Commit Graph

333 Commits

Author SHA1 Message Date
Tayrtahn
6f46698410 Cleanup warning CS0414 (#37648) 2025-05-20 23:14:10 +02:00
Qerd
2de0a5fc82 Not exclusive whitelist diet. Vox regain access to old food. (#37497)
* Creates a secondary digestible whitelist that is not exclusive. Additionally reworks the Vox stomach.

* Update FoodSystem.cs

Remnants of an old attempt. Cleaning it.

* Update vox.yml

Remnants of an old attempt. Cleaning up.

* Whitelist no longer, now the diet exclusion var is a bool.

* Clean-up

* Update Content.Server/Body/Components/StomachComponent.cs

Typo fixing

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Update Content.Server/Body/Components/StomachComponent.cs

Clarifications.

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Update Content.Server/Nutrition/EntitySystems/FoodSystem.cs

Typo fixing

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Update Resources/Prototypes/Body/Organs/vox.yml

Typo fixes

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2025-05-16 12:05:49 -07:00
Princess Cheeseballs
62c380fc53 Better Godmode (#37020)
* Commit

* Oversights oops

* breaking changes

* unbreaking changes

* Compatibility with AfterFullyEaten

* Fixed

* Update Content.Server/Kitchen/EntitySystems/ReagentGrinderSystem.cs

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2025-05-10 01:06:19 -04:00
themias
ff03e7f066 Fix dough rolling (#37183) 2025-05-06 12:57:05 -04:00
themias
2699c3f41e Fix food slicing showing utensil popup (#37105)
Fix knife slicing showing utensil popup
2025-05-01 17:56:47 -04:00
Wolfkey-SomeoneElseTookMyUsername
0dd9ffe8bf Add Cotton Burgers (#36405)
* Adds cotton burgers

* Rephrased copyright

* Added an extra comment

* Adds CottonBurger to tags.yml, Not sure if i am supposed to do this or not.

* Reordered Cotton bun YAML, and fixed overwritten tags

* Merge issue fix?

* Add experiment plushie and remove rubber chicken from cotton burgers

* Minor comment change

---------

Co-authored-by: beck-thompson <beck314159@hotmail.com>
2025-04-25 18:54:14 -07:00
beck-thompson
186cef25ca Put items inside cakes! (#31015)
* First commit

* I'm silly

* Please be it

* Some more fixes

* Cleanup

* fine!

* removed = false

* review

---------

Co-authored-by: Milon <milonpl.git@proton.me>
2025-04-24 05:00:50 +02:00
Tayrtahn
b8a894bfd1 Banana cream pie loc improvements (#36829)
* CAPITALIZE(THE($owner))

* Rename "thrower" to "thrown"; use THE($thrown)

* "the banana cream pie" -> "a banana cream pie"

* Simplify filter
2025-04-22 20:15:39 +02:00
lzk
9e39f99a92 Fix some locale strings and make some code for them looks better (#32003)
* Fix a lot locale strings

add functions using
fix identity for meat spike and creaming

* comma

* fixes for fixes

* yeah

* fuck
2025-04-21 22:15:20 +02:00
deltanedas
14d9a35116 ciggie sounds (#32426)
* add sounds

* change _active to BurningComponent

* play sound when lighting and snuffing a cigar

* network it

* mono

* attribution

* doc

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-04-19 00:01:52 +02:00
Pieter-Jan Briers
843d79be5f Fire extinguishers can now extinguish items, including when held/worn (#36267)
* Fire extinguishers now put out candles

This did not actually require any changes to flammable or extinguishers directly, the only necessary changes were to make the collision actually work.

Vapor entities (also used for fire extinguishers) now have a collision layer, so they can hit items.

Added a new FlammableSetCollisionWake component to actually enable collision on candles while they are lit, because otherwise CollisionWake on entities gets in the way too.

* Extinguishing items is now relayed to held/worn items

This means held candles get extinguished too.

Involved moving the core logic of ExtinguishReaction into an event so that it can be relayed via the existing hand/inventory relay logic.

* Add helper functions for subscribing to relayed events.

Use these in FlammableSystem

* Make extinguishers work on cigarettes too

A bunch of renaming to make the rest of my code work with SmokableComponent

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2025-04-14 19:00:47 +10:00
J
af9526197a Extracts magic strings from Tag calls (#36305)
* Extracts magic strings from Tag calls

When #36281 gets merged, the `TagSystem` methods will all give warnings. Let's fix those warnings before they even happen!

