Commit Graph

337 Commits

Author SHA1 Message Date
Leon Friedrich
55f52f76be Fix more component-dependency purge issues (#6178) 2022-01-15 00:06:48 -07:00
Paul Ritter
9e1607722d removes componentdependencies (#6160) 2022-01-15 13:26:37 +11:00
Leon Friedrich
2947b33481 Fix cable unanchor bug (#6159) 2022-01-15 03:26:52 +11:00
Leon Friedrich
15c8aaca66 ECS cable (#6141) 2022-01-14 01:21:30 +11:00
Leon Friedrich
0aa4f9efbe Power Cell Refactor (#5943)
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2022-01-05 15:20:25 +11:00
wrexbe
abba1e1c2c Make held entity nullable (#5923) 2021-12-30 19:27:15 -07:00
Paul Ritter
512d6a38c3 get that crap outta here (completely rewrites inventorysystem) (#5807)
* some work

* equip: done
unequip: todo

* unequipping done & refactored events

* workin

* movin

* reee namespaces

* stun

* mobstate

* fixes

* some work on events

* removes serverside itemcomp & misc fixes

* work

* smol merge fix

* ports template to prototype & finishes ui

* moves relay & adds containerenumerator

* actions & cuffs

* my god what is actioncode

* more fixes

* im loosing my grasp on reality

* more fixes

* more work

* explosions

* yes

* more work

* more fixes

* merge master & misc fixed because i forgot to commit before merging master

* more fixes

* fixes

* moar

* more work

* moar fixes

* suffixmap

* more work on client

* motivation low

* no. no containers

* mirroring client to server

* fixes

* move serverinvcomp

* serverinventorycomponent is dead

* gaming

* only strippable & ai left...

* only ai and richtext left

* fixes ai

* fixes

* fixes sprite layers

* more fixes

* resolves optional

* yes

* stable™️

* fixes

* moar fixes

* moar

* fix some tests

* lmao

* no comment

* good to merge™️

* fixes build but for real

* adresses some reviews

* adresses some more reviews

* nullables, yo

* fixes lobbyscreen

* timid refactor to differentiate actor & target

* adresses more reviews

* more

* my god what a mess

* removed the rest of duplicates

* removed duplicate slotflags and renamed shoes to feet

* removes another unused one

* yes

* fixes lobby & makes tryunequip return unequipped item

* fixes

* some funny renames

* fixes

* misc improvements to attemptevents

* fixes

* merge fixes

Co-authored-by: Paul Ritter <ritter.paul1@gmail.com>
2021-12-30 22:56:10 +01:00
Leon Friedrich
b675bdb789 Move Access & AccessReader to shared. (#5798)
* git mv

* Move Access Component & system.

- Name space changes
- Rename AccessReader to AccessReaderComponent
- Also need an abstract TryGetSlot function for SharedInventoryComponent

* better TryGetSlot

* Ah yes, tests exist.
2021-12-25 20:07:28 -08:00
metalgearsloth
caf28d09b3 Optimise air + cable shutdowns for grid deletion (#5847)
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2021-12-21 17:17:21 +11:00
Paul
97e47178d7 Revert "fixes a bunch of warnings"
This reverts commit d4d85b663f.
2021-12-20 15:20:27 +01:00
Paul
d4d85b663f fixes a bunch of warnings 2021-12-20 13:58:30 +01:00
Paul Ritter
cc57d1380c Revert Rich text (#5848) 2021-12-20 12:42:42 +01:00
Caj Jones
41a9bb1efa Add anchored checks to GetReachableNodes() for power device nodes (#5760) 2021-12-12 22:45:54 -07:00
E F R
b2da936848 Everything: Rich text redux (#5625)
* lord save me

* UI/ChatBox: Use the new `defStyle` param for `RenderMarkup`

The previous iteration didn't work because `AddMessage` can't inherit
its color from the PushColor (since we're not doing actual tag stacks
anymore).

