Kyle Tyo
e8b139e9a2
MapManager warning cleanup client edition ( #36766 )
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* Update ExplosionOverlaySystem.cs
* noting here that this may be reverted.
Not sure why transform sys is attached like this.
* Noting that this may be reverted.
* rapid fire spit spit spit spit spit
* last one on the client.
* Update SpawnExplosionWindow.xaml.cs
* Update ParallaxOverlay.cs
* wweeeeebbbbbbbbbbbbbbbbbbbbbbbbb edit
* requested changes.
* Update Content.Client/Shuttles/UI/ShuttleMapControl.xaml.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* Update Content.Client/Shuttles/UI/ShuttleMapControl.xaml.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* Update Content.Client/Parallax/ParallaxSystem.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* Update Content.Client/Parallax/ParallaxSystem.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* Update Content.Client/Parallax/ParallaxOverlay.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* Update Content.Client/Parallax/BiomeDebugOverlay.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* Update Content.Client/Overlays/StencilOverlay.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* Update Content.Client/Parallax/BiomeDebugOverlay.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* Update Content.Client/Atmos/Overlays/GasTileOverlay.cs
* Update Content.Client/Administration/UI/SpawnExplosion/SpawnExplosionWindow.xaml.cs
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2025-05-15 01:38:51 +02:00
metalgearsloth
83aaa73f0e
Fix docks clipping on shuttle nav ( #36348 )
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* Fix docks clipping on shuttle nav
UI scale casualty.
* review
2025-04-13 16:29:05 +10:00
SpaceManiac
4122310735
Fix 38 non-obsolete warnings ( #33794 )
2025-02-11 20:59:50 +11:00
slarticodefast
e938512713
Fix shuttle console angular velocity ( #34748 )
2025-01-30 10:24:46 +11:00
eoineoineoin
bdf4a46edf
Minor improvements & fixes to Shuttle Console UI ( #31623 )
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* Fix grids and docks being culled from display prematurely
* Fix inconsistent disabling of "Undock" buttons
* Add a radar icon to indicate where the controlling console is
* Tidy up math
Remove lots of sketchy transforms-of-transforms, which should have been
as single matrix multiply. Assign proper names to matrices. Remove some
redundant calculations.
* Feedback
2024-11-23 17:55:09 +11:00
ArchRBX
1c3cfeeb35
Coordinates under IFF Label on Mass Scanners and Shuttle Consoles ( #31501 )
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* adds coord label beneath iff label
* fixed wrong coordinate system being used
* changes the clamping on the label UI to instead normalise the UI's distance vector from the centre of the screen, fixes corner-hugging
* cleaned up if-statement by moving the calc ahead of it
* fixed clamping, fixed parenting issue, added draw cull on coord label
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Co-authored-by: archrbx <punk.gear5260@fastmail.com >
2024-09-19 11:25:47 +10:00
Nemanja
65c0b699f2
fix and buff the handheld mass scanner ( #31284 )
2024-08-21 12:33:01 -06:00
Plykiya
a03b88979e
Replace obsolete xform.ToMap() with xformSystem.ToMapCoordinates() ( #30010 )
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* Get rid of a bunch of obsolete usages
* position
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Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-13 23:05:22 +02:00
Plykiya
3acc100ae5
Update ShuttleDockControl.xaml.cs to not use Component.Owner ( #29966 )
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Update ShuttleDockControl.xaml.cs
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-13 14:05:31 +10:00
Plykiya
b6672f087f
Update MapScreen.xaml.cs to not use Component.Owner ( #29938 )
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Update MapScreen.xaml.cs
Co-authored-by: plykiya <plykiya@protonmail.com >
2024-07-12 19:21:54 +10:00
metalgearsloth
4c5c6a84dc
Shuttle map button tweaks ( #29757 )
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- Avoids adding pending objects we can never show so the list should fill much faster.
2024-07-06 13:51:55 +10:00
eoineoineoin
b44b159431
Replace Matrix3 with System.Numerics.Matrix3x2 ( #27443 )
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Replace Matrix3 with Matrix3x2
2024-06-02 14:07:41 +10:00
Kara
1596e04d0f
Resolve all non-obsoleting warnings in content ( #27934 )
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* Resolve all non-obsoleting warnings in content
* Update ClientGameTicker.cs
* Update SkeletonAccentSystem.cs
* Update BwoinkSystem.cs
2024-05-11 20:13:58 -07:00
exincore
7ffa74abd0
fix(ui): Fix shuttle control radius marking text vertical spacing ( #27695 )
2024-05-06 13:52:35 +10:00
SlamBamActionman
bed9e9ac6a
Coordinates Disks & Shuttle FTL Travel ( #23240 )
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* Adds the CentComm Disk and configures it to work with direct-use shuttles
* Added functionality for drone shuttles (i.e. cargo shuttle)
* Adds support for pods, and a disk console object for disks to be inserted into. Also sprites.