* Adds missing libraries

* Remove not yet implemented TagSystem changes

* Fix tag spelling error

Genuinely surprised there was only 1!

* Styling and proper type changes

* Styling

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2025-04-04 20:20:19 -04:00
SlamBamActionman
43d08100b9 "New player" admin logging improvements (#35961)
* Initial commit

* Adjust a whoooole bunch of logs

* Also spears

* Track going crit

* Review fix

* Review fixes
2025-03-20 20:56:51 +01:00
paige404
2e7f01b99e Fix broken layer hiding on clothes with multiple equipment slots (#34080)
* Fix broken layer hiding on clothes with multiple equipment slots

* Refactor ToggleVisualLayers, HideLayerClothingComponent, and ClothingComponent to allow more
precise layer hide behavior and more CPU efficient layer toggling.

* Adjust HumanoidAppearaceSystem to track which slots are hiding a given layer (e.g. gas mask and welding mask)
Add documentation
Change gas masks to use the new HideLayerClothingComponent structure as an example of its usage

* Fix the delayed snout bug

* Misc cleanup

* Make `bool permanent` implicit from SlotFlags

any non-permanent visibility toggle with `SlotFlags.None` isn't supported with how its set up. And similarly, the slot flags argument does nothing if permanent = true. So IMO it makes more sense to infer it from a nullable arg.

* Split into separate system

Too much pasta

* Remove (hopefully unnecessary) refresh

* Fisk mask networking

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* Keep old behaviour, use clearer names?

I'm just guessing at what this was meant to do

* english

* Separate slot name & flag

* dirty = true

* fix comment

* Improved SetLayerVisibility with dirtying logic suggested by @ElectroJr

* Only set mask toggled if DisableOnFold is true

* FoldableClothingSystem fixes

* fix bandana state

* Better comment

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2025-03-21 00:30:47 +11:00
pathetic meowmeow
fabfdd0673 Refactor audio system to send collection IDs over the network (#33610) 2025-02-23 23:14:56 +11:00
MossyGreySlope
7056c6051b Fix dev server crashes caused by putting pills in drinks, depositing spesos, making burgers (#33431)
* combine TrySpike into OnInteractUsing

* mark spike drink event as handled

* mark speso insertion event as handled

* mark food sequence event as handled

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-02-13 15:31:38 -05:00
ScarKy0
253a9fbdf1 Seperate EMAG into EMAG and Authentication Disruptor (#34337) 2025-01-29 23:05:47 -05:00
Tayrtahn
924f64e979 Fix force-feeding Loc strings not using target's gender (#34276) 2025-01-12 15:33:53 +01:00
amatwiedle
b82605b185 Fix borgs being able to drink from buckets and spray bottles. (#32964)
* Added a check for if the entity trying to drink is a borg.

* Fixed missing namespace issue.

* Improved code conciseness.

* Removed borg chassis check, added stomach check.

* Removed unused namespace

---------

Co-authored-by: dankeaj <andrewjdanke@gmail.com>
2024-12-23 13:54:18 -06:00
Centronias
6b99493e80 Reduce network burden of the hunger system (#32986)
* reduce network burden of the hunger system

* explicit start + last updated

* remove auto reformat changes to otherwise untouched code

add clamp helper

* imagine making breaking changes, documenting them, and then not thinking to check the yaml

* comments

* Remove unused net manager in hunger system
Remove lastAuthoritativeHungerValue from prototypes
2024-12-18 14:06:02 +01:00
Baa
1f42413416 Fix udder wooly reagent creation V2 (#32905)
* Changed comments to be more clear and uniform.
EggLayer uses NextGrowth instead of frame accumulation.
Egglayer uses much less energy to make eggs, and lay time is randomized for player and AI chicken.

* UdderComponent ReagentId can be changed now
UdderSystem and WoolySystem use SharedSolutionContainerSystem now

* Entities with udders can be examined to see a rough hunger level
udders and wooly stop reagent generation/extra nutrient usage once the solution container is full

* Moved stuff to Shared
AutoPausedField now

* Cleanup moving stuff to Shared

* Oops. Make UdderSystem sealed instead of abstract.

* Switch PopupEntity for PopupClient

* Didn't mean to delete Access

* new() instead of default! prototype
revert egglayer balance change
NextGrowth += timespan   in egglayer

* forgot [Datafield] for NextGrowth

* forgot NetworkedComponent again...

* Renaming Shared Animal to Shared Animals to match Server
Hopefully also resolve merge conflicts.

