metalgearsloth
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2d873a2cf2
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Add static "IsPowered" method (#8434)
* Add static "IsPowered" method
* Use IsPowered in more places
Co-authored-by: wrexbe <wrexbe@protonmail.com>
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2022-05-26 17:36:12 -07:00 |
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wrexbe
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bc68ac96dd
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Cleanup the namespaces (#8132)
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2022-05-13 17:59:03 +10:00 |
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Flipp Syder
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8257635811
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Electrocution noises (#8061)
* Adds spark noises when an entity gets electrocuted by something
* oops
* double oops
* Update Content.Server/Electrocution/Components/ElectrifiedComponent.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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2022-05-10 11:40:15 +10:00 |
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Flipp Syder
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4700e5bc80
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Adds the ability for electrification to check if the entity is powered by an APC (#7533)
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2022-04-15 14:21:11 -07:00 |
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metalgearsloth
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de6651ac01
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Update content for new lookup API (#7363)
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2022-04-06 19:35:18 +10:00 |
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Leon Friedrich
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f0b36d7275
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Fix electrocution (#7015)
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2022-03-07 16:14:55 +11:00 |
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metalgearsloth
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836930e733
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EntityLookup as a system for content (#6931)
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2022-03-03 21:18:35 +11:00 |
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Willhelm53
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cd7843028b
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Pettable Animals (#6530)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>
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2022-02-13 20:20:47 -07:00 |
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Leon Friedrich
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737da76b65
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Make wires only electrocute when cut or attacked (#6047)
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2022-01-15 13:34:43 +11:00 |
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Acruid
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5b1cd2dd96
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ECSatize AlertsSystem (#5559)
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2022-01-05 19:19:23 +11:00 |
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Leon Friedrich
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7f81f0b8b8
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Add more pretty strings to logs (#5768)
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2021-12-13 12:22:58 +01:00 |
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Vera Aguilera Puerto
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c8b65be747
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Replace IEntityManager resolves in systems for cached EntityManager
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2021-12-08 13:00:43 +01:00 |
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Vera Aguilera Puerto
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3f79e3754f
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Merge branch 'master' into 2021-12-03-remove-IEntity-komm-süsser-todd
# Conflicts:
# Content.Client/Crayon/CrayonDecalVisualizer.cs
# Content.Client/Tabletop/TabletopSystem.cs
# Content.IntegrationTests/Tests/InventoryHelpersTest.cs
# Content.Server/AI/EntitySystems/AiSystem.cs
# Content.Server/AI/Utility/AiLogic/UtilityAI.cs
# Content.Server/AME/AMENodeGroup.cs
# Content.Server/Administration/AdminVerbSystem.cs
# Content.Server/Body/Systems/RespiratorSystem.cs
# Content.Server/Chemistry/Components/InjectorComponent.cs
# Content.Server/Chemistry/TileReactions/CleanTileReaction.cs
# Content.Server/Chemistry/TileReactions/SpillTileReaction.cs
# Content.Server/Crayon/CrayonComponent.cs
# Content.Server/Doors/Components/ServerDoorComponent.cs
# Content.Server/Explosion/EntitySystems/TriggerSystem.cs
# Content.Server/Fluids/Components/MopComponent.cs
# Content.Server/Fluids/Components/SpillExtensions.cs
# Content.Server/Fluids/EntitySystems/PuddleSystem.cs
# Content.Server/Instruments/InstrumentSystem.cs
# Content.Server/Nutrition/EntitySystems/DrinkSystem.cs
# Content.Server/Nutrition/EntitySystems/FoodSystem.cs
# Content.Server/PneumaticCannon/PneumaticCannonSystem.cs
# Content.Server/Storage/Components/EntityStorageComponent.cs
# Content.Server/Storage/Components/StorageFillComponent.cs
# Content.Server/Stunnable/StunbatonSystem.cs
# Content.Server/Throwing/ThrowHelper.cs
# Content.Server/Weapon/Ranged/Barrels/BarrelSystem.cs
# Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs
# Content.Server/Weapon/Ranged/ServerRangedWeaponComponent.cs
# Content.Shared/Containers/ItemSlot/ItemSlotsSystem.cs
# Content.Shared/Damage/Components/DamageableComponent.cs
# Content.Shared/Damage/Systems/DamageableSystem.cs
# Content.Shared/MobState/Components/MobStateComponent.cs
# Content.Shared/Slippery/SharedSlipperySystem.cs
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2021-12-07 17:48:49 +01:00 |
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pointer-to-null
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090e74792c
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Status effects fix. Refresh the status effect cooldown. (#5708)
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2021-12-06 23:18:07 -07:00 |
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DrSmugleaf
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ab9d0cc6d8
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Fix errors
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2021-12-05 21:02:04 +01:00 |
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DrSmugleaf
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2a3b7d809d
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Fix 3000 errors
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2021-12-05 18:09:01 +01:00 |
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Flipp Syder
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4a161325f5
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adds interactusing to electrocution (#5693)
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2021-12-04 01:59:09 -08:00 |
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Vera Aguilera Puerto
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5cd42c9ad6
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Inline UID
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2021-12-03 15:53:09 +01:00 |
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Vera Aguilera Puerto
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0feebbff00
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Inline HasComponent entirely
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2021-12-03 12:23:18 +01:00 |
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Vera Aguilera Puerto
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b835bea086
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Inline GetComponent
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2021-12-03 11:55:25 +01:00 |
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Pieter-Jan Briers
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64861ff034
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Add Content.Shared.Database (#5588)
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2021-11-28 14:56:53 +01:00 |
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Leon Friedrich
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0de4b7bc9f
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Modify damage logging. (#5579)
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2021-11-28 14:34:44 +01:00 |
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Clyybber
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6ac2446d26
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Remove some warnings (#5391)
* Remove unused Dependency fields
* Remove noop null check
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2021-11-18 16:46:35 -07:00 |
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Vera Aguilera Puerto
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e6e15b3728
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Replace all ITransformComponent by TransformComponent
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2021-11-08 12:37:32 +01:00 |
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Vera Aguilera Puerto
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52bada79a3
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Electrocute Command
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2021-11-02 19:32:07 +01:00 |
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Vera Aguilera Puerto
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0bca9befca
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Fix being able to electrocute pulled mobs when completely insulated.
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2021-10-28 11:50:31 +02:00 |
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Visne
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c67160ae19
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Disable warnings that would be refactored anyway (#5047)
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2021-10-27 18:10:40 +02:00 |
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Vera Aguilera Puerto
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ed3bf94a3b
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Electrocution. (#4958)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
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2021-10-25 16:21:56 +02:00 |
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