Commit Graph

3944 Commits

Author SHA1 Message Date
deltanedas
b33730db22 malf killer 9000 (robotics console) (#24855)
* create devicenet frequencies

* create borg transponder and give it to all nt borgs

* add robotics console

* actually implement battery charge display + some fix

* tab

* real explosion

* little safer

* disable destroy button clientside too when on cooldown

* m

* how do i do this when i review things...

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* webedit ops

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* ui updates

* oracle java

* do a thing

* update ui when a borg times out

* maybe fix test

* add IsLocked to LockSystem

* make destroying gib the chassis again, so emagging isnt sus

* use locking

* require using alt click to unlock so normal click is open ui

* the

* use LogType.Action

* take this L

* pocket lint?

* sharer

* pro ops

* robor pushmarkup

* m

* update and make it not use prototype anymore

* frame0

* update yaml

* untroll

* bad

* h

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2024-05-08 23:36:07 -07:00
deltanedas
24ab5c0982 ninja criminal records hacking (#24982)
* more humour

* spotted a troll

* add TryFindObjective to MindSystem

* replace copypaste bool conditions with CodeCondition

* use CodeConditionSystem in ninja + add handling for criminal hack

* add criminal records hacking

* update objectives

* :trollface:

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-08 23:35:11 -07:00
deltanedas
1f67733775 fix mech energy display for 0 (#27828)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-08 22:55:15 -07:00
DrSmugleaf
15153d95a4 Fix the changelog window being very laggy until a tab is clicked (#27795) 2024-05-07 23:23:26 -07:00
no
630a7a78ed Add ghost role raffles (#26629)
* Add ghost role raffles

* GRR: Fix dialogue sizing, fix merge

* GRR: Add raffle deciders (winner picker)

* GRR: Make settings prototype based with option to override

* GRR: Use Raffles folder and namespace

* GRR: DataFieldify and TimeSpanify

* GRR: Don't actually DataFieldify HashSet<ICommonSession>s

* GRR: add GetGhostRoleCount() + docs

* update engine on branch

* Ghost role raffles: docs, fix window size, cleanup, etc

* GRR: Admin UI

* GRR: Admin UI: Display initial/max/ext of selected raffle settings proto

* GRR: Make a ton of roles raffled
2024-05-06 18:48:16 -07:00
exincore
7ffa74abd0 fix(ui): Fix shuttle control radius marking text vertical spacing (#27695) 2024-05-06 13:52:35 +10:00
DrSmugleaf
c20df3e39f Fix AlertControl throwing an error if the sprite view entity is deleted multiple times (#27690)
* Fix AlertControl throwing an error if disposed multiple times

* Replace default check with deleted check
2024-05-05 21:38:55 -04:00
Ty Ashley
b8144df7a5 Added new icons for the emote wheel (#27541)
* Added new icons for the emote wheel

* Corrected weh path

* Changed whistle to better match other vocal emotes. Modified honk icon to match dimensions of box. Corrected chirp and chitter emote icons.

* Cleaned up edges of icons

* Added attributions.yml to emotes folder
2024-05-05 20:12:30 -05:00
Errant
f64dd5f45f Space Ninjas auto-toggle internals after spawning (#25083)
* fix engine version

* actually fix engine version

* Automatically activated breathing masks

* weh

* who needed that component anyway

* check if internals are already running

* Update Content.Server/Atmos/Components/BreathToolComponent.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/Body/Systems/InternalsSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* prediction

* record struct event

* remove delayed activation, instead ensure that masks spawn last

* leftover

* engine version

* re-implement

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-05-03 11:24:21 +10:00
Leon Friedrich
a7e6337cbd Replace NavMap dictionaries with int[] (#27602)
* Replace NavMap dictionaries with int[]

* Remove badly named const

* Remove unnecessary offset

* Prioritize airlocks
2024-05-02 12:51:21 +10:00
metalgearsloth
5053c8afdb Fix effects (#27533)
* Fix effects

- Fix muzzle flash rotations.
- Fix effects so they update every frame.
- Fix effects tanking client performance.

