Commit Graph

9015 Commits

Author SHA1 Message Date
Saphire Lattice
f22f9e39c5 Change minibomb to be explosion resistant and start timer on damage (#32429)
* Make minibomb explosion resistant and trigger timer on damage

* Tune damage behaviour and threshold for minibomb
2024-10-08 00:42:42 +02:00
Golinth
46a2eb545e Fully Revert Clown Waddling (#32652)
Fully revert Clown Waddling (revival of #29161)

A sad day, see #29156 for discussion
2024-10-06 15:33:02 +02:00
The Canned One
b35d2902d4 Fixed cyborgs with the StartIonStormedComponent (which is just the Derelict Cyborg right now) not showing up as 'antag' in the admin player overlay. 2024-10-05 15:09:36 +02:00
Saphire Lattice
94c8018ff3 Change the syndicate charge to start a timer on signal (#32423)
* Change the syndicate charge to start a timer on signal

* Actually add the component in question

* Add default link for TimerStart signal
2024-10-04 11:34:48 +02:00
Saphire Lattice
88f060d51a Make the explosions throw the container/item they originated from (#32428)
Extra fun if it's something that can trigger multiple times
2024-10-04 10:43:45 +02:00
The Canned One
581a4d14fc minor Derelict Cyborg code changes. 2024-10-04 08:31:55 +02:00
Plykiya
295e63193c Two additional checks to prevent FTLing stations (#32558)
Add two additional checks to prevent FTLing
2024-10-04 12:55:36 +10:00
The Canned One
4b633fde9c Fixed IonStorms sometimes affecting the laws of the current AI and future Cyborgs and AI's, including those in subsequent rounds. 2024-10-03 12:32:50 +02:00
The Canned One
963009a440 Changes IonStorm related code with no gameplay changes. 2024-10-03 11:34:24 +02:00
ArchRBX
dd12ac1f8a MedTek Cartridge (#32450)
* initial commit

* adds cartridge to cmo's locker

* tidies up yml, adds default scanner sound, makes it so the silent property silences the scanner sound too

* fixes ert medic pda not having it preinstalled

* adds attribution

* removes redundant dependencies

* fix agent pda

---------

Co-authored-by: archrbx <punk.gear5260@fastmail.com>
2024-10-01 23:17:57 -07:00
The Canned One
d0114d9738 added a code summary 2024-10-01 14:04:33 +02:00
The Canned One
7169788e16 changed very minor stuff with no gameplay alterations. 2024-10-01 11:23:19 +02:00
The Canned One
36390b23d1 Small changes - hopefully good ones. 2024-10-01 11:11:58 +02:00
The Canned One
c6fe5682c2 changed almost nothing 2024-10-01 10:57:51 +02:00
The Canned One
1abc60b995 moved a bit of IonStorm code elsewhere 2024-10-01 10:42:52 +02:00
The Canned One
834b6ebaaa Cleaned up a bit of the Derelict Cyborg code. 2024-10-01 10:02:25 +02:00
Golinth
3b682d4d68 Added Firebots - Real (#32482)
* Add Firebots

Had to add OnActivateInWorld to the spray system to get the bot to work. Checks for the flammable component and if the onFire boolean is true.

* Make SpraySystem actually use useDelay

got rid of that TODO

* Added firebot speech

Fire detected!
2024-09-30 20:13:16 -07:00
Golden Can
e75a71d7d3 Update Content.Server/Silicons/Laws/StartIonStormedSystem.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-09-30 18:31:36 +02:00
drakewill-CRL
7cf04dcb20 Use archived gas mixture in gas exchange comparison (#32088)
The comparison for doing gas exchange used current and not archived
moles. This could lead to update order-dependent gas spreading effects.

To fix this, convert TileAtmosphere's MolesArchived and
TemperatureArchived to a AirArchived, and use that in the comparison
method.

