Commit Graph

127 Commits

Author SHA1 Message Date
Rane
7a6d3e69a8 Emaggable vendors + Familiars for Chaplain (#6961) 2022-04-17 17:16:02 +10:00
Joosep Jääger
0cdb34741e Airlock visuals (#7261) 2022-04-16 15:31:12 +10:00
Rane
5376aed6ea Beds, Medical Beds, Stasis Beds (#6695) 2022-04-15 15:53:52 -07:00
Rane
e85628b709 Agent ID Cards (#7041) 2022-04-15 14:15:25 -07:00
Alex Evgrashin
fe4dbfd2f6 C4 (#7486) 2022-04-14 15:00:50 -07:00
Rane
427f7378c3 All computers play the keyboard sound + small research client cleanup (#7312) 2022-04-08 14:17:05 -07:00
Leon Friedrich
a4d55235cc Rejig Device networks (#7380) 2022-04-08 22:27:10 +10:00
Jack Fox
f957c58906 Machine Linking Overhaul (#7160) 2022-04-04 16:13:03 +10:00
Leon Friedrich
39c4d8be1f Move Anchorable to shared. (#7361)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-04-02 14:52:44 +11:00
Leon Friedrich
56168e592e Explosion refactor (#5230)
* Explosions

* fix yaml typo

and prevent silly UI inputs

* oop

* Use modified contains() checks

And remove IEnumerable

* Buff nuke, nerf meteors

* optimize the entity lookup stuff a bit

* fix tile (0,0) error

forgot to do an initial Enumerator.MoveNext(), so the first tile was always the "null" tile.

* remove celebration

* byte -> int

* remove diag edge tile dict

* fix one bug

but there is another

* fix the other bug

turns out dividing a ushort leads to rounding errors.  Why TF is the grid tile size even a ushort in the first place.

* improve edge map

* fix minor bug

If the initial-explosion tile had an airtight entity on it, the tile was processed twice.

* some reviews (transform queries, eye.mapid, and tilesizes in overlays)

* Apply suggestions from code review

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* is map paused

* GetAllTiles ignores space by default

* WriteLine -> WriteError

* First -> FirstOrDefault()

* default prototype const string

* entity query

* misc review changes

* grid edge max distance

* fix fire texture defn

bad use of type serializer and ioc-resolves

* Remove ExplosionLaunched

And allow nukes to throw items towards the outer part of an explosion

* no hot-reload disclaimer

* replace prototype id string with int index

* optimise damage a tiiiiny bit.

* entity queries

* comments

* misc mirror comments

* cvars

* admin logs

* move intensity-per-state to prototype

* update tile event to ECS event

* git mv

* Tweak rpg & minibomb

also fix merge bug

* you don't exist anymore go away

* Fix build

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-03-31 21:39:26 -05:00
Leon Friedrich
1b0e7ae0f5 Add Modular grenades (chemnades). (#7138) 2022-03-25 15:17:29 +11:00
Kevin Zheng
9df4f599f4 Gas analyzers now analyze gases in pipes (#7112) 2022-03-20 16:10:48 +11:00
Willhelm53
65178bccc4 Mopping ECS (No BucketComponents allowed!) (#6718)
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>
2022-03-14 14:02:26 -07:00
Rane
bb9ad4259c Diseases (#7057)
* Disease system first pass

* Renamed HealthChange

* First working version of diseases (wtf???)

