Commit Graph

4309 Commits

Author SHA1 Message Date
metalgearsloth
38b34ebf08 Disease performance improvements (#7118) 2022-03-13 21:30:34 -05:00
Rane
bb9ad4259c Diseases (#7057)
* Disease system first pass

* Renamed HealthChange

* First working version of diseases (wtf???)

* Fix the cursed yaml initialization

* Pop-Up effect

* Generic status effect

* Create copy of prototype

* CureDiseaseEffect

* Disease resistance

* Spaceacillin

* Nerf spaceacillin now that we know it works

* Sneezing, Coughing, Snoughing

* Fix queuing, prevent future issues

* Disease protection

* Disease outbreak event

* Disease Reagent Cure

* Chem cause disease effect

* Disease artifacts

* Try infect when interacting with diseased

* Diseases don't have to be infectious

* Talking without a mask does a snough

* Temperature cure

* Bedrest

* DiseaseAdjustReagent

* Tweak how disease statuses work to be a bit less shit

* A few more diseases

* Natural immunity (can't get the same disease twice)

* Polished up some diseases, touched up spaceacillin production

* Rebalanced transmission

* Edit a few diseases, make disease cures support a minimum value

* Nitrile gloves, more disease protection sources

* Health scanner shows diseased status

* Clean up disease system

* Traitor item

* Mouth swabs

* Disease diagnoser machine

* Support for clean samples

* Vaccines + fixes

* Pass on disease resistant clothes

* More work on non-infectious diseases & vaccines

* Handle dead bodies

* Added the relatively CBT visualizer

* Pass over diseases and their populators

* Comment stuff

* Readability cleanup

* Add printing sound to diagnoser, fix printing bug

* vaccinator sound, seal up some classes

* Make disease protection equip detection not shit (thanks whoever wrote addaccentcomponent)

* Mirror review

* More review stuff

* More mirror review stuff

* Refactor snoughing

* Redid report creator

* Fix snough messages, new vaccinator sound

* Mirror review naming

* Woops, forgot the artifact

* Add recipes and fills

* Rebalance space cold and robovirus

* Give lizarb disease interaction stuff

* Tweak some stuff and move things around

* Add diseases to mice (since animal vectors are interesting and can be used to make vaccines)

* Remove unused reagent
2022-03-13 20:02:55 -05:00
Julian Giebel
414d226ec5 Server names and admin log full-text search (#6327)
Co-authored-by: Julian Giebel <j.giebel@netrocks.info>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2022-03-13 18:36:48 +01:00
metalgearsloth
ba9312ccc7 Predicted footstep sounds (#7107) 2022-03-14 02:42:39 +11:00
mirrorcult
e87ab94810 Potency sprite scaling (#7100)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-03-13 21:11:03 +11:00
Rane
ec1160c01d Drone Tweaks (#7024) 2022-03-13 20:53:01 +11:00
Leon Friedrich
e3ead6a3ba Remove IDropped (#7075) 2022-03-13 19:47:28 +11:00
Alex Evgrashin
7addda4e0e Add lizard accent (#7096) 2022-03-12 22:23:43 -06:00
T-Stalker
f88fe48a6a Adds Onestar mech ghost-role enemy (#6943)
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-03-12 16:14:17 -07:00
Moony
f5c92caef4 Ambience enhancements. (#7073) 2022-03-12 15:20:31 -07:00
Leon Friedrich
ec4326748b Botany fix (#7071) 2022-03-12 15:06:41 -07:00
Kara D
9750e1928a Change makeghostrole perms
Trialmins can already use VV to do this manually, no reason not to just give them the verb
2022-03-12 12:00:00 -07:00
Kara D
e5d1a95f61 vs2022 and license fix 2022-03-12 11:56:42 -07:00
Rane
926e36d81d Convert almost all IActivate instances that open UIs to ActivatableUI (#7028)
* Chem master

* Drone support for handhelds

* Vending machines, scanners

* Cloners, R&D computers

* make research a little less sussy

* Unfuck wires

* PA control computer

* Unfuck merge

* Clean up git gore for good

* Disposals

* Microwaves

* paper

* Magic mirror

* More vendors for drones

* Solar computer whitelist

* EFR review updates
2022-03-12 11:26:06 -07:00
Leon Friedrich
865c9630bd Fix use-in-hand interactions (#7085) 2022-03-13 02:05:11 +11:00
Leon Friedrich
b1e719c70d Remove IUse (#7074) 2022-03-12 23:33:23 +11:00
Moony
f5f3e65e1d Implement Intrinsic UIs (#6926)
* Implement Intrinsic UIs, allowing the admin ghost to double as a computer.

* ignore moment

* remove debug statement, sort the actions.

* ffs

* didn't ever use this and don't need to, removed.