* Added the disk to HoP's locker
* Removed leftover logs & comments
* Fix for integration test
* Apply suggestions from code review (formatting & proper DataField)
Co-authored-by: 0x6273 <0x40@keemail.me >
* Fix integration test & changes based on code review
* Includes Disk Cases to contain Coordinate Disks, which are now CDs instead of Floppy Disks
* Check pods & non-evac shuttles for CentCom travel, even in FTL
* Import
* Remove CentCom travel restrictions & pod disk consoles
* Major changes that changes the coordinates disk system to work with salvage expeditions
* Missed CC diskcase removal
* Fix build
* Review suggestions and changes
* Major additional changes after merge
* Minor tag miss
* Integration test fix
* review
---------
Co-authored-by: 0x6273 <0x40@keemail.me >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-04-01 15:50:00 +11:00
Pieter-Jan Briers
3b791459c7
Refactor FTL time tracking code to fix a UI bug ( #26538 )
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The FTL UI on the shuttle console would reset the FTL progress bar every time you open it. This is because the server only sends "time until completion", not a start/end time. The FTL code now uses a separate start/end time so the exact same progress bar can be preserved.
For convenience, I made a StartEndTime record struct that stores the actual tuple. This is now used by the code and has some helpers.
2024-03-30 12:40:55 +11:00
Jake Huxell
59e46aab93
Reduced Warning Count By 130 For Full Rebuilds ( #26518 )
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* remove deprecated entity coordinate extension functions. Reduces warning count by approximately 50
* final toCoords Removed
* Remove all unused variables and dead code paths
* remove always true variable, should be a cvar or something instead
* remove superfluous variables from tests
2024-03-29 16:28:16 +11:00
metalgearsloth
000a259563
FTL UIScale fixes ( #26305 )
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- Fix text drawing being offset.
- Fix beacon snapping and distance check.
- Fix DrawData being offset.
- Fix bounds check for map objects not using PixelSize.
2024-03-22 12:57:49 +11:00
metalgearsloth
a41772a006
Shuttle map IFF tweaks ( #25897 )
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- HideLabel just means it won't have its name / button drawn whereas Hide will block it completely.
2024-03-11 13:11:46 +11:00
metalgearsloth
c23b3d804e
Fix exped FTL ( #25823 )
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Also fixed some other stuff I noticed.
2024-03-04 17:24:24 +11:00
metalgearsloth
87e2755c31
Fix shuttle IFF drawing ( #25821 )
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Didn't account for UI scale properly I love transforms.
2024-03-04 16:15:47 +11:00
metalgearsloth
b7ccf73888
Fix shuttle console UI scaling ( #25807 )
2024-03-03 22:35:57 +11:00
metalgearsloth
c5486873db
Shuttle console + FTL rework ( #24430 )
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* Add shuttle interior drawing back
Just do it per-tile she'll be right, at least it's done with 1 draw call.
* Revamp shuttle console
* Bunch of cleanup work
* Lables sortito
* dok
* Pixel alignment and colours
* Fix a bunch of drawing bugs
* Shuttle map drawing
* Drawing fixes
* Map parallax working finally
* weh
* Commit all my stuff
* mic
* deez
* Update everything
* Xamlify everything
* uh
* Rudimentary blocker range
* My enemies have succeeded
* Bunch of changes to FTL
* Heaps of cleanup
* Fix FTL bugs
* FTL
* weewoo
* FTL fallback
* wew
* weh
* Basic FTL working
* FTL working
* FTL destination fixes
* a
* Exclusion zones
* Fix drawing / FTL
* Beacons working
* Coordinates drawing
* Fix unknown map names
* Dorks beginning
* State + docking cleanup start
* Basic dock drawing
* Bunch of drawing fixes
* Batching / color fixes
* Cleanup and beacons support
* weh
* weh
* Begin pings
* First draft at map objects
* Map fixup
* Faster drawing
* Fix perf + FTL
* Cached drawing
* Fix drawing
* Best I got
* strips
* Back to lists but with caching
* Final optimisation
* Fix dock bounds
* Docking work
* stinker
* kobolds
* Btns
* Docking vis working
* Fix docking pre-vis
* canasses
* Helldivers 2
* a
* Array life
* Fix
* Fix TODOs
* liltenhead feature club
* dorking
* Merge artifacts
* Last-minute touchup
2024-03-03 18:39:19 +11:00
metalgearsloth
a9502be29e
Revert "Fix chat bubbles ( #25643 )" ( #25645 )
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* Revert "Fix chat bubbles (#25643 )"
This reverts commit 23d2c4d924 .
* Revert "Fixes obsolete Transform warnings in Content. (#25256 )"
This reverts commit f284b43ff6 .
