Moony
e92a8fedab
Refactor stations to properly use entity prototypes. (stationsv3) ( #16570 )
...
* Update StationSpawningSystem.cs
Web-edit to allow feeding in an existing entity.
* Update StationSpawningSystem.cs
value type moment
* Update StationSpawningSystem.cs
* Oh goddamnit this is a refactor now.
* awawawa
* aaaaaaaaaaa
* ee
* forgot records.
* no records? no records.
* What's in a name?
* Sloth forcing me to do the refactor properly smh.
* e
* optional evac in test.
* tests pls work
* awa
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Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com >
2023-05-19 15:45:09 -05:00
metalgearsloth
befb0900cf
Proximity beeper optimisation ( #16507 )
2023-05-17 23:55:25 +10:00
metalgearsloth
66ae137b70
Tie NPC services to plans ( #16451 )
2023-05-15 16:18:18 +10:00
Leon Friedrich
263e1761fc
Move jobQueue to engine ( #16443 )
2023-05-15 12:47:12 +10:00
deltanedas
1ca9328c15
fix fish petting ( #16094 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-05-05 23:03:46 +10:00
20kdc
ad76739cc3
Refactor: Chat transmission ranges (+ a little preparation for downstream fork functionality) ( #16026 )
2023-05-04 12:08:08 -07:00
Kara
133cbcbe88
Special digestion & kudzu-eating ( #16061 )
2023-05-04 12:49:25 +10:00
deltanedas
aceb354945
emag medibot to make it poison patients ( #15377 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-05-02 18:00:57 +10:00
metalgearsloth
ca07522c03
NPC utility queries ( #15843 )
2023-05-01 14:57:11 -04:00
metalgearsloth
638009f5d3
Cleanbot tweaks ( #15821 )
2023-05-02 00:30:15 +10:00
AJCM-git
878c7c0b85
Moves buckling and vehicles to shared, some cleanup ( #15923 )
2023-05-01 17:04:23 +10:00
metalgearsloth
d51d74d934
Content fixes for timeoffsets ( #15934 )
2023-05-01 14:49:25 +10:00
metalgearsloth
ab9b5ac0b2
Remove deprecated NPC debug buttons ( #15824 )
2023-04-29 16:47:10 +10:00
metalgearsloth
fda607b2f6
Fix NPC awake assert ( #15783 )
2023-04-25 22:33:13 +10:00
metalgearsloth
9361b0b469
NPC obstacle fixes ( #15645 )
2023-04-22 18:57:19 +10:00
metalgearsloth
e780c6a98a
Fix NPC door prying ( #15605 )
2023-04-21 15:05:29 +10:00
metalgearsloth
122350f19c
Salvage expeditions ( #12745 )
2023-04-20 10:43:13 +10:00
deltanedas
457af3ee30
pet dehydrated fish to make him nice to you ( #14709 )
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* petting fish to make him nice to you
* fix fishe, refactor a bit
* fishe
* pro
* feedback, for now
* refactor
* pro
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-04-13 18:17:25 -07:00
metalgearsloth
3840255ebb
Fix thindow pathing ( #15349 )
2023-04-12 23:50:07 +10:00
DrSmugleaf
34bcd042d1
Remove combat mode component reference ( #15206 )
2023-04-08 13:16:48 -07:00
metalgearsloth
9b616784ed
Fix NPC arrival distance for nodes ( #15193 )
2023-04-07 20:54:20 +10:00
Leon Friedrich
19277a2276
More DoAfter Changes ( #14609 )
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* DoAfters
* Compact Clone()
* Fix mice and cuffables
* Try generalize attempt events
* moves climbabledoafter event to shared, fixes issue with climbable target
* Fix merge (cuffing)
* Make all events netserializable
* handful of doafter events moved
* moves the rest of the events to their respective shared folders
* Changes all mentions of server doafter to shared
* stop stripping cancellation
* fix merge errors
* draw paused doafters
* handle unpausing
* missing netserializable ref
* removes break on stun reference
* removes cuffing state reference
* Fix tools
* Fix door prying.
