* Foam Force
* make it available somewhere
* add clumsyproof and nuke dev item
* reorganize
* oopsy files
* Strap!
* woopsie layering
* fix grammar to rerun tests for rogue unrelated test fail.
* cleanup
* I eepy layer forgetti spaghetti
* For real last necessary commit
* Oops I broke the law! feexed
* Decided to just change it to the same source as the poster source in our repo for consistency.
* Adds wielding assets
* Modifies meta.json files and adds artist credit
* Adds wieldable component to a bunch of weapons
* Moves shotgun inhands and wield inhands to their own folders (because its the only way the sprites would work)
* Removes the wieldable component from some guns
* Adds wielding sprites for wieldable guns that didnt have them
* Adds gun wielding bonuses and base innaccuracy to wieldable guns.
* Corrects wielded accuracy to be default accuracy instead of perfect
* Makes the drozd smg and bulldog shotgun wieldable
* Makes nukie c20r wieldable and adds sprites
* Adds BaseGunWieldable
* Makes all the newly wieldable gun use the base inheritable
* Adds accuracy to smgs to resolve inheritance conflict
* Makes all wieldable shotguns require wielding to fire because of a bug involving spread innacuracy
* Adds wield bonus message on examine
* DB texture on back changed
* cheese
* test
* CR20 Syndie Sling
* NT slings implemented
* finished SMGS, starting on Laser Weapons
* added more laser slings
* laser weapons done
* small changes to laser weapons and pie cannon slings
* added chinalake and l6 slings
* finished launcher catagory, almost finished rifle catagory
* almost done, just missing the heavy sniper
* Replaced L6, Chinalake and Heavy Sniper resprite because my old heavy sling was ugly af
* all slings done
* added copyright to the .meta files
* Revert "cheese"
This reverts commit a1f7ac7b70709a6789a7b6fc0dc00a2c0734b83a.
* fixed sln file, in theory at least
* hand made pistol replacement and inhands for ak and china lake
* china lake inhands correction
* change
Co-authored-by: and_a <and_a@DESKTOP-RJENGIR>