* Fix merge artifact
2024-05-02 12:40:07 +10:00
metalgearsloth
7ba228732d Optimise navmaps significantly (#27528)
* Optimise navmaps significantly

- Reduce the delta state size significantly.
- Remove AirtightChangedEvent because this will spam them out constantly.

* weh

* review

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2024-05-02 10:18:38 +10:00
deltanedas
ff762e56a7 add ghostnado button to warp menu (#27556)
* add ghostnado button to warp menu

* translator ops

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-01 06:59:35 -07:00
Ciac32
b160c42926 Fix Loadout Editor not closing when Character Editor is closed. (#27539)
Remove duplicate UpdateRoleRequirements call screwing up update ordering
2024-05-01 13:28:13 +10:00
Magnus Larsen
f1c36af0a5 Fix Melee swing effect rotation (#27494)
* Melee swing effect: Allow rotation

* Make melee weapon effects follow the user
2024-04-30 21:56:41 +10:00
T-Stalker
d9d36b050a Makes flares quieter (#27521)
* light

* flares quieter
2024-04-30 16:49:35 +10:00
Ed
91028a5149 remove Injector SolutionName constant (#27493)
remove stupid constant
2024-04-29 17:29:15 -04:00
Leon Friedrich
3c154abb5b Content changes for engine exception tolerance PR (#27455)
* Content changes for engine exception tolerance PR

* Poke tests
2024-04-29 18:43:15 +10:00
metalgearsloth
6d619c9420 Tippy fixes (#27475)
How does that UISystemDependency not crash.
2024-04-29 18:41:58 +10:00
Leon Friedrich
6471f55a49 Action UI fixes (#27468) 2024-04-29 18:36:18 +10:00
Morb
16b3e2233a Emotes Menu (#26702)
* Basic emote radial menu

* Move out from corvax

* Move to UI controller & add to top menu bar and key bind

* Make emote play

* Add name localization for emotes

* Localize chat messages

* Fix emote menu

* Add categories localization

* Fixes

* Fix

* Add emotes entity blacklist

* Fix entity whitelist required all logic

* Remove unused wagging emote

* Revert sprite

* Set default texture for emote icon

* Update Resources/keybinds.yml

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-04-28 21:38:23 -07:00
SlamBamActionman
373c368b94 Tippy, the helpful hint clown! (#26767)
* Tippy is BACK

* Clean up clippy from aprils fools

* Changed names from clippy to tippy, added localization, removed local_clippy command, made it easier to target a specific player

* Rename clippy.yml to tippy.yml

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-04-28 21:38:16 -07:00
Leon Friedrich
1eb81427d3 Stop admin verb pop-in (#27450) 2024-04-29 13:24:10 +10:00
exincore
faa7f3461c feat(fax): Fax machines print, copy, and send paper labels (#25979)
* feat(fax): Client fax file-print parses and stores label

* feat(fax): Fax machines print, copy, and send paper labels

* style(Fax): Comments and formatting

* feat(fax): Make fax admin logging more consistent and clear

* refactor(fax): Replace ternary with a simpler null coalescing

* refactor(fax): Make FaxSystem Send method signature consistent with Copy, PrintFile

* refactor(fax): Read entire file and process later instead of peeking first

* refactor(fax): Remove local variables only used for style

* style(fax): Fix some nearby style errors

* fix(fax): Undo an inaccurate change to admin log formatting

* refactor(fax): Separate `firstLine` variable

* fix(fax): Use Environment.NewLine

* bienvenidos

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-28 16:12:45 +10:00
KrasnoshchekovPavel
3fcbbc0732 Added localization of groups and types: damage, metabolism (#27368)
* Added localization of groups and types: damage, metabolism (displayed in the guide book). The text for the health analyzer, weapon damage inspection is now taken from damage prototypes