* rm dead code

* lil bit of commenting.
2022-03-10 23:37:35 -06:00
metalgearsloth
6bf24e748b Revert "Predicted footstep sounds" (#7068) 2022-03-11 14:56:43 +11:00
metalgearsloth
f1e6a352a8 Predicted footstep sounds (#7060) 2022-03-11 12:48:03 +11:00
Moony
12b682ee4d Tile variants content (#6956) 2022-03-09 20:59:44 +01:00
Leon Friedrich
0f435f31c8 Predict general interactions. (#6856) 2022-03-09 18:12:17 +11:00
Leon Friedrich
17132385d4 Make combat check CanInteract (#7046) 2022-03-09 17:40:07 +11:00
ScalyChimp
d691161542 Removes obsolete uses of IMapManager events. (#7036) 2022-03-09 17:39:03 +11:00
Moony
1f52ad9ec1 Allow admins with prototype load privileges to override. (#7033) 2022-03-07 23:40:25 -06:00
Moony
5c26555144 Fix a bug in rolebans. (#7029) 2022-03-07 22:28:47 -06:00
Fishfish458
7f43f38cc7 Add health analyzer and medical scanner ECS (#6907)
Co-authored-by: fishfish458 <fishfish458>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-03-08 14:45:52 +11:00
Alex Evgrashin
db4322e5b3 Welder flame fix (#7021) 2022-03-08 12:06:09 +11:00
Moony
0d3498e8d9 Makes grids that pass a certain size airtight. (#6934)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-03-07 23:09:54 +11:00
Vera Aguilera Puerto
bcef118489 Extra checks in MindSystem entity deletion ghost spawning.
I have a feeling this might be the cause of the round restart bugs, so make sure the round hasn't ended in the spawned timer code and log every ghost spawned by this.
2022-03-07 12:56:19 +01:00
Rane
f5fa1ac80d Drone 1984 (#7009) 2022-03-07 22:46:36 +11:00
Alex Evgrashin
5f632e20ad Musician PDA quick fix (#7018) 2022-03-07 22:41:50 +11:00
Radrark
718ba1158b Fix the mass scanner ui (#7012) 2022-03-07 18:04:26 +11:00
Leon Friedrich
f0b36d7275 Fix electrocution (#7015) 2022-03-07 16:14:55 +11:00
Radrark
401ccfba0a Tweak shuttle movement (#6468)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-03-07 16:03:53 +11:00
Leon Friedrich
7fd559dafd fix blood loss divide by zero (#7004) 2022-03-05 19:28:04 -06:00
Leon Friedrich
c95516e5b2 Revert "Explosion refactor TEST MERG (#6995)" (#7005) 2022-03-06 04:02:34 +11:00
Vera Aguilera Puerto
cd1902cdf2 Fix EndRound exception when a mind doesn't have a character name nor valid entity. 2022-03-05 12:42:24 +01:00
Vera Aguilera Puerto
ab1b90c6b8 Fix suicide exception when entity has no hands.
Can be the case with ghost roles, etc.
2022-03-05 11:38:13 +01:00
Vera Aguilera Puerto
e4029bc968 Exception tolerance for GameTicker.ResettingCleanup. 2022-03-05 11:01:51 +01:00
Vera Aguilera Puerto
c76414362d Account for graph actions being able to delete the entity in ChangeNode.
Fixes an exception that occurs if a node action deletes a construction.
2022-03-05 10:59:01 +01:00
Vera Aguilera Puerto
8f0fb24914 Move MapManager restart after deleting every entity with a for loop. 2022-03-05 01:30:03 +01:00
Vera Aguilera Puerto
a67b846786 Fix deletion check in ProjectileSystem.
Another casualty from the IEntity removal.
2022-03-05 01:29:08 +01:00
Pieter-Jan Briers
950ead9b47 Introduce artificial delay into SQLite on DEBUG.
This makes SQLite DB ops properly asynchronous (instead of synchronously completing tasks). This makes them more consistent with postgres and means that any deadlock bugs introduced the next time somebody does .Result will be caught on SQLite too.
2022-03-04 23:55:35 +01:00
Pieter-Jan Briers
2c721226d6 Revert "Revert "Load Maps on Round Start, not Round Restart v3 (#6989)" (#6990)"
This reverts commit 4aa65b6708.

Fixed the deadlock bug on postgres.
2022-03-04 23:53:44 +01:00
Moony
4a466f4927 Explosion refactor TEST MERG (#6995)
* Explosions

* fix yaml typo

and prevent silly UI inputs

* oop

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2022-03-04 13:48:01 -06:00
Moony
4aa65b6708 Revert "Load Maps on Round Start, not Round Restart v3 (#6989)" (#6990)
This reverts commit 9ab3bb5811.
2022-03-04 11:42:55 -06:00
Vera Aguilera Puerto
9ab3bb5811 Load Maps on Round Start, not Round Restart v3 (#6989)
* Load Maps on Round Start, not Round Restart

* Fix admin log test.
It assumed maps/grids existed during pre-round, wihch is not a valid assumption anymore after this PR.

* Shutdown server if round fails to start 5 times.

* Fix bugs with round starting flag.

* Make StartRound not async, synchronously get new round ID from DB.

* Handle StationId.Invalid in PickBestAvailableJob
Instead of crashing, return null.
SpawnPlayer will handle this by making the player an observer or returning them to the lobby.
2022-03-04 11:32:33 -06:00
Vera Aguilera Puerto
1ff687f482 FlammableComponent has an empty Damage field by default.
Prevents NRE exceptions when admemes are involved, etc?
2022-03-04 17:00:35 +01:00
Vera Aguilera Puerto
37fb2bd3c7 Log better error for incorrect Construction Graphs.
Also improves integration tests for them to catch more errors.
2022-03-04 16:53:06 +01:00
Vera Aguilera Puerto
0b0de4fe10 FlammableSystem only calls TemperatureSystem.ChangeHeat if the entity has the appropriate component. 2022-03-04 16:25:32 +01:00