Commit Graph

108 Commits

Author SHA1 Message Date
Errant
bf76ba28e2 MindRemoveRole refactor (#34880)
* MindRemoveRole refactor

* role removal logstring rework

* zombiesystem fix
2025-05-17 16:24:32 +10:00
ScarKy0
9b5ddb87f5 Fix brains, borgs etc not counting as marooned (#37148)
* init

* comments

* comment

* no more debug
2025-05-06 13:24:26 -04:00
Kyle Tyo
a711912cba Unused dependency cleanup. (#36760)
* take 2! fight!!!

* final touches

* reeeeeee
2025-04-20 15:56:39 +02:00
IProduceWidgets
d69738a9f4 Fix two zombie bugs (#34472)
* fix two zombie bugs

* add comment
2025-04-18 20:38:33 -04:00
Milon
3fc9bcbbbe remove Session from MindComponent (#34753)
* yummy

* fix tests
2025-04-19 00:23:01 +02:00
UpAndLeaves
1c7e6592e9 Zombification resistance rework (#36485)
* initial commit

* Commit cuz beck said so 👍

* Implement balance changes, and revert some stuff

* fix yaml test real

* Added full stop, ensured display of infection chance, buffed biosuit speed

* Maint reviews, I commit

* Review completed, winter coats nerfed, CMO bio suit removed for future PR

* Final-final commit-REAL (2)-COPY
2025-04-16 14:21:45 -04:00
UpAndLeaves
fa09c540a2 Dehardcode zombie damage values (#36494)
* Quick, send it!

* no spaces, no fun

* Noooo I have to adhere to good code standards
2025-04-12 13:43:31 -07:00
Ethan_k
0977b74294 Zombies can no longer Suicide take 2 (#36453)
* I did it right

* Update Content.Server/Zombies/ZombieSystem.Transform.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-04-11 03:12:13 +02:00
J
af9526197a Extracts magic strings from Tag calls (#36305)
* Extracts magic strings from Tag calls

When #36281 gets merged, the `TagSystem` methods will all give warnings. Let's fix those warnings before they even happen!

* Adds missing libraries

* Remove not yet implemented TagSystem changes

* Fix tag spelling error

Genuinely surprised there was only 1!

* Styling and proper type changes

* Styling

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2025-04-04 20:20:19 -04:00
metalgearsloth
0ff70fdb40 Implement field-deltas for melee (#33977)
* Implement field-deltas for melee

* Review
2025-03-30 16:02:45 +11:00
slarticodefast
ceff2bea00 Cloning Refactor and bugfixes (#35555)
* cloning refactor

* cleanup and fixes

* don't pick from 0

* give dwarves the correct species

* fix dna and bloodstream reagent data cloning

* don't copy helmets

* be less redundant
2025-03-02 16:50:12 +01:00
keronshb
3192914fc5 Fix/Addition - Wizard Survivor Antag Status (#35226) 2025-02-23 12:24:36 -05:00
Patrik Caes-Sayrs
8f2d16aabf Zombies keep their anomalies on zombification (#33867)
* Zombies keep their anomalies on zombification

* Refactor anombies to isolate anomalies and zombies

InnerBodyAnomalies now send an event when the host dies.
Zombies cancels this event if the host is turning into a zombie.

* Anomazombies: deprecate CancellableEntityEventArgs

CancellableEntityEventArgs is deprecated. Use structs
with bool Cancelled instead.
2024-12-17 14:56:47 +03:00
Errant
93c7bdc134 Mind Role Entities (#31318)
* Mind Role Entities wip

* headrev count fix

* silicon stuff, cleanup

* exclusive antag config, cleanup

* jobroleadd overwerite

* logging stuff

* MindHasRole cleanup, admin log stuff

* last second cleanup

* ocd

* minor cleanup

* remove createdTime datafield

* now actually using the event replacement I made for role time tracking

* weh
2024-10-10 10:48:56 +02:00
Errant
40b9fd4ea3 Namespace cleanup around Mind Roles (#30965)
* namespaces

* Comment does not need a semicolon

---------

Co-authored-by: Vasilis <vascreeper@yahoo.com>
2024-08-15 20:26:57 +02:00
Plykiya
aded74a88a Syndicate Reinforcement Specializations: Medic, Spy, Thief (#29853)
* Syndicate thief, spy, medic