---------

Co-authored-by: PraxisMapper <praxismapper@gmail.com>
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2024-09-29 22:14:07 -07:00
slarticodefast
16325007d5 Fix mutation system debug assert (#32530) 2024-09-29 13:37:31 -08:00
The Canned One
bad25e3397 Split part of IonStormRule into IonStormSystem. Added StartIonStormed which also uses IonStormSystem. Added StartIonStormedComponent. Changed stuff related to the Derelict Cyborg. Derelict Cyborg now spawns with a randomized lawset. 2024-09-29 19:01:59 +02:00
SlamBamActionman
d0c4d5a93a Add webhook for votekicks (#32513)
* Initial commit

* Localization
2024-09-29 15:23:53 +02:00
Leon Friedrich
f1f1fc1dc3 Add interaction rate limits (#32527)
* Move PlayerRateLimitManager to shared

* Add interaction rate limits

* uncap tests
2024-09-29 22:19:00 +10:00
Leon Friedrich
d806db264a Fix currency duplication bug (#32524) 2024-09-29 22:13:22 +10:00
nikthechampiongr
a5840b925b Fix RA0032 (#32514) 2024-09-29 02:25:21 +02:00
MilenVolf
1b9d77a760 Replace obsolete Tile Access methods (#32508)
* Replace obsolete SetTile

* Remove obsolete GetTileRef & GetAllTiles

* Forgor

* Apply suggested `GetMapOrInvalid`
2024-09-29 01:27:47 +02:00
metalgearsloth
dd376e4e84 Optimise drains (#32230)
* Optimise drains

If it's still a problem then we do what I did for rmc14 and just dump all the active drains onto a job to getentitiesinrange in parallel.

* Fixes
2024-09-28 15:16:54 +10:00
beck-thompson
7485411ab2 Predict appraisal tool verb! (#32496)
* First commit

* Network :(
2024-09-28 14:40:24 +10:00
Fildrance
4bcf3c3c0e Station AI ability to electricute doors (#32012)
* Boom! Emergency access!

* Emergency access sound

* locale

* Updated sounds

* bleh

* Door electrify base

* feat: popups on attempt to activate AI action when wires cut

* refactor: use SharedApcPowerReceiverComponent to check if AI can interact with door

* refactor: added icon and sound for door overcharge

* meta.json should use tabs not spaces

* refactor: extracted sounds for airlock overcharge to static field in system

* refactor: cleanup, ScarKy0 mentions for resources

* refactor: removed unused textures

* feat: now notification is displayed when AI attempting to interact with door which have wire cut

* StationAiWhitelistComponent is properly gating  BUI OnMessageAttempt, SharedPowerReceiverSystem.IsPowered is now used to check if device powered

* refactor: use PlayLocal to play electrify sound only for AI player

* refactor: SetBoltsDown now uses TrySetBoltDown, checks for power.

* bolts now check for power using SharedPowerReceiverSystem

* electrify localization and louder electrify sounds

* extracted ShowDeviceNotRespondingPopup, reverted airlocks not opening/closing when ai wire was cut

* refactor: cleanup

* New sprites and fixes

* Copyright

* even more sprite changes

* refactore: cleanup, rename overcharge => electrify

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-09-27 17:22:17 +10:00
metalgearsloth
bc461b91a5 Predict stripping (#32478)
* Predict stripping

Stops mob verbs from getting moved around again.

* Bola

* Fix ftl
2024-09-27 17:12:10 +10:00
beck-thompson
fe2145d3b9 Voice Mask refactor (#30798)
* First commit

* Added base.Initialize()

* Voice wire fix (Electricty name)

* Various minor cleanups

* Localized default voice mask name

* Added VoiceOverride stuff

* Removed unused stuff

* Typo

* Better localized stuff

* Typo / spelling stuff / comments

* Blessed
2024-09-26 18:55:59 +02:00
SlamBamActionman
eeadc75b0a Add Votekick functionality (#32005) 2024-09-26 18:32:13 +02:00
themias
e0a3d3d91a Fix agent ID card unlimited range (#32445)
* Fix agent ID card unlimited range

* update order to be more optimized
2024-09-25 17:41:34 +02:00
goet
d1812c11fd Fix contraband never getting added to vend inventory (#32431)
* fix contraband never getting added to vend inventory

* Revert "fix contraband never getting added to vend inventory"

This reverts commit e7fb3a60c3cb6fcbf41d7f015f13dbc7b1c1901d.

* readd setter method to system

* fix again without reparenting
2024-09-25 15:21:24 +10:00
Brandon Hu
95a159f950 fix(BatterySelfRecharger): Fully charge BatterySelfRechargers (#30627) 2024-09-24 23:37:45 +02:00
Pieter-Jan Briers
e36d735064 Fix cartesian explosion in pref loading (#32434)
Lol .AsSingleQuery().

