#9926) 2022-07-30 20:15:08 -07:00
Kara
7a553781cc Frezon (#9980)
* stuff i'll have to fix anyway when n2o gets merged

* everything except the finished reactions

* freon coolant reaction but with bad curve

* miasmic subsumation

* freon production

* nitrogen and diff temp scaling

* uhh meant to change that

* #

* hitting that frezon boof
2022-07-27 04:55:28 -05:00
Rane
1c8bdaf7c4 Sleeping (#9793) 2022-07-26 21:46:24 -07:00
KIBORG04
71c8d08e4c Kvass (#9082)
* add kvass

* nevermind

* forgot about double 's'

* Update tanks.yml

* gotovo

* Update meta.json
2022-07-11 23:11:12 -07:00
Kara
50fc190f7f Visual popup addendum (#9570) 2022-07-09 02:32:06 -07:00
Kara
dc28b58468 Visual popup types (#9523)
* Visual popup types

* Pass over `PopupCoordinates` and `PopupCursor`

* `PopupEntity` pass

* Disease and reagent popup pass

* COLOUR
2022-07-09 04:09:52 -05:00
Rane
87cf078d42 Miasma outbreaks give every mob the same disease (#9232) 2022-07-02 19:25:31 -07:00
Rane
f647c8a658 Quick miasma nerf (#9161) 2022-06-25 21:04:40 -05:00
lapatison
6b619e6376 Unlocalized reagents localization (#9041) 2022-06-23 05:03:58 -07:00
Leon Friedrich
c25f2e6283 Drunk Shader (#8910)
Co-authored-by: Kara D <lunarautomaton6@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-06-23 14:33:25 +10:00
Leon Friedrich
bf489adb91 Basic drug shader (#9033) 2022-06-23 14:33:07 +10:00
Rane
b6e2ec4ec0 raw meat poisoning rework (#8831) 2022-06-22 21:13:13 -07:00
Rane
c194e677a5 Give lizzers animal digestion (#9027) 2022-06-22 16:23:01 -07:00
Rane
62034e7b9b Slimes breathe nitrogen (#9001)
* Slimes breathe nitrogen

* max respiration
2022-06-21 11:32:31 -05:00
Rane
a527658f6d Miasma update (#8943) 2022-06-18 22:51:55 -07:00
EmoGarbage404
39d439795f Rat King Tweaks (#8940)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2022-06-18 16:21:07 -07:00
Rane
1dc78ec88a Port miasma from nyano (#8926)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2022-06-17 00:00:23 -07:00
Emisse
aafd7dc3a4 Basic Medication Overdoses (Chemistry 1984) (#8844)
* 1984 george orwell

* Update medicine.yml

* Update medicine.yml

* Update medicine.yml
2022-06-16 19:29:11 +10:00
CrudeWax
c210239f45 Fishy swarmers: Carp content and Space Dragon! (#7395)
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-06-16 14:14:06 +10:00
EmoGarbage404
63fd01f3bb Zombie Rework & Polymorph Expansion (#8413)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-06-12 15:53:13 +10:00
Rane
008348e40c Muted status effect + 2 reagent sources of it (#8673) 2022-06-06 01:35:24 -07:00
Moony
fada213a22 Implements item pricing, and piracy. (#8548)
* Start implementing item pricing.

* Flesh out prices a bit, add the appraisal tool.

* Add prices to more things.

* YARRRRRRR

* gives pirates an appraisal tool in their pocket.

* Makes the various traitor objectives valuable. Also nerfs the price of a living person, so it's easier to bargain for them.

* Address reviews.

* Address reviews.
2022-06-03 10:56:11 -05:00
keronshb
def4473ed2 Fixes some high speed item issues (#8361) 2022-05-23 16:11:17 -07:00
Rane
b210df0d03 Port vomit from Nyano (#8349) 2022-05-23 16:03:27 -07:00
Rane
a05abd106c Merge sugar and glucose, touch up how some drinks metabolize. (#7398) 2022-05-22 01:25:38 -07:00
Ripmorld
b7d1d0ea46 Adjusted the medical chem inside the spacemidipen (#8192) 2022-05-20 13:25:54 -07:00
Alex Evgrashin
860db943e1 Reagents localization (#7916)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-05-12 21:06:01 +10:00
Ripmorld
4bec937c1f Buffed Dex+ and Stellibinin (#8090) 2022-05-11 13:47:45 -07:00
Peptide90
3b54566e5b Changs chinese food vending machine (#7754)
* new chinese food items from paradise

