Commit Graph

21260 Commits

Author SHA1 Message Date
brainfood1183
8be97a20c5 Roller Skates fixes (#21542) 2023-11-08 18:43:27 -07:00
PJBot
be8e5b7a8d Automatic changelog update 2023-11-08 20:43:11 -05:00
themias
cf6eb200be Remove need to toggle vending machine button (#21543) 2023-11-08 18:42:07 -07:00
Boaz1111
4220b098a3 Sling Resprites (#21538)
* DB texture on back changed

* cheese

* test

* CR20 Syndie Sling

* NT slings implemented

* finished SMGS, starting on Laser Weapons

* added more laser slings

* laser weapons done

* small changes to laser weapons and pie cannon slings

* added chinalake and l6 slings

* finished launcher catagory, almost finished rifle catagory

* almost done, just missing the heavy sniper

* Replaced L6, Chinalake and Heavy Sniper resprite because my old heavy sling was ugly af

* all slings done

* added copyright to the .meta files

* Revert "cheese"

This reverts commit a1f7ac7b70709a6789a7b6fc0dc00a2c0734b83a.

* fixed sln file, in theory at least
2023-11-08 14:18:33 -07:00
PJBot
174aa3bf62 Automatic changelog update 2023-11-08 15:32:28 -05:00
KingFroozy
3f4d9983e3 nitrile gloves (#21509) 2023-11-08 13:31:24 -07:00
PJBot
4831f2aebb Automatic changelog update 2023-11-08 15:25:40 -05:00
Ps3Moira
a466a9ef1e Grill Resprite (#21524) 2023-11-08 13:24:36 -07:00
Brandon Hu
52508a64cc Fixed typo "tranexmic -> tranexamic" (#21537) 2023-11-08 13:23:58 -07:00
Morb
55c6c35aed Fix O id prototype (#21534) 2023-11-08 13:23:02 -07:00
Vasilis
6550f42732 Common spelling mistake (#21535) 2023-11-08 13:22:46 -07:00
PJBot
e8a47cd0c5 Automatic changelog update 2023-11-08 15:19:57 -05:00
PixelTK
52af546267 Arachnid 2: Episode 2 (#19984)
* Shield

* minor sprite changes and buffs

* structure buff

* Crafting stuff

* tweaks

* 88-88

* Better web pocket sprites.

* yeah it's fine now.
2023-11-08 12:18:52 -08:00
DrSmugleaf
b360391795 Update Robust to v177.0.0 (#21528) 2023-11-08 00:30:16 -08:00
Gotimanga
8f72e0a415 Add Spawners (#20495) 2023-11-07 18:36:44 -07:00
PJBot
e249aba1f9 Automatic changelog update 2023-11-07 20:32:49 -05:00
Darkie
b5e88901eb Adding damage visuals for directional windows (#21194)
* Added a crack overlay for directional windows. Added directional window crack components to windows, reinforced windows, plasma windows and reinforced plasma windows.

* Changed the copyright information with the files I actually used.

* Updated the copyright further.
2023-11-07 18:31:45 -07:00
Leon Friedrich
ac25dd85fc Fix mob state error (#21431) 2023-11-07 18:30:05 -07:00
PJBot
33f211bdf7 Automatic changelog update 2023-11-07 20:29:43 -05:00
FluidRock
2f296dcc0a Allows reptilians to eat crayons, as is their right (#21420) 2023-11-07 18:28:36 -07:00
KingFroozy
932c5db8f5 content (#21505) 2023-11-07 18:28:15 -07:00
Vasilis
490ebdc9ae No more passive zombies (#21506) 2023-11-07 18:27:49 -07:00
PJBot
fb7afe454a Automatic changelog update 2023-11-07 20:26:48 -05:00
brainfood1183
d8a88d09a7 Origin Station Update 06.11.2023 (notice boards and gasgiant parallax) (#21492) 2023-11-07 18:26:22 -07:00
Nemanja
94368f1f00 Speed Boots [Tier 3 Civ-Service] (#21438)
* Speed Boots

* validate

* monkey
2023-11-07 18:25:43 -07:00
PJBot
a6985e5b4b Automatic changelog update 2023-11-07 20:25:33 -05:00
DrSmugleaf
3953257b7a Add method to clear an action's cooldown (#21517) 2023-11-07 18:24:43 -07:00
Vasilis
45ddc3046a Make the cloning pod and medical scanner fit through verical doors (#21519)
* Unfatten the machines

* This actually works better
2023-11-07 18:24:25 -07:00
Vasilis
104300b8c6 uwu (#21521) 2023-11-07 18:24:05 -07:00
Repo
b1fd3137e1 Minor rule change to include disability slurs in rules (#21518)
* Revert "Enable skeletons temporarily for Halloween (#21356)"

This reverts commit 4f81a561ae.

