metalgearsloth
14080c4bcd
Revert parallax ( #10014 )
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Woops, was using these values for testing scrolling parallax.
2022-07-25 15:42:34 +10:00
metalgearsloth
4a09ef80ad
Scrolling menu parallax + less tiling ( #9764 )
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* Scrolling parallax
* unnecessary field
* Load fastspace
2022-07-25 15:31:19 +10:00
metalgearsloth
bfac53e7bc
Per-map parallax support ( #9786 )
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* Per-map parallax support
* Comments for future sloth
* c
* bet
* Fix exception
* VV support
* Fix parallax
* mem
* weightless sounds
* Gravity stuff
* placeholder coz im too lazy to stash don't @ me son
* decent clouds
* sky
* Fast parallax
* Imagine spelling
* Loicense
* perish
* Fix weightless status
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2022-07-25 00:10:23 -05:00
Moony
e5aae76715
Slows down parallax significantly. ( #8691 )
2022-06-11 15:59:31 -05:00
Moony
8b253746e4
Corrects the fact the dim layers were fixed in place due to an indentation error. ( #8461 )
2022-05-26 01:38:11 -07:00
T-Stalker
4c3be517b8
New parallax, again ( #8395 )
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* weh
Multiplies the amount of power used by the battery guns, triple-ish for the laser cannon and a fuckton more for the xray
* Parallax again
2022-05-25 14:49:20 -07:00
Pieter-Jan Briers
5076c4d8ef
Revert new parallax ( #7994 ) ( #8049 )
2022-05-09 19:15:42 +10:00
Moony
41a74b8c2a
Update default.yml
2022-05-08 04:03:32 -05:00
T-Stalker
87c927dfcd
Changes the procgen clouds parallax with a solid nebulae ( #7994 )
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* Bruh
* slowdown the parallax
2022-05-08 10:49:22 +10:00
20kdc
3d606f4316
Parallax refactors ( #7654 )
2022-05-04 09:55:21 -07:00