* made soy sauce salty

* new snacks based on the new assets

* chang assets 1

* chang vending machine

* rsi animation and fix

* rsi path fix

* misc changes

* fortune cookie snacks complete with fortunes

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/snacks.yml

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Objects/Consumable/Food/snacks.yml

darn Americans

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2022-05-11 00:17:24 -07:00
Julian Giebel
1d0bf979fb Adds the pressure medipen and adds the emergency suit to emergency lockers (#7880)
* Implement pressure medipen
Add the emergency suit to emergency lockers
Increase leporazine temperature change

* Fix typo in translation file

* Fix ignored component name

* Address reviews

* Revert changes to submodule commit
2022-05-06 14:44:29 -07:00
Absolute-Potato
856df8921a Slip Nerfs (#7733)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-05-06 14:36:03 +10:00
EmoGarbage404
e74e9ced72 Zombie Nerf + Syndicate Bundle (#7846) 2022-04-30 14:21:39 -07:00
20kdc
f651bbf1f0 Cleanup of Vox + make them breathe nitrogen (#7853) 2022-04-30 14:15:51 -07:00
Chris V
94a0bc92b7 Salvage mining, ore processing, and material clean-up (#7406)
* adding stuff cuz new computer

* removed unused materials

* remove unused materials and such, lathe things

* material volume no longer hardcoded

* fixed mining system

* add 5 stacks of materials, and add them to the ore processor

* fix copyright for ores and handdrill

* comma momma

* whyyyyy

* more fixes to make the yaml linter happy

* i should get my eyes checked

* silver proper

* more cleanup

* leftovers

* remove more references to material doors

* couldn't bear to be without bearhide

* added uranium, added more lathe recipes

* copyright fix, stack fix

* ore processor sprite and such

* ore processing some binches

* MaterialCotton removal

* 1 uranium ore means 1 sheet

* fix merge conflict? idk

* time to ketchup

* lathe recognizes material volume again

* yaml cleanup

* forgot to remove adamantine lol

* re-added diamond for now

* diamond stacks

* functional ore processor

* added ignoreColor to lathe visuals

* ore processor machine board

* add board to industrial tech and circuit printer

* provided lathes their whitelists

* fix wonky ore spawning, added insert sound to lathe, adjusted ore chance

* re-added ore processor

* typos and cleanup

* Update Content.Client/Lathe/LatheSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/Lathe/LatheSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* revert mapchange

* VV ignorecolor, pass entitymanager, move canceltoken to pickaxe, removed foreach from orespawn

* actually null canceltoken

* remove five-stacks, ore processor produces full stacks or single sheets/ingots

* VV proper

* adjust ore chances

* readd Cotton

* Update Content.Server/Mining/MineableSystem.cs

* tweaks

* Material is now dict (material, volume)

* removed unused property

* Space crystal -> space quartz

* forgor asteroid space quartz

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-04-28 20:41:04 +10:00
EmoGarbage404
db56d5ef60 Zombies!!! (#7509)
* wip

* heal on bite

* more fixes and additions

* don't crash

* Update medicine.yml

* zombie claw item and damage resist

* ignoredcomponents.cs

* Add zombie claw, fix infection, add immunities

* fix

* razzle dazzle

* yaml fix

* Update Content.Server/Disease/DiseaseZombieSystem.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* Update Content.Server/Disease/DiseaseZombieSystem.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* Update Content.Server/Disease/DiseaseZombieSystem.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* Update Content.Server/Disease/DiseaseZombieSystem.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* sdasadsadsadasd

* Generalize DiseaseProgression.cs

* final final final final final final cope seethe

* Update medicine.yml

* Update Content.Server/Disease/Components/DiseaseZombieComponent.cs

Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>

* Update BloodstreamSystem.cs

* Update Content.Server/Disease/Components/DiseaseZombieComponent.cs

Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>

* Update Content.Server/Disease/DiseaseZombieSystem.cs

Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>

* fixing until i die

* folder + zombietransfer fix

* smol fixe

* the smallest of fixes

* aaaa

* Infection timer buff

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>
2022-04-18 17:30:22 -05:00
Rane
93cdca4f82 Partial lathe ECS, fix cursed lathe visualizer, a bit more audiovisual feedback for lathes (#7238)
* Prototype that's mostly borked rather than completely borked