* Rule modification for slurs
2023-11-07 17:54:42 -06:00
PJBot
201fe5fd71 Automatic changelog update 2023-11-07 18:39:27 -05:00
Tunguso4ka
c90316dfbd Lockers for clown, mime and NT Representative (#21504)
* clown, mime, blue shield and NT representative now have own lockers. Will it be merged? You`l see it in the next 3-4 days. Stay tuned in.

* blue... shield? never heard of him before.
2023-11-07 18:38:18 -05:00
DrSmugleaf
dc3b6e31b2 Fix Client RoleSystem not inheriting SharedRoleSystem, network job component (#21436) 2023-11-07 14:44:53 -08:00
DrSmugleaf
651dffba16 Fix map renderer (#21515) 2023-11-07 14:27:01 -08:00
Emisse
778d3e9847 eek (penis) (#21498) 2023-11-06 21:56:54 -07:00
Leon Friedrich
fb60a56950 Guardian bugfixes (#21467) 2023-11-06 22:16:32 -05:00
metalgearsloth
2a9e08b906 Update submodule to 176.0.0 (#21500) 2023-11-07 09:55:18 +11:00
metalgearsloth
b9c38879e5 Port python packaging to Content.Packaging (#21458) 2023-11-07 09:53:59 +11:00
PJBot
df46c52dd7 Automatic changelog update 2023-11-06 02:21:55 -05:00
Nemanja
4729024d3e Convert ItemSize to prototypes (#21481)
* item sizes are prototypes

* eek
2023-11-06 00:20:50 -07:00
deltanedas
38904904d0 ninja stun change (#20503)
* tagless fields

* add damage and paralyze instead of electrocuting

* add disable bool to RevealNinja

* raise MeleeAttackEvent on the user after swinging

* uncloak ninja after attacking

* revert RevealNinja bool

* revert meleeattack event

* revert uncloak

* validate shock prototype

* damagespecifier no validation

* ;

* :trollface:

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-11-05 21:08:33 -07:00
Morb
525d8e3e94 Add map info to status HTTP API (#21089) 2023-11-05 21:03:36 -07:00
PJBot
18eae1389e Automatic changelog update 2023-11-05 23:03:08 -05:00
Ed
8b3adf6085 Anomaly Synchronizer (#20945)
* added textures and basic prototype without functionality

* add full functional

* finish work

* fix naming

* reduce random anomaly spawner offset

* Update AnomalySystem.Vessel.cs

* Update SharedAnomalySystem.cs

* Update SharedAnomalySystem.cs

* Update production.yml

* fix errors

* fix?

* Update anomaly_sync.yml

* deltanedas code fixes. Thx, deltanedas!

* git what

* fix yml

* fix yml 2

* meh, try again

* work, work, work

* fix powered checking. now component work also without ApcPowerReceiving

* now supercrit port invoke on start growing, not after explosion
fix errors

* deltanedas fix pack 1

* Update AnomalySynchronizerComponent.cs
2023-11-05 21:02:02 -07:00
PJBot
ad1a280494 Automatic changelog update 2023-11-05 22:52:36 -05:00
Whisper
e0a11f9659 (Reagent) Minor blood and uncooked protein rework (#20891)
* Blood makes non-animals take poison damage, and sates animal hunger at a very low rate

* Only affects humans, animal restrictions also removed

* ignore the other commits, blood and uncooked protein rework!

* Humans recieve a popup when they consume these reagents

* lower the original damage of uncooked proteins

* Change metablizing organs, make blood digest into uncooked protein instead of it having it's own effect
2023-11-05 20:51:32 -07:00
LordEclipse
dd0ab19c96 Freelance Radio Channel and Encryption Key (#20904)
* Freelance Radio Channel

* Freelance Radio Channel
2023-11-05 20:38:00 -07:00
deltanedas
f0f54b5872 mech nitrogen filtering 2 (#19868)
* target oxygen logic

* filter out nitrogen when low on oxygen

* vvrw and datafield for everything

* :trollface:

* bruh does work

* tagless chicken

* move into atmos, make it not depend on mech

* update mech prototype

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-11-05 20:15:13 -07:00
PJBot
db1eba15e3 Automatic changelog update 2023-11-05 22:05:51 -05:00
deltanedas
96e27810cf add ied (#20966)
* MinSolution and SolutionEmpty construction conditions

* make ied sprites

* add ied

* ied crafting stuff

* deconstruct give cable yes

* fix

* tags

* tag

* 3x3

* sharing is caring

* buff damage

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-11-05 20:04:47 -07:00