* Vox sign/N2 locker update
The "vox area" sign and N2 locker sprite were both taken from /vg/station. These sprites have bad racist connotations as discussed in https://github.com/space-wizards/space-station-14/issues/31840, and do not fit our server culture.
The new N2 locker is not a taped on piece of trash. It now also has a blue stripe to mimic the regular O2 locker and make it more distinct from fire safety closets.
The new "vox area" sign sprite follows the same style as other "area indicator" signs used throughout the blue and isn't an explicit warning sign anymore. It still has "No O2" on it to fill that role though.
* emogarbage adjustments
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Co-authored-by: EmoGarbage404 <retron404@gmail.com>
* goofed up
* wip, mostly test sprites
* Nearly done, just need to fix storage locks
* everything done to my knowledge
* Alright, construction tested and working, and updated health spread
* remove a single comment I forgot. Pending sprite changes.
* Update sprites and add chemistry locked preset
* Forgot to remove a comment
* Implement changes on not-cooked branch
* Made it work
* Fix update appearance calls
* Fix extra indents, clean-up code, fix tests hopefully
* Fix hammy cagecrate
* Fix messing up the yml, add artifact crate specific labels back in
* Visual Studio hates yml, sad
* Seperate the colors for cargonia
* sorry json
* make label move with artifact door
* Apply suggestion changes
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Fix remaining crate offsets, add a few for livestock and graves (why are you labeling graves) and coffin label sprites (why are you labeling coffins??)
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Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* LockVisualizer
* Fix state
* Clean some code
* Make it component, fix tests fail
* Fix for StateUnlocked
Now it is possible to manually set the unlocked state and it will work!
* Optimize LockVisualizer, add check for unlocked state
* No todo I guess
* clown, mime, blue shield and NT representative now have own lockers. Will it be merged? You`l see it in the next 3-4 days. Stay tuned in.
* blue... shield? never heard of him before.
* tasty silk and webby crates
* winter coat
* fuck
* Move some files around and stuff
* FUCK
* Web closet finished
* what the fuck
* brain empty
* loss
* loss 2
* fuck
* web typing indicators
* minor spelling mistake, I lost.
* hiss
* changed
* And they said "Let's remove pockets", funniest shit I've ever heard.
* 2 seconds of stun
* fuck it we pr
* resprite
* dummy
* arachnid creampie sprite
* different + more "natural" crate sprites
* Webbing suits and webbing dresses.
* and other stuff I forgot to commit.
* and gone.
* no
* Cloth.
* I forgot to commit this? What???
* Eyes.
* Comment trimming
* winter coat resprite
- Sprite looks bad.
- I don't think I've ever seen it ordered.
- There's no reason to have one drink in a tank.
- Adding region-specific things is cringe.
* pirate content
* pirate content
* merge
* merge
* update launchers
* trying to fix launcher error
* merge
* merge
* merge
* fix for launchers
* update to held cannon sprite
* attempt to fix issue
* first updates in long time
* changes mostly to sprites
* more sprite fixes
* more sprite changes
* json fixes
* small update
* new pirate crate
* update
* updae json
* fix eva
* update accent
* fix accentcomp
* improved pirate chest
* accent localized
* station to docks
* modified the pirate ship
* changed pda spawns for firstmate nad piratecaptain to passenger pdas
* fixes
* pirate accent
* removed spacing in shotgun.yml
* redo accent
* fix
* removed no spawn from helmet hardsuit
* suffix capitalization
* tweaks
* a
* jusdt fixing up the hi and yes which are both replacement and not replacement and replaced.
* pirate accent fixes
* desc fix
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Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
Co-authored-by: AJCM <AJCM@tutanota.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>