* Fixes description for nukies

* update description for uplink

* Implement the radial menu

* forgot these were necessary to push lol

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-21 20:32:25 +10:00
Mr. 27
8c9fcd4ca7 Fix ERT becoming sleeper agents and add sleeper agent preferences (#27817)
* b

* Update antags.ftl

* m

* ok

* Update events.yml

* antag

* a

* Create InitialInfectedExemptComponent.cs

* Delete InitialInfectedExemptComponent.cs

* yes

* Delete InitialInfectedExemptComponent.cs

* Create AntagImmuneComponent.cs
2024-06-20 21:12:58 +10:00
Tayrtahn
89a9f07c3a Add a system for modifying entity names without causing conflicts (#27863) 2024-06-16 15:38:53 -04:00
Nemanja
a1a8f04036 Decouple interactions from hands, cleanup old events, add new fears (#28393)
* ok basic shit

* second part

* pretend it isn't real it can't hurt you.

* 👁️ 👁️

* shadowcommander review
2024-05-31 13:26:19 -07:00
Ady4ik
f84e87a010 Move PendingZombieComponent to Shared (#28143)
* Move PendingZombieComponent to Shared

* network me boy

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2024-05-25 17:07:18 -04:00
Kara
1596e04d0f Resolve all non-obsoleting warnings in content (#27934)
* Resolve all non-obsoleting warnings in content

* Update ClientGameTicker.cs

* Update SkeletonAccentSystem.cs

* Update BwoinkSystem.cs
2024-05-11 20:13:58 -07:00
Vasilis
b860774d7c Do not wake up NPC if there is still a mind attached. (#27651)
* Do not wake up NPC if there is still a mind attached.

This became apparent with diona nymphs (?) and slime gyras (?). This caused players that disconnected while a nymph, gyras or other npc to resume their NPC behavior. Which I would call unwanted. This fixes that.

* Zombies become AI anyway

* Update Content.Server/NPC/Systems/NPCSystem.cs

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2024-05-11 11:01:28 -04:00
Mr. 27
fe5f4162ac Prevent non-inital infected from getting the succumb to zombie action (#27820)
* b

* Update ZombieRuleSystem.cs

* hi
2024-05-09 17:45:23 -04:00
Nemanja
161fd6c83c Mega Antag Refactor (#25786)
* Mega Antag Refactor

* last minute delta save

* more workshopping

* more shit

* ok tested this for once

* okkkkk sure

* generic delays for starting rules

* well darn

* nukies partially

* ouagh

* ballin' faded and smonkin wed

* obliterated the diff

* Spread my arms and soak up congratulations

* I've got plenty of love, but nothing to show for it

* but there’s too much sunlight
Shining on my laptop monitor, so I
Can’t see anything with any amount of clarity

* ok this junk

* OOK!

* fubar

* most of sloth's review

* oh boy

* eek

* hell yea!

* ASDFJASDJFvsakcvjkzjnhhhyh
2024-04-25 11:31:45 +10:00
Bellwether
8213c89fdb Low-Key Zombie Rebalance (#27060)
initial soft zombie rebalance - lower infection chance, damage, and chance of outbreak

Co-authored-by: Bellwether <null>
2024-04-17 21:06:33 -04:00
Jake Huxell
59e46aab93 Reduced Warning Count By 130 For Full Rebuilds (#26518)
* remove deprecated entity coordinate extension functions. Reduces warning count by approximately 50

* final toCoords Removed

* Remove all unused variables and dead code paths

* remove always true variable, should be a cvar or something instead

* remove superfluous variables from tests
2024-03-29 16:28:16 +11:00
Tayrtahn
4a83c36585 Code cleanup: Dirty(Comp) (#26238)
* Replaced uses of Dirty(Component) with Dirty(Uid, Component)
Modified some systems (notably pulling-related) to use uids.

* Missed a few

* Revert changes to pulling

* No
2024-03-19 23:27:02 -04:00
metalgearsloth
c584f6444a Pulling rework v2 (#24936)
* Pulling rework

Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame.

* More pulling cleanup

* stats

* More cleanup

* First draft

* More pulling

* weh

* Fix puller

* Pulling working

* Fix merge

* Dunked

* Self-merge time

* Fix hotkey

* Fix container changes

* oop

* Fix multi-pulling

* Move alerts cleanup.