* fix damage tests

* fix damage test yml

* fix damage test prototypes

* Update Content.Shared/Damage/Prototypes/DamageGroupPrototype.cs

* Update Content.Shared/Damage/Prototypes/DamageTypePrototype.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-04-28 14:48:19 +10:00
osjarw
a4504e2fef Fix handlabeler/utility belt misprediction (#26660)
* Fix handlabeler/utility belt misprediction

* Partly moved HandLabelerSystem to shared
And cleaned up HandLabelerComponent

* WIP format the files so later commits look clearer
Doesn't change individual code lines, but may move
functions to another file

* WIP some more code movement

* Hand Labeler is now mostly predicted
Only the UI isn't

* WIP: Formatting and moved stuff

* Using componentstates for prediction correction

* review

* Update label on label change

* Don't overwrite label while editing

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2024-04-28 14:19:30 +10:00
Ed
f079e77554 Displacement maps now works on any layers (#27405)
* try

* pipupi

* Update ClientClothingSystem.cs

* Update vox.yml

* Update ClientClothingSystem.cs
2024-04-28 12:35:40 +10:00
brainfood1183
c0ce5fba2a Rodents can be Faxecuted (executed via Fax machine) (#21461)
* Rodents can be Faxecuted (executed via Fax machine)

* use brute instead of new group.

* fax visuals now use tags for mouse and hamster instead of comps

* fix for ubuntu, damn ubuntu bane of my life

* cant copy hamlet, can now faxecute mothroaches.

* fix

* fix

* fixes

* removed ifs now using switch, removed hastag now using string.

* fixes and no more switch

* cleanup

* more cleanup

* fix

* cleanup

* moved damage out of faxmachine and into own system and component.

* changes

* fixes and done i think.

* tidy

* Fixes

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-27 23:50:57 +10:00
Tainakov
6d6e7f0c98 [Admin QOL] +Adminchat flag (#26930) 2024-04-27 13:17:46 +02:00
Plykiya
cafb41c161 Printable Special Mags and Empty Mags and Material Rebalance for Ammo (#26178)
* Printable Empty Magazines

* Adjust values of ammo boxes, adjust material costs, add empty lethal/non-lethal mags, swap secfab shotgun shells with shotgun ammo boxes, add recipe for shotgun ammo boxes

* Adds fully loaded pistol mags at secfab, removes printing respective cartridges at secfab

* Adds fully loaded rifle mags at secfab, removes respective cartridges

* Adds fully loaded light rifle mags at secfab, removes respective cartridges from secfab

* Adds fully loaded speedloader to secfab, removes respective cartridges from secfab

* small id mismatch fix

* another wrong ID fix

* capitalize Ls in speedloader

* Add missing SpeedLoader recipe

* Adds fully loaded shotgun drums to secfab, removes respective shells from secfab

* add rifle ammo unlocks back in, forgot ammo unlocks affect other fabs as well

* Moves tranquilizer shells to the non-lethal ammunition research

* Account for the removal of rubbers, adds in craftable disablers

* rubber rounds don't exist, remove empty non-lethal mags to just have empty mags

* Add in WT550 mags

* Convert latheRecipes to use LayeredTextureRect instead of TextureRect

* Fix for issue, texture layering now works

* Add in missing shell uranium box art

* add shelluranium to meta.json

* Fix yml issue

* Get rid of unused single ammo printing unlocks

---------

Co-authored-by: Plykiya <plykiya@protonmail.com>
2024-04-27 20:38:59 +10:00
eoineoineoin
b8a8d6f8fc Add tooltips to artifact analyzer UI (#27393)
Add tooltips to indicate why "Extract" button is disabled.

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2024-04-27 20:25:02 +10:00
Errant
257b04d277 Vox sprite rework (#26985)
weh
2024-04-27 16:04:51 +10:00
Pieter-Jan Briers
2f7d0dedbd Displacement map prototype (#26709)
Requires https://github.com/space-wizards/RobustToolbox/pull/5023

This uses the new engine features (above) to add a displacement map shader. This allows deforming a sprite based on another sprite.

