* Add ability for admins to change certain cvars via command.
* Cleanup
* More cleanup.
* Even more cleanup.
* WAITER! WAITER! ONE MORE COMMIT PLEASE!
* Remove requirement for Admin AdminFlag
Not needed as the command checks for the perms.
* Add search function to CVars and help text
* Move to controller instead.
* Add another cvar for testing
* Remove unused comment
* Move to Post Server Initialize
LoC does not work at the earlier stages of server initalization
* Remove unneeded comment
We clear out list so its no longer needed
* Implements a Dynamic Lighting System on maps.
* Edit: the night should be a little bit brighter and blue now.
* Major edit: everything must be done on the client side now, with certain datafield replicated.
Changes were outlined in the salvage to accommodate the new lighting system.
* Edit: The offset is now serverside, this makes the time accurate in all situations.
* Removing ununsed import
* Minor tweaks
* Tweak in time precision
* Minor tweak + Unused import removed
* Edit: apparently RealTime is better for what I'm looking for
* Fix: Now the time is calculated correctly.
* Minor tweaks
* Adds condition for when the light should be updated
* Add planet lighting
* she
* close-ish
* c
* bittersweat
* Fixes
* Revert "Merge branch '22719' into 2024-09-29-planet-lighting"
This reverts commit 9f2785bb16aee47d794aa3eed8ae15004f97fc35, reversing
changes made to 19649c07a5fb625423e08fc18d91c9cb101daa86.
* Europa and day-night
* weh
* rooves working
* Clean
* Remove Europa
* Fixes
* fix
* Update
* Fix caves
* Update for engine
* Add sun shadows (planet lighting v2)
For now mostly targeting walls and having the shadows change over time. Got the basic proof-of-concept working just needs a hell of a lot of polish.
* Documentation
* a
* Fixes
* Move blur to an overlay
* Slughands
* Fixes
* Remove v2 work
* Finalise
---------
Co-authored-by: DoutorWhite <thedoctorwhite@gmail.com>
* Puts disable refund logic into a helper method. Removes action check. Disables refund on action use.
* Adds check if refund is disabled for the store already
* Adds a way to disable refunds based on time
* Checks if the ent is on the starting map and the end time is below the current time before disabling refund
* Replaces instances of component.RefundAllowed = false with DisableRefund for more consistency and easier tracking
* Adds methods to handle inhand and shooting events
* Removes gamestates
---------
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
* add powered variable to vent components
* add checks for powered to vent systems
also corrected onpowerchanged methods to update powered arg.
* removed powered from components
* Use ApcPowerReceieverComponent for power state.
* removed unneeded code from OnPowerChanged
* document what enabled is used for in components
* only you can prevent oopsie daisies.
* add check for powered in OnGasVentPumpUpdated
* apcPowerReceiverComponent BEGONE
* CODE RED EVERYTHINGS ON FIRE wait we're fine now.
* engineering guidebook improvements
* whoops
* Changes
* this game is en-US, so it shall be gasses, not gases
* make changes to AccessConfigurator.xml, SolarPanels.xml, TeslaEngine.xml
---------
Co-authored-by: ScarKy0 <scarky0@onet.eu>
* combine TrySpike into OnInteractUsing
* mark spike drink event as handled
* mark speso insertion event as handled
* mark food sequence event as handled
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Add an event for polymorph actions
* Subscribe FollowerSystem to the event
* Add check that unfollow target is actually current target.
* Make followers try to follow on state update; Dirty follower on follow.
* Add loadout names
Did it for AI, breaking change for pgsql + migrations in general. Nothing atm uses it.
* the box
* Spawning cherry pick
* Fix nit
* revert
* Final cleanup
* Real
* Name UI fix
* Migrations
* a
* Review
* Re-run migrations
---------
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
* Move DnaComponent to shared
- Add Using statements to AdminSystem and StationRecordsSystem to point
to Content.Shared.Forensics
* Proper namespacing
* Revert an un-intended change
* Add Networking to DNA Component
* CR - Remove ("dna")
* CR - add back ("dna") tag
* Make UnrevivableComponent shared
- Move UnrevivableComponent to shared
- add reason messages and if the status shows up in a health analyzer
* Update Content.Shared/Traits/Assorted/UnrevivableComponent.cs
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* Make UnrevivableComponent networked
* Update Content.Shared/Traits/Assorted/UnrevivableComponent.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
---------
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Make ReactionResults an array
We're making the dictionaries fixed-size anyway.
Alternatively could use a frozendictionary but not sure on the perf difference. Worst case whoever adds another reactionresult makes a minor adjustment
* apply conventions
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* allow paper labels on seeds
* added the components required by PaperLabel to the SeedBase
* localize insert/eject for PaperLabel
* visualize the paper label on seeds
* new paper layer for seeds
* eject the seed label on use
* different looking paper label
* forgot to turn on a layer
* add LatheRecipePackPrototype
* change Lathe and EmagLathe to use packs
* add AddRecipesFromPacks helper to SharedLatheSystem
* update lathe logic to work with packs and clean up some stuff
* migrate individual recipes to recipe packs
* update client
* remove node/artifact scanner from techs
* :trollface:
* fix test and make it include emag recipes
* add test that every dynamic recipe must be researched
* pro
* fix
* fix
* fix all tests, genuinely good test i wonder who made it
* add unused uranium and incendiary drozd mags to tech and lathe
* add recipes
* add incendiary prototype
* undo some changes
* troll
* :trollface:
* true
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
* shitmed real
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
* update funny test
* :trollface:
* :trollface:
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
* Remove custom character description after using DNA scrambler
* Mark grammar as dirty when updating identity
* Update Content.Server/Implants/SubdermalImplantSystem.cs
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>