* Separate udder hunger examine into ExamineableHunger
* Fluent grammar improvements
* Add ExamineableHunger to chickens and ducks.
* Use starving message as "dead" message
* engineering guidebook improvements
* whoops
* Changes
* this game is en-US, so it shall be gasses, not gases
* make changes to AccessConfigurator.xml, SolarPanels.xml, TeslaEngine.xml
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Co-authored-by: ScarKy0 <scarky0@onet.eu>
* Renames Supermatter grenade to singularity grenade. Removes explosion from Singularity Grenade.
* Adjusts Singularity Grenade to account for engine changes, small buff to max range
* Adjusts further
* fix order
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Co-authored-by: Milon <milonpl.git@proton.me>
* combine TrySpike into OnInteractUsing
* mark spike drink event as handled
* mark speso insertion event as handled
* mark food sequence event as handled
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Filter NoStaticPriceAndStackPrice ents for StaticPriceComponent
* Remove redundant TryComp
* Use dependency shortcuts
* hol' up
* This filter is redundant
* Don't need EntityManager now
* Made paramedic void suit into proper hardsuit (was softsuit before)
Added light to the paramedic void suit helmet
Added siren with light to the paramedic void suit
* Changed paramed helmet flashlight icon and textures
* fixed siren action icon
* BigAction
* updated icon-siren.png
* fixed not being able to add it to containers (like when it parented off eva suit)
* changed light to cyan, made it less brighter and reduced siren volume
* changed ambulancesiren.ogg to a different one (hopefully less hard on the ears)
* created ClothingHeadEVAHelmetWithLightBase in base_clothinghead.yml
replaced ambulancesiren.ogg (again, this time with better fading on the audio loop)
credited myself for the siren icon art
reverted parents to original (but kept it in hardsuits yml, since void suits are light hardsuits) - [ the adoption was revoked 😢 ]
fixed indentations
removed un-used sprite and sprite state
* final final siren sound change (for real this time?)
* fixed license type
* final FINAL final (for real this time, please?) ambulancesiren.ogg change
* ContainerContainerContainerContainerContainerContainerContainerContainerContainerContainerContainerContainerContainerContainer
* attributions updated (turns out, i have to give myself credit when i make stuff);
fixed identation;
moved action to Action/types.yml.
* hopefully fixed everything this time
* sync shenanigans
* final final final final final for real final ambulancesiren.ogg change pinky promise this time and if you don't like it, make a new PR yourself and offer a new sound
* typo
* done the suggested changes
* cleaning up some forgotten stuff :p
* oops, cleaned up a bit too much
* aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
* Update Resources/Prototypes/Entities/Clothing/Head/eva-helmets.yml
* Update Resources/Prototypes/Entities/Clothing/Head/eva-helmets.yml
* Update attributions.yml
* evil web edit never again
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: beck-thompson <107373427+beck-thompson@users.noreply.github.com>
* Grilled Cheese Prototype
* Typos
* Removed butter reagent to test flavour changes.
* Flavour corrections.
* CC-BY-SA-3.0 attribution
* Fixing meta.json
* I lost an hour of my life to a missing comma in meta.json
* Merge Conflict Rebase and Test Fixing
* Cook time to 10 seconds.
* Sandwich nutritional balance
* Grilled cheese sprite fixed, found the actual original source for copyright.
* Fix sprite layering upon strapping/unstrapping
* switch from strap to buckle events
* Use screen-local North for the checks instead
Build on top of PR #31625, but I'm not wanting to just push to someone's older PR without a warning.
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Co-authored-by: themias <themias5@gmail.com>