Primary use case is automatically adapting human clothing sprites to different species, something we want to make species like Vox a reality.

A basic example of wiring this up with Vox has been added. The system is however incredibly simple and **will** need more work by a content developer to select and toggle displacement maps when appropriate. I am leaving that to somebody else. For example right now the displacement map is applied even if a species already has custom-fit sprites for a piece of clothing, such as the grey jumpsuit for Vox.

Basic Aseprite plugins to help with authoring displacement maps have also been made.
2024-04-27 16:03:58 +10:00
Ty Ashley
7d4d66887b Persist Agent ID Job Icon between UI loads (#27379)
Modified the Agent ID Card to persist the selected Job Icon between UI loads
2024-04-27 15:13:12 +10:00
wafehling
8febdc5fc4 Added hotkey and controller to re-open end of round scoreboard (#25884)
* Added keybind for scoreboard, starting work

* Fixed the window appearing

* Added loc text

* Updated namespace for ScoreboardUIController.cs

* Switched to UISystemDependency

"- UIControllers can use [Dependency] as normal for IoC services and other controllers, but must use [UISystemDependency] for entity systems, which may be null as controllers exist before entity systems do." Jezithyr — 10/12/2022 1:20 PM

* Reverted back to functional state

* Replace with UISystemDependency

* Move RoundEndSummaryWindow to ScoreboardUIController

* Convert to EntitySystem

* Clean up command bind

* Move to RoundEnd directory

* Remove Nukeops rule when no nukies

* Cleanup

* Change to toggle hotkey

* Cleanup

* Revert "Remove Nukeops rule when no nukies"

This reverts commit 5d4bbca09f45110b24a674d59b505be87b602b67.

* Cleanup

* Make the Toggle hotkey work in lobby

* Fix error

---------

Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2024-04-26 14:39:56 +02:00
metalgearsloth
e1a5247770 Fix magic mirror prediction (#27356) 2024-04-26 22:37:09 +10:00
metalgearsloth
13c6537842 Fix network configurator memory leaking (#27346)
* Fix network configurator memory leaking

Doesn't dispose this window.

* Fix the other part
2024-04-26 20:36:57 +10:00
metalgearsloth
5896e68752 Content update for UI prediction (#27214)
* Content update for UI refactor

* Big update

* Sharing

* Remaining content updates

* First big update

* Prototype updates

* AUGH

* Fix UI comp ref

* Cleanup

- Fix predicted message, fix item slots, fix interaction range check.

* Fix regressions

* Make this predictive

idk why it wasn't.

* Fix slime merge

* Merge conflict

* Fix merge
2024-04-26 18:16:24 +10:00
DrSmugleaf
c122fdf183 Move job info changing methods for id cards to shared (#27337)
* Move job info changing methods for id cards to shared

* Revert "Move job info changing methods for id cards to shared"

This reverts commit 95cbc46b2d1934fa7bf5c72d7d3de9f9168992a1.

* Reapply changes
2024-04-26 18:00:16 +10:00
Leon Friedrich
0ae942101a Fix client-side replay error (#27332) 2024-04-26 17:30:03 +10:00
Tayrtahn
b292905216 Expand UseDelay to support multiple delays per entity; fix bible healing and bag pickup (#27234)
* Upgraded UseDelay to support multiple delays per entity

* Implement secondary delay for bibles.
Also some improvements to make it work nicely.

* Documentation is good

* Reserve the previous change; now Storage uses the special ID and Bible uses the default.

* .0

* Added VV support to UseDelayInfo

* Serialize better

* No register, just setlength
2024-04-25 22:25:52 -04:00
ShadowCommander
cf45005471 Add command to toggle ghost visibility on the client (#27314)
* Add command to toggle ghost visibility on the client

* Fix description

* Fix index of arg parsing

* Allow setting GhostVisibility directly
2024-04-25 18:26:21 +02:00
beck-thompson
d3b1178428 Radio jammer update! (#25912)
* Added selectable power level to radio jammer

* Cleaned up OnGetVerb

* Settings are now stored in the .yml file. Simplified stuff a lot!

