Commit Graph

18 Commits

Author SHA1 Message Date
Pieter-Jan Briers
68ce53ae17 Random spontaneous cleanup PR (#25131)
* Use new Subs.CVar helper

Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe.

This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown.

* Fix a bunch of warnings

* More warning fixes

* Use new DateTime serializer to get rid of ISerializationHooks in changelog code.

* Get rid of some more ISerializationHooks for enums

* And a little more

* Apply suggestions from code review

Co-authored-by: 0x6273 <0x40@keemail.me>

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Co-authored-by: 0x6273 <0x40@keemail.me>
2024-02-13 16:48:39 -05:00
Morb
8bcab77bc4 Disable SSD indicator for NPC (#20027)
* Make ActiveNPCComponent shared

* Check if entity have ActiveNPC component

* Make networked

* Fix path

* fix
2023-09-14 22:15:26 -04:00
metalgearsloth
c31c848afd Shooting NPCs and more (#18042)
* Add pirate shooting

* Shooting working

* Basics working

* Refactor time

* More conversion

* Update primitives

* Update yml

* weh

* Building again

* Draft

* weh

* b

* Start shutdown

* Starting to take form

* Code side done

* is it worky

* Fix prototypes

* stuff

* Shitty working

* Juke events working

* Even more cleanup

* RTX

* Fix interaction combat mode and compquery

* GetAmmoCount relays

* Fix rotation speed

* Juke fixes

* fixes

* weh

* The collision avoidance never ends

* Fixes

* Pause support

* framework

* lazy

* Fix idling

* Fix drip

* goobed

* Fix takeover shutdown bug

* Merge fixes

* shitter

* Fix carpos
2023-08-01 19:48:56 -05:00
metalgearsloth
b4033d557b NPC steering tweaks (#17911)
- Slightly less twitchy in melee.
- Resteer less.
- More aggressive in pursuing running away targets.
2023-07-09 13:20:20 -06:00
metalgearsloth
68480af109 Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
Nemanja
37d3056809 Events all over melee (#16997) 2023-06-07 13:26:45 -07:00
metalgearsloth
ca07522c03 NPC utility queries (#15843) 2023-05-01 14:57:11 -04:00
DrSmugleaf
34bcd042d1 Remove combat mode component reference (#15206) 2023-04-08 13:16:48 -07:00
metalgearsloth
99dfe5694a More NPC steering tweaks (#14119) 2023-02-15 16:54:06 +11:00
Vordenburg
4183b5f449 Fire MeleeHitEvent on misses. (#12867)
* Fire MeleeHitEvent when there are no targets.

* Prevent certain weapons from activating if they had no hit entities on hit.

* Prevent miss events from firing when target is yourself or was deleted.

* Use .Value as Target is already known not to be null.

* uid changes

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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-02-13 12:55:39 +00:00
metalgearsloth
666d81a869 Ignore non-hard bodies for npc steering (#12990) 2022-12-12 04:20:13 -06:00
metalgearsloth
7910bd3ff4 Context steering for NPCs (#12915) 2022-12-12 14:33:43 +11:00
metalgearsloth
83fede79eb Add simple miss chances for NPCs (#12978)
Doesn't consider juking potential but okay for now.
2022-12-11 07:37:09 -06:00
metalgearsloth
540a3d9028 Increase NPC chase persistence (#12850) 2022-12-06 15:34:23 -08:00
metalgearsloth
ef56145308 Bump NPC melee range for steering (#12570) 2022-11-13 20:57:14 +11:00
metalgearsloth
f456ad911e Pathfinder rework (#11452) 2022-09-30 14:39:48 +10:00
metalgearsloth
f51248ecaa Melee refactor (#10897)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-09-29 15:51:59 +10:00
metalgearsloth
0286b88388 NPC refactor (#10122)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-09-06 00:28:23 +10:00