* d10s now roll values from 0 to 9
* Changelog for PR #22406 (#22824)
* Remove meta entry for 10 value state
* Gotta delete the 10 face state or the RSI validator complains
* Attempting to fix invalid state causing tests to fail
* Another, better attempt to fix the test
* Once again
* I am an overcomplicating dingbat
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
* working on depleted uranium shotgun ammo
* added depleted uranium to more ammo
* Last changes and additions
* Forgot something, theoretically resolved the merge conflict too
* Nerfed the DU munitions, renamed em to uranium because it's not really DU
* made the ammo more expensive, also fixing the crash at the same time
* Fixed the last error, theoretically at least
* Revert "Fixed the last error, theoretically at least"
This reverts commit a875d2ac320478e4cb407564d704d915d0ef158b.
* copyright changes, small sprite changes, last references of depleted uranium removed
* Revert "copyright changes, small sprite changes, last references of depleted uranium removed"
This reverts commit 93a12bf20bc72581a0bdc32a3cdc7d887f50de3f.
* Update meta.json
* Update meta.json
* Update lathe.yml
* Update arsenal.yml
* Removes old inhand visuals from e_sword.rsi and its meta.json
* Adds new visuals with a longer blade for the e sword
* Makes e sword use its new sprites and modifies other energy weapons prototypes to keep using their own inhands
* Makes the toy sword use the old less scary e sword sprites (and gives it BaseItem parent because I thought I broke something when i couldnt pick it up)
* Removes old desword sprites and modifies meta.json
* Temporarily removes esword blade sprites
* Adds back esword sprites after modifying them to flash instead of shimmer
* Adds new desword inhand sprites and modifies meta.json and entity prototype to use them
* Moves desword sprites back to its own folder from inhands_64x after a supposed prefix conflict
* Removes blade inhands
* Adds back blade inhands
* Moves all inhand sprites to their own inhand folders related to the items. Removes inhands_64x folder
* crystals drop shards and ore crab tweaks
* crystals drop shards, shards can be crafted into colored light tubes and silver ore crab.
* crystals can now be unanchored.
* added silver crab to rock anom spawn
* fixes
* sorted out the parenting for crystal light tubes.
* clustergrenades go boom
* Small tweaks
* Some tweaks and soaplet
* clustergrenadesystem changes and launcher types
* small tweaks
* typo
* whitespace
* rsi edit
* another typo
* add containers
* Some changes related to merge
* Forgot to change name
* Made changes based on review
* Removed new china lake ammo based on feedback in other PR
* Unneeded nested loop moment
* Nested loop needed after all moment
* Some instrument sizes and gunpet sidearm
* Cello
* bagpipe
* Crippling balance PR made bananium horn Small not Tiny
* plushie and toy sizes.
* Scroll bigger
* Make bible same size as other books.
* size rgb staff to other staffs.
* add sprite update json
* Added Emergency Nitrogen tanks and added both variants to the Emergency Closet loot pool.
* Restored O2 tank I deleted :)
* Fixed accident with extended emergency oxygen tanks
* Fixed an issue with emergency oxygen tanks
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Co-authored-by: DangerRevoltion <142105406+DangerRevoltion@users.noreply.github.com>
* Added cryo syringe, sprite courtesy of Ubaser
* I failed to put a comma in meta.json file because I was so shocked by jeneral that I couldn't think clearly
* IN MY DEFENSE JENERAL IS SCARY I THINK THE FORMATTING IS FIXED NOW
* added canReact at the wrong place, fixed now
* made the transfer good
* more issues with the sprites
* not much to say, one must imagine sisyphus happy
* mmm yes give me 0 of layers
* I oughta double check shit more
* Should be all done!
* I didn't add it to the lathe, I am le stupide
* Forgot to add the recipe somewhere
* final touches, can actually be made at the medlathe now
* added the recipe to the protolathe as well
* added bananadine and its functionallity (and backed banana peel)
* added baked banana peals sprites
* fixed typos and changed the sprite used by backed banan peel to the right one
* Changed the cooktime and now grinded baked banana leaves have carbon
* Updated bananadine description
* Ficed typo in ragent-desc-bananadine
* Reverted actidental change to nocturine
* Add cotton plant
* Adddescription and tag to cotton bal allow moth eat it
* Fix typo. Add cotton seed into MegaSeed
* Fix typo
* Fix typo
* Fix cottonbol component typo
* Fix the amount of cotton that bol gives
* Adding correct component to make cotton bol edible
* Change cotton bol parent to see if it is edible
* Adding flavor to cotton bol, and fix typo
* Replace image
* fixing plant image position
* Increase the Megaseed restock crate price to avoid money farming loop hole
* DB texture on back changed
* cheese
* test
* CR20 Syndie Sling
* NT slings implemented
* finished SMGS, starting on Laser Weapons
* added more laser slings
* laser weapons done
* small changes to laser weapons and pie cannon slings
* added chinalake and l6 slings
* finished launcher catagory, almost finished rifle catagory
* almost done, just missing the heavy sniper
* Replaced L6, Chinalake and Heavy Sniper resprite because my old heavy sling was ugly af
* all slings done
* added copyright to the .meta files
* Revert "cheese"
This reverts commit a1f7ac7b70709a6789a7b6fc0dc00a2c0734b83a.
* fixed sln file, in theory at least