* Minor fixes!

* Small little baby fix :)

* Added the power level switch to the examine menu and also removed the ftl file as it was in the incorrect location.

* Minor code cleanup

* Changed byte -> int

* Update sprite

* Fixed licence

* Added power LED that changes if the jammer is on low power.

* Removed tabs

* Changed github link to the commit

* Changed all the RemComp to RemComDeferred

* Moved NetworkedComponent to shared

* Changed radio jammer textures back with minor edits

* Added a space because it was annoying me

* Jammer now updates range for suit sensors properly! Thanks nikthechampiongr :)

* Removed useless comment

* Cleaned up code that updates the range of tracking devices.

* Fixed client namespace and removed newline

* Cleaned up ChangeLEDState and ChangeChargeLevel.

* Added comments

* Read only

* Fixed another comment

* Locked in

* Made server inherit shared

* Update Content.Shared/Radio/EntitySystems/SharedJammerSystem.cs

* Update Content.Shared/Radio/EntitySystems/SharedJammerSystem.cs

* review fixes

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-25 12:19:16 +10:00
Nemanja
161fd6c83c Mega Antag Refactor (#25786)
* Mega Antag Refactor

* last minute delta save

* more workshopping

* more shit

* ok tested this for once

* okkkkk sure

* generic delays for starting rules

* well darn

* nukies partially

* ouagh

* ballin' faded and smonkin wed

* obliterated the diff

* Spread my arms and soak up congratulations

* I've got plenty of love, but nothing to show for it

* but there’s too much sunlight
Shining on my laptop monitor, so I
Can’t see anything with any amount of clarity

* ok this junk

* OOK!

* fubar

* most of sloth's review

* oh boy

* eek

* hell yea!

* ASDFJASDJFvsakcvjkzjnhhhyh
2024-04-25 11:31:45 +10:00
Nemanja
771661f478 fix analysis console bias button for real (#27299)
fix bias button for real
2024-04-25 11:26:55 +10:00
Pieter-Jan Briers
7b90c08a2c Various item status fixes/tweaks (#27267)
* Always display item status panel fully

Initial feedback from the UI changes seems to be that a lot of people go "why is there empty space" so let's fix that.

* Fix item status middle hand being on the wrong side

I think I switched this around when fixing the left/right being inverted in the UI code.

* Minor status panel UI tweaks

Bottom-align contents now that the panel itself doesn't dynamically expand, prevent weird gaps.

Clip contents for panel

* Fix clipping on implanters and network configurators.

Made them take less space. For implanters the name has to be cut off, which I did by adding a new ClipControl to achieve that in rich text.

* Update visibility of item status panels based on whether you have hands at all.

This avoids UI for borgs looking silly.

Added a new "HandUILocation" enum that doesn't have middle hands to avoid confusion in UI code.

* Use BulletRender for laser guns too.

Provides all the benefits like fixing layout overflow and allowing multi-line stuff. Looks great now.

This involved generalizing BulletRender a bit so it can be used for not-just-bullets.

* Fix geiger word wrapping if you're really fucked
2024-04-25 00:01:31 +10:00
Nemanja
49f1c8b197 fix analysis console not saving bias button state (#27275) 2024-04-24 01:35:16 -04:00
Plykiya
14bc595442 Do-afters belonging to other players are now shaded (#27273)
Make do-afters belonging to other players shaded

Co-authored-by: Plykiya <plykiya@protonmail.com>
2024-04-23 19:42:34 -07:00
lzk
5b0c3ecf73 Little analysis console rearrangement (#27244) 2024-04-22 10:00:13 -04:00
DrSmugleaf
b0e6ff6779 Add events for custom action target validation (#27230) 2024-04-22 01:39:50 -07:00