* Fix incorrect filename

* Update with requested changes
Put UdderSystem dependencies in alphabetical order.
Initialise NextGrowth for Udder and Wooly components on MapInitEvent.
Clean-up EggLayerSystem a little.
Re-write OnExamine function for UdderSystem, improving clarity.
Add full stops to end of udder examine locales.
And more :)

* Add some additional descriptions for cow hunger levels.

* Add Udder and Wooly quantity to AutoNetworkedField

* Account for less than starving threshold.

---------

Co-authored-by: sirionaut <sirionaut@gmail.com>
Co-authored-by: Sirionaut <148076704+Sirionaut@users.noreply.github.com>
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2024-12-16 13:53:21 +01:00
Saphire Lattice
1f5eb6a08b Fix utensils not being thrown away (#33326) 2024-11-15 21:39:19 -06:00
leonidussaks
21979a7b5f Fix vape use without check if doafter cancelled (#33245)
vape small fix
2024-11-10 21:17:03 -06:00
Khoa Nguyen
835d0b4d4a Fixed trash not being spawned when throwing pies (#33013)
* Fixed trash not being spawned when throwing pies

* Completely removed trash component flag check prior to the spawn loop
2024-10-31 21:43:11 -04:00
slarticodefast
4252fdffb9 fix pie throwing sound not playing (#33017) 2024-10-27 15:25:54 +11:00
LittleNyanCat
c027919618 Several small SFX tweaks (#28897)
* Several small sfx tweaks

* fix small yml oopsie

* Redo the basin code to use events

* now uses an event for when the transfer is successful, not when there's just an attempt

* forgot to remove this

* Update Content.Server/Botany/Components/PlantHolderComponent.cs

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Update Content.Server/Botany/Systems/PlantHolderSystem.cs

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* adds sound variations to shoes as well

* variations on honkbots and the H.O.N.K mech

* Update Content.Server/Botany/Systems/PlantHolderSystem.cs

* Update Content.Server/Botany/Systems/PlantHolderSystem.cs

* fix compile issue

* oops forgot to delete this

* cleanup

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-10-16 20:38:02 -05:00
beck-thompson
327466a6e2 Plushies can now have pAIs stuffed into them (v2)! (#30805)
* First commit

* I forgot silly me

* Actually added comments

* spellin

* fixes

* more blacklists

* Minor fixes

* Speech Verb also changes now

* Simple name stuff

* Other fixes

* remove one line of whitespace

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-10-09 20:01:32 +02:00
nikthechampiongr
a5840b925b Fix RA0032 (#32514) 2024-09-29 02:25:21 +02:00
slarticodefast
0d40b0b3e0 Add extradimensional orange, holymelon, meatwheat, worldpeas mutations (#27624)
* new mutations

* translation string fix

* add haloperidol to plant

* fix

* add FoodSequence

* food sequence fixes
2024-09-14 00:02:54 +10:00
Ed
19d23e33a3 FoodSequence fix (#32034)
Update FoodSequenceSystem.cs
2024-09-10 15:08:04 +02:00
Ed
230ea9be46 Metamorphosis - FoodSequence 3 (#31012)
* setup some data

* cheeseburger recipe

* Update FoodSequenceSystem.cs

* finalize cheseburger recipe

* remove fun

* return old taco sprites

* full foodsequence data refactor

* return tacos

* well done

* add cutlets to burger

* chickenburger recipe

* +2 burger recipes

* more fun

* Update brain.png

* some slice produce added

* documentation

* watermelon

* skewer work

* flipping

* tomato

* skewer watermelon

* Update skewer.yml

* oopsie, ok, im go to sleep

* fix checks

* Update produce.yml

* screwed

* cheeeeeeeese

* all cooked meat added

* produce added

* aaaaand suppermatter

* key to Tag

* More

* proto string remove

* raw snail

* fix

* Update FoodMetamorphableByAddingComponent.cs

* fixes

* fix3

* fififififx
2024-09-08 02:22:27 -04:00
Mervill
7040f2fd2e Remove duplicate using from FoodSystem (#31769) 2024-09-03 08:36:53 +03:00
Cojoke
ef1fadf275 Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem (#30084)
* Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem

* guap

* More fixes

* Wait you can do that?

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2024-09-02 13:26:04 +02:00
metalgearsloth
a89d4c750b Power stuff (#31314)
* Power stuff

- Add shared IsPowered
- Add shared ResolveApc
- Move PowerChangedEvent to shared for now
- Add SlimPoweredLight that actually functions how you'd expect a PoweredLight to function it id didn't have a bunch of bloat on it.