* Fix construction
* Fix dumping
* Fix wielding assert
* fix rev
* Fix test
* more test fixes
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Co-authored-by: keronshb <keronshb@live.com >
2023-04-02 21:13:48 -04:00
metalgearsloth
b5a33ea7ab
Avoid NPCs getting stuck around tables ( #14807 )
2023-03-23 23:53:17 +11:00
metalgearsloth
4151b31b31
Clear cached NPC factions on refresh ( #14762 )
2023-03-22 15:58:23 +11:00
metalgearsloth
e93d5113ad
Remove .Owner from melee weapons ( #14600 )
2023-03-12 15:56:05 +11:00
metalgearsloth
330bb7bb14
Remove gun .Owners ( #14585 )
2023-03-11 20:08:22 +11:00
metalgearsloth
6157dfa3c0
Salvage dungeons ( #14520 )
2023-03-10 16:41:22 +11:00
metalgearsloth
28dbbbb734
Add NPC stuck detection ( #14410 )
2023-03-05 16:13:09 +11:00
metalgearsloth
344238c0f1
Make NPC steering actually debuggable ( #14142 )
2023-02-17 12:30:10 +11:00
metalgearsloth
0a9da80058
Steering tweaks ( #14140 )
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- Fix the direct-path so NPCs. This is most noticeable when moving diagonally on planetmaps (given the current pathfinder is cardinal)
- Reduce static collision avoidance weight and distance. This seems to reduce instances of getting stuck on railings.
2023-02-16 08:24:57 -06:00
metalgearsloth
99dfe5694a
More NPC steering tweaks ( #14119 )
2023-02-15 16:54:06 +11:00
Vordenburg
4183b5f449
Fire MeleeHitEvent on misses. ( #12867 )
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* Fire MeleeHitEvent when there are no targets.
* Prevent certain weapons from activating if they had no hit entities on hit.
* Prevent miss events from firing when target is yourself or was deleted.
* Use .Value as Target is already known not to be null.
* uid changes
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2023-02-13 12:55:39 +00:00
metalgearsloth
c460757ab8
Always reload NPCs on prototype reload ( #13999 )
2023-02-09 01:01:27 +11:00
metalgearsloth
6b6c6b1c9f
Fix NPC prototype reloads ( #13981 )
2023-02-07 14:27:34 -07:00
metalgearsloth
2ea4538c3a
Don't reload NPCs unless necessary ( #13978 )
2023-02-07 17:35:32 +11:00
Visne
c6d3e4f3bd
Fix warnings and code cleanup/fixes ( #13570 )
2023-01-19 13:56:45 +11:00
Jezithyr
eeb5b17b34
Mobstate Refactor ( #13389 )
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Refactors mobstate and moves mob health thresholds to their own component
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com >
2023-01-13 16:57:10 -08:00
metalgearsloth
243fd73db4
Update tilechangedevent to ref structs ( #13383 )
2023-01-09 13:45:21 +11:00
metalgearsloth
181e16db53
Reduce NPC static collision avoidance range ( #13197 )
2022-12-27 12:30:31 +11:00
metalgearsloth
bc8f3dc0b0
Fix some NPC dancing ( #13177 )
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- Bump the collision avoidance range, seemed okay compared to last time I tried. Means they shouldn't get caught by thindows
- Removed the steer frequency because I'm pretty sure that lead to dancing in some instances.
2022-12-24 18:35:00 -06:00
metalgearsloth
f5e6628465
NPC separation adjustments ( #13176 )
2022-12-25 11:29:52 +11:00
metalgearsloth
4a37f7b917
Adjust NPC steering a bit ( #13162 )
2022-12-24 12:54:28 +11:00
metalgearsloth
b78ca238c6
Add parallel NPC steering back in ( #13159 )
2022-12-24 12:37:58 +11:00
Pieter-Jan Briers
a323671984
Changes for prototype load parallelization ( #13066 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2022-12-20 14:25:34 -08:00
metalgearsloth
95011a4a97
Force pathfinding graph for empty chunks ( #12856 )
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* Force pathfinding graph for empty chunks
* im merging
2022-12-19 21:59:33 -06:00
metalgearsloth
c656e051c2
Revert parallel steering ( #13085 )
2022-12-19 18:46:27 +11:00
metalgearsloth
8b177e83e5
Add VV to gridpathfinding comp ( #13081 )
2022-12-19 13:11:09 +11:00
Leon Friedrich
881a2b2ece
PopupSystem public methods rejig ( #12830 )
2022-12-19 08:41:47 +11:00
Pieter-Jan Briers
55c61b9c35
Config presets system. ( #12824 )
2022-12-16 23:26:24 +01:00
metalgearsloth
a5b04b49b6
Fix NPC obstacle handling ( #13007 )
2022-12-15 15:30:28 +11:00