metalgearsloth
7beb363285
Deprecate a bunch of IActionBlocker ( #4852 )
...
* Deprecate IActionBlocker ChangeDirectionAttempt
* Woops
* Throw and interact
* Deperacte speech
* ActionBlocker in fucking shambles
* CanEmote go byebye
* CanAttack is GONE
* IActionBlocker finally ded
* DRY
2021-10-21 13:03:14 +11:00
metalgearsloth
2f3914e01e
Use Uid for standingstate methods ( #4856 )
2021-10-13 09:58:18 +02:00
metalgearsloth
7fe7c46373
Deprecate IActionBlocker ChangeDirectionAttempt ( #4851 )
...
* Deprecate IActionBlocker ChangeDirectionAttempt
* Woops
2021-10-13 13:14:30 +11:00
Vera Aguilera Puerto
aa42539a6b
Fixes MobStateComponent not cancelling stand attempts when mob is incapacitated
...
Closes #4831
2021-10-12 01:43:22 +02:00
metalgearsloth
b2322864e9
Remove IActionBlocker.CanMove ( #4449 )
...
* Remove IActionBlocker.CanMove
Ported the remainders over to using MovementAttemptEvent which should also help make mob movement a bit faster.
* Make that check faster
2021-08-09 17:34:01 -07:00
Visne
b7dc3c81ae
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
metalgearsloth
50cc526ebd
Refactor standing to be ECS ( #4142 )
...
* Refactor standing to be ECS
E C S B A B Y
* DONE
* FIX IT FIX IT FIX IT
* IsDown event
* Change to methods
* Fixes
* Address some reviews
* Last of the Mohicans
* Final fixes
* Fix tests
2021-06-27 19:02:46 +10:00
DrSmugleaf
ff1a2d97ea
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00