* big update

* boing
2024-08-25 22:18:42 +10:00
Winkarst
6deb494f2f Getting creamed will not reveal a person's identity (#31291)
Banana cream pies don't reveal a person's identity
2024-08-21 17:50:34 -04:00
beck-thompson
78b3e3253f Cutting food now moves the food a little bit. (#31166)
First commit
2024-08-19 00:18:20 +03:00
themias
cd8bd908da Fix lizards being unable to eat custom burgers (#31005)
* Fix lizards being unable to eat custom burgers

* ensure tag comp
2024-08-14 13:47:03 -06:00
Ed
e659eb992f Custom Taco & Kebabs - FoodSequence 2 (#30905)
* control layer ordering

* sprite update

* taco!

* taco naming gen

* fix separator naming

* some proto fixes

* default naming separation

* fix taco naming

* rat update

* hamsterburger

* organs taco

* remove from spawners

* fixes

* fix separators and lemons

* Update food-sequence.ftl

* randomization offset

* fix

* kebabs refactor

* fix

* skewer weapon

* Update food_single.yml

* Update migration.yml

* suppermatter

* hamlet centered

* hamsburger

* Update dead-0.png

* 20 -> 4 burger layers max

* Update burger.yml

* canReact: false

* capfruit update

* Update burger.yml

* Update burger.yml

* Update produce.yml

* some fixes

* Update Resources/Textures/Objects/Consumable/Food/taco.rsi/meta.json

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Nutrition/Components/FoodSequenceStartPointComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Nutrition/Components/FoodSequenceStartPointComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* chicken

* Update food-sequence.ftl

* documentation

* fixes

* Update meat.yml

* Update meat.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-08-14 15:04:00 +02:00
Ed
cc180e54e6 Sliceable doAfter (#30824)
* init

* wtf git
2024-08-13 13:53:59 +03:00
Ed
4d75cb54c8 Custom burgers - FoodSequence system (#30755)
* setup foodsequence

* name generation and max layers limit

* move to nutrition

* move code to serverside

* move to appearance data

* marked fields as required

* Update foodsequence.yml

* b

* burgeers!

* Update produce.yml

* Update meat.yml

* Update burger.yml

* fix duplicate naming

* Update Resources/Locale/en-US/nutrition/components/food-sequence.ftl

Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com>

* merge flavor profiles

* make food trash List<>

* merge trash

* Update FoodComponent.cs

* Update FoodComponent.cs

* organs and cannabis support

---------

Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com>
2024-08-10 22:31:32 +03:00
beck-thompson
ad18c6e9a5 Secret stash refractor (#29396)
* First commit

* Will do this in another PR!

* maybe?

* Moved stuff to ToolOpenableSystem because its smarter and cooler
2024-08-09 09:51:58 +10:00
Mervill
c1eb319bda Refactor the hungry debug command to be in line with thirsty (#30591)
refactor the hungry debug command to be in line with thirsty

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-08-05 18:12:07 +10:00
Mervill
8771cc03db Debug command to set either your hunger or thirst to one of their respective threshold levels (#30563)
* Debug command to set either your hunger or thirst to one of their respective threshold levels

* code updates

* code + loc changes
2024-08-05 17:36:26 +10:00
slarticodefast
bb2981400c replace all uses of TryGetContainingContainer with non-obsolete overload (#30583)
* replace all uses of TryGetContainerContainer with non-obsolete overload

* rerun
2024-08-04 15:38:53 +10:00
Mervill
0f33025d34 Debug command to make you thirsty (#30562)
* debug command to make you thirsty

* pr feedback
2024-08-03 01:49:08 +10:00
Mervill
af75258601 Remove obsolete code from Food, Drink and Respirator systems. (#30560)
* Remove obsolete code from Food, Drink and Respirator systems

* remove obsolete comment
2024-08-02 17:30:45 +10:00
Plykiya
1aa2410f4e Eating and Drinking Doafter Change (#30060)
My lawyer told me to do this

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-22 02:17:57 -07:00
Cojoke
b57174007c Remove all Assigned Values that are Never Used (#30110)
Remove all Assigned Values that are never used
2024-07-18 20:22:23 -04:00
Smirnov Peter
2fb2cde125 Add item checking for moth food (#30019)
* Add ContainerContainer component checking for moth food

* Use ItemSlotsComponent checking on food item
2024-07-19 01:34:18 +03:00
Plykiya
de2ab29f34 Update SmokingSystem.SmokingPipe.cs to not use Component.Owner (#29967)
Update SmokingSystem.SmokingPipe.cs

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-13 14:06:54 +10:00