Some people's preferences wouldn't load on Lizard. Turns out the entire preferences set is loaded with a morbillion joins in a single query and one person had 240,000 (!!!) rows returned for their preferences query. Yeah.
2024-09-24 22:43:02 +02:00
ArchRBX
241be37185 AstroNav GPS Cartridge (#32194)
* initial commit

* adds astronav cartridge to QM locker

* changes requested in review

* fix merge conflicts

* fixes the statuscontrol disappearing if you eject the cartridge but still have it installed

* fix notificationsenabled on salv pda proto

* fixes lingering statuscontrol on eject while held

---------

Co-authored-by: archrbx <punk.gear5260@fastmail.com>
2024-09-24 19:02:51 +02:00
Pieter-Jan Briers
1450d76337 Fix OOC not re-enabling if restartroundnow is used (#32401)
The ChatSystem code for re-enabling OOC only ran during PostRound, which gets skipped over when doing restartroundnow. Now it does this on PreRoundLobby too.
2024-09-24 09:38:09 +10:00
metalgearsloth
dd7884ed40 Predict vending machine BUI (#32376) 2024-09-23 12:10:22 +10:00
PotentiallyTom
d3ff4d5401 Makes it possible to disable the vent pressure lockout temporarily with a screwdriver (#31050)
* builds

* doesn't crash

* seems to work

* distance cap was dumb

* Requested changes

* can't find any issues from making the changes

* Check for anchor and minor optimisation

* Removed unnecessary usings

* Code less verbose and cleanup
2024-09-22 21:59:56 +02:00
AsnDen
72acce5200 AI now "can" use media console (#32334) 2024-09-22 18:20:49 +10:00
Plykiya
1b81ce4b53 Rat kings can butcher things (#32232)
* rat kings can butcher things

* minor organization

* fix

* important comma
2024-09-22 01:21:52 +02:00
eoineoineoin
6d5ac1e9b6 Fix disposal units flushing too soon after power-on (#32314)
* Don't flush disposals immediately on power-on

* Update Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs

---------

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-09-20 21:58:26 +10:00
sativaleanne
1567af6f07 Rolebanlist command UI (#30827)
* rolebanlist command opens ui

* removed commented out section
2024-09-20 21:49:31 +10:00
deltanedas
fdfbd74bcb increase thieving beacon range to 2 (#31340)
* increase thieving beacon range to 2

* add obstruction check

* review

* Entity<T?> strikes again

* webedit ops because github died or something

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-09-19 23:55:31 +10:00
lzk
e490b69b4e fix conjugate have in cryo locale string (#31993) 2024-09-19 15:50:59 +02:00
Эдуард
1468cbdb8a Wanted list cartridge (#31223)
* WantedListCartridge has been added

* WantedListCartridge user interface works

* WantedListCartridge is added as standard in some PDAs

* The CriminalRecordsSystem can now also take into account who created the record

* Added offense history table

* Fix of missing loaderUid for a cartridge without installing the program

* Added personalized information about the target

* The crime history has been finalized

* Added StatusList

* The officer's name has been added to the automatic history

* WantedListCartridge has been added to the HOS locker

* WantedListCartridge has been removed from brigmedic's preset programs

* The StealConditionSystem now takes into account whether a cartridge is inserted or installed

* Added target to thief on WantedListCartridge

* Merge fix

* Removing copypaste

* Fix merge 2

* The sprite of WantedListCartridge has been changed

* Update pda.yml

* Fix scrollbar in the history table

* Upstream localization fix

* `StatusList` has been replaced by `ListContainer` with `TextureRect`

* Margin fix
2024-09-19 12:22:02 +02:00
Tayrtahn
94ad76fd07 Fix Set Outfit command/verb (#29672)
* Filter Set Outfit menu to exclude loadout sets

* Apply loadouts to job outfits

* Use appropriate species for Urists

* squishy

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-09-19 18:02:37 +10:00
IProduceWidgets
550c423181 Clean up solution regen and drain comps (#29777)
* clean up solution regen and drain comps

* Tape applied.

* Update Content.Server/Chemistry/Components/SolutionRegenerationComponent.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* remain entity

* That has to be a rogue test fail.

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2024-09-19 12:17:13 +10:00
Luiz Costa
9c905cd58f Fix TEG acting as infinite energy source on destruction (#29972)
* TEG now checks for power supply before checking for IsFullyBuilt

* Update Content.Server/Power/Generation/Teg/TegSystem.cs

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2024-09-19 12:15:44 +10:00