* ECS inserting mats

* Partial ECS mostly done, needs cleanup and visualizer

* Replace timers

* Power visualizes at least

* First ""working"" version

* Clean up all lathes

* Colors

* Fix animation timing

* Fixes greyscale, adds a bunch of colors

* Give every (used) material a color

* Made most lathes take long enough you can at least see there's some sort of animation

* Insertion feedback popup

* Sound for circuit printer and uniform printer

* Fix queueing, optimize update

* Remove mono crash

* cleanup

* Fix test failure

* Techfab inserting sprite

* Cleanup and commenting

* Fix bug in CanProduce check

* Fix UI resolves

* Mirror review stuff
2022-04-17 17:34:14 +10:00
Veritius
b880dd5770 Fix various misspellings and grammatical errors (#7397)
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>
2022-04-08 14:05:53 -07:00
areit
356186c33f Adds a stun chemical (uplink only) (#7258) 2022-03-28 13:53:27 -07:00
mirrorcult
a1155b3c72 Fix mercury/uranium groups (#7308) 2022-03-28 19:33:07 +11:00
Rane
1759bf509b Disease Tweaks (#7136) 2022-03-20 15:29:12 -07:00
router
6c5f22d4f2 Buff meth (#7106) 2022-03-13 23:04:02 -07:00
Rane
bb9ad4259c Diseases (#7057)
* Disease system first pass

* Renamed HealthChange

* First working version of diseases (wtf???)

* Fix the cursed yaml initialization

* Pop-Up effect

* Generic status effect

* Create copy of prototype

* CureDiseaseEffect

* Disease resistance

* Spaceacillin

* Nerf spaceacillin now that we know it works

* Sneezing, Coughing, Snoughing

* Fix queuing, prevent future issues

* Disease protection

* Disease outbreak event

* Disease Reagent Cure

* Chem cause disease effect

* Disease artifacts

* Try infect when interacting with diseased

* Diseases don't have to be infectious

* Talking without a mask does a snough

* Temperature cure

* Bedrest

* DiseaseAdjustReagent

* Tweak how disease statuses work to be a bit less shit

* A few more diseases

* Natural immunity (can't get the same disease twice)

* Polished up some diseases, touched up spaceacillin production

* Rebalanced transmission

* Edit a few diseases, make disease cures support a minimum value

* Nitrile gloves, more disease protection sources

* Health scanner shows diseased status

* Clean up disease system

* Traitor item

* Mouth swabs

* Disease diagnoser machine

* Support for clean samples

* Vaccines + fixes

* Pass on disease resistant clothes

* More work on non-infectious diseases & vaccines

* Handle dead bodies

* Added the relatively CBT visualizer

* Pass over diseases and their populators

* Comment stuff

* Readability cleanup

* Add printing sound to diagnoser, fix printing bug

* vaccinator sound, seal up some classes

* Make disease protection equip detection not shit (thanks whoever wrote addaccentcomponent)

* Mirror review

* More review stuff

* More mirror review stuff

* Refactor snoughing

* Redid report creator

* Fix snough messages, new vaccinator sound

* Mirror review naming

* Woops, forgot the artifact

* Add recipes and fills

* Rebalance space cold and robovirus

* Give lizarb disease interaction stuff

* Tweak some stuff and move things around

* Add diseases to mice (since animal vectors are interesting and can be used to make vaccines)

* Remove unused reagent
2022-03-13 20:02:55 -05:00
Moony
bb7ae16ad9 Remove lean. (#7110) 2022-03-13 15:46:26 -05:00
ZeroDayDaemon
05f3fcff28 I LOVE LEAN (Makes Lean Craftable and gives it wacky effects) (#7059) 2022-03-12 15:07:07 -07:00
mirrorcult
2a422c0af8 Physical desc fixes (#7093) 2022-03-12 15:41:55 -06:00
Rane
fa3283ffff Uniform Printers (#6968) 2022-03-09 10:58:49 +11:00