* pulling fixes
2024-03-19 14:30:56 +11:00
deltanedas
7561bef6a7 Move faction exception and everything it needs to shared (#25154)
* move faction prototype to shared

* move faction exception and member stuff to shared

* fix breaking changes for random stuff

* move pettable friend stuff to shared

* mostly fix

* final fixy

* dragonops

* final fixy II

* use querys and fix warpspeed fish (probably)

* fixer

* Rrrr!

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-03-18 18:23:25 +11:00
Mr. 27
87386ca0ba make romerol work on the dead (#26222)
* a

* review

* g
2024-03-18 17:25:36 +11:00
Mr. 27
3981173a15 Zombie wideswing and misc fix (#26064)
* inital

* b

* Update MeleeWeaponComponent.cs

* Update Content.Shared/Zombies/ZombieComponent.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-03-13 21:02:10 +11:00
liltenhead
56ac86a5c1 Buff Zombie Infection (#25954)
* Infection chance

* Infection Damage
2024-03-12 14:44:08 -04:00
Debug
8c6a8c3c5c Remove drones, fix InnateToolSystem (#25372)
* Fix drones

* They dont need a full bloodstream

* Incorrect indentation

* Nuke drones

* Fix ClothingHeadHatCatEars

* Remove last mention of drones

* Implement requested changes
2024-02-20 23:23:04 -07:00
Jezithyr
c15b0691ec Emergency revert for pulling (#24923)
Revert "Pulling rework (#20906)"

This reverts commit 0d8254b2a2.
2024-02-03 10:32:30 -08:00
metalgearsloth
0d8254b2a2 Pulling rework (#20906)
* Pulling rework

Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame.

* More pulling cleanup

* stats

* More cleanup

* First draft

* More pulling

* weh

* Fix puller

* Pulling working

* Fix merge

* Dunked

* Self-merge time
2024-02-03 14:36:09 +11:00
Arendian
ecea561e44 Paraplegicn't zombies (#24169)
* The zombie virus now cures paraplegia.

* no wheelchairbound anymore
2024-02-01 22:06:05 +11:00
Simon
bb828af6d3 ERT, DeathSquad and Central Command Officer Inital Infected immunity (#23601)
II immunity

Make ERT, DeathSquad and Central Command officers immune to being II
2024-01-26 21:56:09 -05:00
Łukasz Mędrek
3a7fda10df Fix reptilians pulling after being zombiefied (#23066)
* Fix reptilians pulling after being zombiefied

Now being zombefied removes ability to pull objects, regardless of if
the entity could pull without using their hands.

Fix #23043

* Apply changes from review
2024-01-01 18:31:36 -05:00
Sirionaut
c095b7cd4a Animals obey conservation of matter unless they are undead (#21922) 2023-12-10 19:20:41 -08:00
Simon
bd3bea176c Cooler zombie moths (#21744) 2023-12-10 19:17:55 -08:00
Leon Friedrich
287d22cc49 Inventory slot enumerator rejig (#21788) 2023-12-08 08:20:51 +11:00
metalgearsloth
269c93245d Unrevert audio (#21330)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-11-27 22:12:34 +11:00
nikthechampiongr
99cdff2b87 Tiny mobs can no longer pass on the zombie disease (#21676)
This reverts f391ff28 and implements an alternate messure where mice and other small animals can no longer infect people as zombies.

This is done through a component which if present cancels the check that would cause zombie components to be added on people that get infected due to a bite.

This still allows other special stuff that happens in that function that may affect already infected individuals.
This is a compromise between what's discussed in discord which would much rather see mice and other animals just die from the infection and people on github which would see no change happen.

Since bats can't go under doors it may not be necessary to make them non spreaders.
If someone disagrees please tell me to just add it back.
2023-11-19 14:28:05 -08:00
Nemanja
ac5e9cd70b Fix borg mobstates (#21307)
* Add dead states to borgs

* this?

* ack
2023-11-09 16:14:06 -07:00
Vasilis
490ebdc9ae No more passive zombies (#21506) 2023-11-07 18:27:49 -07:00
themias
843a7d1d46 Fix ambuzol zombie damage (#21432) 2023-11-04 13:57:21 -04:00
metalgearsloth
5b8f3c48c4 Revert "Update submodule to 175.0.0 (#21318)" (#21319) 2023-10-29 15:29:30 +11:00
metalgearsloth
9b1b3e03ed Content audio (#20862) 2023-10-29 14:58:23 +11:00
keronshb
17f3fc1287 Moves cloning comp & cloning event to shared (#21253) 2023-10-28 09:47:42 -04:00
DrSmugleaf
a44fa86b68 Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00