* rebase touchup
2021-12-12 18:25:42 -08:00
Vera Aguilera Puerto
cdc8336695 Even more resolve removals. 2021-12-08 17:41:14 +01:00
Vera Aguilera Puerto
0a71b62305 Fix build.
I HATE STATIC I HATE STATIC I HATE STATIC
2021-12-08 13:07:24 +01:00
Vera Aguilera Puerto
c8b65be747 Replace IEntityManager resolves in systems for cached EntityManager 2021-12-08 13:00:43 +01:00
metalgearsloth
8af335097f More (IComponent) shenanigans and also some contaminated IoCManager.Resolve<IEntityManager>() very long yes calls 2021-12-07 22:22:34 +11:00
Vera Aguilera Puerto
c57b07a4d0 Goes in-game now 2021-12-06 15:34:46 +01:00
metalgearsloth
525297c5fe A bunch of AttachedEntity bullshit 2021-12-06 15:39:46 +11:00
DrSmugleaf
215cae5655 Fix more errors 2021-12-06 00:52:58 +01:00
DrSmugleaf
ab9d0cc6d8 Fix errors 2021-12-05 21:02:04 +01:00
DrSmugleaf
2a3b7d809d Fix 3000 errors 2021-12-05 18:09:01 +01:00
Vera Aguilera Puerto
f386b57148 Inline OwnerUid 2021-12-03 16:30:34 +01:00
Vera Aguilera Puerto
5cd42c9ad6 Inline UID 2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto
ee4ff9cfe8 Inline Name 2021-12-03 15:25:51 +01:00
Vera Aguilera Puerto
a5b57c8e10 Inline Transform 2021-12-03 14:20:34 +01:00
Vera Aguilera Puerto
69b270017b Inline TryGetComponent completely, for real 2021-12-03 14:17:01 +01:00
Vera Aguilera Puerto
b835bea086 Inline GetComponent 2021-12-03 11:55:25 +01:00
Vera Aguilera Puerto
e3227546b3 Inline Delete 2021-12-03 11:43:03 +01:00
Vera Aguilera Puerto
f10ed6c0c3 Inline GetAllComponents 2021-12-03 11:42:24 +01:00
Vera Aguilera Puerto
5e177ae734 Inline EntityManager 2021-12-03 11:18:05 +01:00
metalgearsloth
1c089a4079 Fixtures (again) (#5636) 2021-12-01 18:32:37 +11:00
metalgearsloth
43b637826d Revert "Content update for fixture changes (#5524)"
This reverts commit 0a843b671f.
2021-12-01 13:55:24 +11:00
metalgearsloth
0a843b671f Content update for fixture changes (#5524) 2021-12-01 13:05:08 +11:00
20kdc
f6d44be34f Activatable UI component (#5184)
* Transfer most Instrument UI logic to a new component, ActivatableUIComponent

* Move more ActivatableUIComponent stuff to ECS

* ActivatableUI component ignore on client

* ActivatableUI: Get rid of component interfaces where possible

* Add in adminOnly attribute for activatable UIs

This is so that porting #4926 to this will be easier

* Transition Solar Control Computer to ActivatableUI

* Move communications console to ActivatableUI

* Move cargo console to ActivatableUI

* Move ID card console to ActivatableUI

* ActivatableUI: Make things more amiable to entity tests adding components weirdly

* ActivatableUI: Use handling or lack thereof of events properly

* ActivatableUI: component dependency issue resolution stuffs

* ActivatableUISystem: Fix #5258

* More fixes because master did stuffo

* Check for HandDeselectedEvent again because otherwise active-hand check doesn't work

* Move just a bit more code into the system, introduce a workaround for #5258

* Purge the player status detection stuff

* Oh and some obsolete stuff too
2021-11-23 19:19:08 +01:00
Acruid
fa0ec5cbd9 AppearanceComponent API Changes (#5446) 2021-11-23 18:22:59 +11:00
20kdc
856e570c7b Stop BatterySystem from iterating over every battery just to recharge micro-reactors (#5393) 2021-11-18 20:02:17 +01:00
Vera Aguilera Puerto
48f8dd2284 ActionBlocker CanInteract uses EntityUid exclusively
ActionBlockerSystem fully uses EntityUid now!
2021-11-09 15:05:49 +01:00
Vera Aguilera Puerto
9921801f15 ActionBlocker CanPickup uses EntityUid exclusively 2021-11-09 13:43:39 +01:00
Vera Aguilera Puerto
51e785c0fd ActionBlocker CanDrop uses EntityUid exclusively 2021-11-09 13:23:53 +01:00
Vera Aguilera Puerto
e6e15b3728 Replace all ITransformComponent by TransformComponent 2021-11-08 12:37:32 +01:00
Pieter-Jan Briers
059fa9ae48 Gravity generator rewrite (#4828)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-11-02 11:12:55 +11:00
20kdc
44f5f15790 Power-reading multitool (#5046)
* AMEPartComponent: Switch to ToolSystem.HasQuality because this bugs me.

* Multitool can read power when you examine a cable with the multitool held.

* Multitool power reading: Condense storage information

* power-sensing multitool: Fix ToolSystem ref.

* Power-reading multitools: Fix misuse of GetComponent
2021-10-29 14:42:18 +02:00
20kdc
bddce95e37 Switch from drainallbatteries to a drain/fill-specific-battery command for saner eventing (#5077)
* drain all batteries / drain battery command for saner eventing

* Reverts the part of the previous commit where drainallbatteries skips items, despite my better judgement

* setbatterypercent now takes the place of battery drainage commands

A more forall-oriented approach
2021-10-29 11:49:52 +02:00
Visne
c67160ae19 Disable warnings that would be refactored anyway (#5047) 2021-10-27 18:10:40 +02:00
Julian Giebel
d1a830cd74 Fix ApcPowerReceiverComponent deletion (#5031)
Co-authored-by: Julian Giebel <j.giebel@netrocks.info>
2021-10-25 21:55:00 +02:00
Vera Aguilera Puerto
ed3bf94a3b Electrocution. (#4958)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2021-10-25 16:21:56 +02:00
Julian Giebel
d1e323b993 Bugfix: ExtensionCableReceiver anchoring (#5014)
Co-authored-by: Julian Giebel <j.giebel@netrocks.info>
2021-10-24 18:49:26 +02:00
moonheart08
86e2f2005e Allows placing cables on lattices. (#4984)
Adds a "sturdy" tile flag, that in the future could be used by construction/etc to figure out if it's safe to build on a tile. (For example water isn't space, but it's not a sturdy building surface!)
2021-10-23 17:32:33 -07:00