2024-02-28 00:51:20 +11:00
TemporalOroboros
f284b43ff6
Fixes obsolete Transform warnings in Content. ( #25256 )
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* Fix TransformComponent.MapPosition warnings in Content.Client
* Fix TransformComponent.MapPosition warnings in Content.IntegrationTests
* Fix TransformComponent.MapPosition warnings in Content.Shared
* Fix TransformComponent.MapPosition warnings in Content.Server
* Fix TransformComponent.WorldPosition warnings in Content.Shared
* Fix TransformComponent.WorldPosition warnings in Content.Client
Excepts ClickableComponent b/c that needs to be ECS'd entirely later
* Fix TransformComponent.WorldPosition warnings in Content.Server
* Fix TransformComponent.WorldRotation warnings in Content.*
* Fix TransformComponent.MapPosition warnings I missed
* Fix TransformComponent.WorldMatrix warnings in Content.*
* Fix TransformComponent.InvWorldMatrix warnings in Content.*
* Fix TransformComponent.GetWorldPositionRotationMatrixWithInv warnings in Content.*
* Fix TransformComponent.GetWorldPositionRotationMatrix warnings in Content.*
* Fix TransformComponent.GetWorldPositionRotation warnings in Content.*
* Fix TransformComponent.Anchored.set warnings in Content.*
* Fix TransformComponent.Coordinates.set warnings in Content.*
* Fix TransformComponent.LocalPosition.set warnings in Content.*
* Fix TransformComponent.AttachToGridOrMap warnings in Content.*
* Fix TransformComponent.AttachParent warnings in Content.*
* Preempt TransformComponent.LocalRotation.set warnings in Content.Shared
* Preempt TransformComponent.LocalRotation.set warnings in Content.Client
* Preempt TransformComponent.LocalRotation.set warnings in Content.IntegrationTests
* Preempt TransformComponent.LocalRotation.set warnings in Content.Server
* Fix/Preempt the remaining obsolete TransformComponent properties/methods in Content.*
* ECS ClickableComponent
* Fix obsolete SharedTransformSystem methods in Content.*
* Fix ExplosionOverlay `SharedTransformSystem` dependency
* Maybe fix null eye position breaking tests
* MGS requested changes
2024-02-27 12:06:20 +11:00
metalgearsloth
6ae64929ba
Fix dock highlighting ( #24369 )
...
Nentity casualty
2024-01-21 23:14:47 +11:00
metalgearsloth
fda8035a5e
Make radarcontrol use approx grids ( #24360 )
2024-01-21 18:15:12 +11:00
metalgearsloth
80c57170e9
Fix DockingControl ( #21238 )
2023-10-26 00:28:34 +11:00
DrSmugleaf
f560f88eb5
Remove 700 usages of Component.Owner ( #21100 )
2023-10-19 12:34:31 -07:00
metalgearsloth
5a0fc68be2
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
metalgearsloth
4cfc578011
Revert "Remove most usages of obsolete TransformComponent methods (#1… ( #19714 )
2023-09-01 12:30:29 +10:00
Visne
1416942bea
Remove most usages of obsolete TransformComponent methods ( #19571 )
2023-08-30 12:05:19 +10:00
Leon Friedrich
bf90cec696
Fix radar text & misc warnings ( #17902 )
2023-07-08 13:47:53 -06:00
metalgearsloth
68480af109
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
metalgearsloth
cd487b66e4
Content mapmanager query changes ( #16894 )
2023-05-28 23:22:44 +10:00
metalgearsloth
be4e69b0c0
Station maps ( #13027 )
2023-04-13 16:21:24 +10:00
metalgearsloth
e33b178f62
Remove interior shuttle drawing ( #15090 )
2023-04-03 15:46:28 +10:00
metalgearsloth
ca94c1748e
Radar changes ( #14783 )
2023-03-23 16:52:20 +11:00
metalgearsloth
569f30b721
Cargo shuttle changes ( #14363 )
2023-03-23 16:10:49 +11:00
metalgearsloth
32a73acf12
Adjust radar grid drawing ( #14769 )
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* Adjust radar grid drawing
Looks nicer
* werk
* a
2023-03-22 15:52:39 -05:00
metalgearsloth
6f43a5d983
Fix mapgrid rendering ( #13642 )
2023-01-26 21:13:49 -04:00
deathride58
a2f17d1389
fixes radar UI improperly scaling with ui scaling ( #13358 )
2023-01-06 15:08:26 -08:00
deathride58
c7165a6388
Fixes mass scanner UIs being smol by default by defining a setsize ( #13327 )
2023-01-04 15:34:08 -08:00
deathride58
89ea6eda3e
Allows mass scanners and shuttle console radars to resize gracefully ( #13241 )
2022-12-31 10:45:13 +11:00
metalgearsloth
3b3963083b
Replace GridEntityId with Owner ( #12743 )
2022-12-12 14:59:02 +11:00
metalgearsloth
c9a2ab1cee
Remove transform methods from mapgrid ( #12233 )
2022-11-01 11:27:18 +11:00
metalgearsloth
3d0bac9cf8
Fix airlock dock rotation ( #11581 )
2022-10-03 18:47:36 -07:00
metalgearsloth
78a4ab6eb2
Update for collision events by-ref ( #10933 )
2022-09-14 17:26:26 +10:00
wrexbe
b3f75f9ffe
More minor UI refactor changes ( #11213 )
2022-09-11 21:30:11 -07:00
wrexbe
35b90736b7
Minor UI refactor ( #11212 )
2022-09-11 20:42:12 -07:00