* Fix the cursed yaml initialization

* Pop-Up effect

* Generic status effect

* Create copy of prototype

* CureDiseaseEffect

* Disease resistance

* Spaceacillin

* Nerf spaceacillin now that we know it works

* Sneezing, Coughing, Snoughing

* Fix queuing, prevent future issues

* Disease protection

* Disease outbreak event

* Disease Reagent Cure

* Chem cause disease effect

* Disease artifacts

* Try infect when interacting with diseased

* Diseases don't have to be infectious

* Talking without a mask does a snough

* Temperature cure

* Bedrest

* DiseaseAdjustReagent

* Tweak how disease statuses work to be a bit less shit

* A few more diseases

* Natural immunity (can't get the same disease twice)

* Polished up some diseases, touched up spaceacillin production

* Rebalanced transmission

* Edit a few diseases, make disease cures support a minimum value

* Nitrile gloves, more disease protection sources

* Health scanner shows diseased status

* Clean up disease system

* Traitor item

* Mouth swabs

* Disease diagnoser machine

* Support for clean samples

* Vaccines + fixes

* Pass on disease resistant clothes

* More work on non-infectious diseases & vaccines

* Handle dead bodies

* Added the relatively CBT visualizer

* Pass over diseases and their populators

* Comment stuff

* Readability cleanup

* Add printing sound to diagnoser, fix printing bug

* vaccinator sound, seal up some classes

* Make disease protection equip detection not shit (thanks whoever wrote addaccentcomponent)

* Mirror review

* More review stuff

* More mirror review stuff

* Refactor snoughing

* Redid report creator

* Fix snough messages, new vaccinator sound

* Mirror review naming

* Woops, forgot the artifact

* Add recipes and fills

* Rebalance space cold and robovirus

* Give lizarb disease interaction stuff

* Tweak some stuff and move things around

* Add diseases to mice (since animal vectors are interesting and can be used to make vaccines)

* Remove unused reagent
2022-03-13 20:02:55 -05:00
metalgearsloth
ba9312ccc7 Predicted footstep sounds (#7107) 2022-03-14 02:42:39 +11:00
Alex Evgrashin
7addda4e0e Add lizard accent (#7096) 2022-03-12 22:23:43 -06:00
Moony
f5f3e65e1d Implement Intrinsic UIs (#6926)
* Implement Intrinsic UIs, allowing the admin ghost to double as a computer.

* ignore moment

* remove debug statement, sort the actions.

* ffs

* didn't ever use this and don't need to, removed.

* rm dead code

* lil bit of commenting.
2022-03-10 23:37:35 -06:00
metalgearsloth
6bf24e748b Revert "Predicted footstep sounds" (#7068) 2022-03-11 14:56:43 +11:00
metalgearsloth
f1e6a352a8 Predicted footstep sounds (#7060) 2022-03-11 12:48:03 +11:00
Fishfish458
7f43f38cc7 Add health analyzer and medical scanner ECS (#6907)
Co-authored-by: fishfish458 <fishfish458>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-03-08 14:45:52 +11:00
Leon Friedrich
c95516e5b2 Revert "Explosion refactor TEST MERG (#6995)" (#7005) 2022-03-06 04:02:34 +11:00
Moony
4a466f4927 Explosion refactor TEST MERG (#6995)
* Explosions

* fix yaml typo

and prevent silly UI inputs

* oop

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2022-03-04 13:48:01 -06:00
Leon Friedrich
ff7d4ed9f6 Patched Actions Rework (#6899)
* Rejig Actions

* fix merge errors

* lambda-b-gon

* fix PAI, add innate actions

* Revert "fix PAI, add innate actions"

This reverts commit 4b501ac083e979e31ebd98d7b98077e0dbdd344b.

* Just fix by making nullable.

if only require: true actually did something somehow.

* Make AddActions() ensure an actions component

and misc comments

* misc cleanup

* Limit range even when not checking for obstructions

* remove old guardian code

* rename function and make EntityUid nullable

* fix magboot bug

* fix action search menu

* make targeting toggle all equivalent actions

* fix combat popups (enabling <-> disabling)

* fix networking

* Allow action locking

* prevent telepathy
2022-02-25 23:24:08 -06:00
Moony
0898c8a837 More events (#6894)
* Implements bureaucratic error and random sentience.

* Adds the Vent Critters event.

* bug moment

* forgot ignores.

* undo something i included in the PR by mistake.

* address review
2022-02-25 23:10:09 -06:00
Leon Friedrich
49ae383f06 Revert "Actions Rework" (#6888) 2022-02-25 16:55:18 +11:00
Leon Friedrich
5ac5dd6a64 Actions Rework (#6791)
* Rejig Actions

* fix merge errors

* lambda-b-gon

* fix PAI, add innate actions

* Revert "fix PAI, add innate actions"

This reverts commit 4b501ac083e979e31ebd98d7b98077e0dbdd344b.

* Just fix by making nullable.

if only require: true actually did something somehow.

* Make AddActions() ensure an actions component

and misc comments

* misc cleanup

* Limit range even when not checking for obstructions

* remove old guardian code

* rename function and make EntityUid nullable

* fix magboot bug

* fix action search menu

* make targeting toggle all equivalent actions

* fix combat popups (enabling <-> disabling)
2022-02-24 22:12:29 -06:00
Alex Evgrashin
6eeaa81131 More artifacts triggers and tweaks (#6723)
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>
2022-02-19 12:16:49 -07:00
mirrorcult
676ca21b5f Add knife butchering and blood gibbing (#6770) 2022-02-18 15:57:42 -07:00
mirrorcult
8ae2ec9426 Health examine button (#6749)
* Health examine button

* better icon

* ignore

* better icon + some reviews

* fix thing
2022-02-17 21:26:05 -06:00
metalgearsloth
334568dad2 ECS cargo telepad and cleanup (#6450)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-02-15 15:01:45 +11:00
mirrorcult
6bb32ce725 Unique name identifiers (#6697) 2022-02-15 13:41:08 +11:00
Willhelm53
cd7843028b Pettable Animals (#6530)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>
2022-02-13 20:20:47 -07:00
Rane
81c7a03c97 Drones (#6448) 2022-02-10 15:15:06 -07:00
Fishfish458
997a500fc3 Add inflatable door (#6393)
Co-authored-by: fishfish458 <fishfish458>
2022-02-08 14:54:14 -07:00
TheDarkElites
8c47d6103f Add PDA Ringtones (#5842)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-02-08 20:39:23 +11:00
metalgearsloth
310f6e14f1 Portable flasher tweaks (#6517) 2022-02-08 14:08:21 +11:00
Alex Evgrashin
617f92df65 More xeno artifacts effects (#6282) 2022-02-06 19:26:10 -07:00
ScalyChimp
3c9328ff99 Adds portable flasher (#4523)
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-02-07 02:59:41 +11:00
WlarusFromDaSpace
11eb591c54 Adds door remotes from SS13 (#6335) 2022-02-06 00:33:24 +11:00
metalgearsloth
80727f7fa4 ECS cluster nades (#6368) 2022-02-02 18:04:38 +11:00
mirrorcult
a055ec3514 Port the Mass Scanner from OR14 (#6172)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-01-31 16:38:11 +11:00
Rane
8070fce5e7 Gives Chaplain their Bible 🙏 (#6269) 2022-01-31 02:20:22 +11:00
ScalyChimp
004c678853 Incediary Shells (#6208)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-01-31 00:44:45 +11:00
Leon Friedrich
c465715273 ECS Doors (#5887) 2022-01-30 11:49:56 +11:00
Alex Evgrashin
2a68023143 Move WindowComponent to ECS (#6267)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-01-29 16:21:38 +11:00
wrexbe
b2229a951d Test ignored component names (#6308) 2022-01-26 16:41:28 +11:00
Júlio César Ueti
6d5eee0d4c Add ESwords (now Inventory refactor compliant!) (#6000)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-01-24 23:55:48 +11:00
Alex Evgrashin
8d6565ea42 Xenoarchaeology artifacts (#6069)
Co-authored-by: Alexander Evgrashin <evgrashin.adl@gmail.com>
2022-01-22 23:55:11 +11:00
mirrorcult
1880db9c75 Glass tables break when climbed on (#6246) 2022-01-22 23:52:35 +11:00
Alex Evgrashin
16a532137d Muzzle (#6194)
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>
2022-01-18 15:18:22 -07:00