Vordenburg
784e0ab51f
Make welder flames like proper unshaded lights. ( #12320 )
...
* Make welders use ToggleableLightVisualsComponent.
* Remove old code from ToolSystem.Welder.
* Update welder sprites.
2022-11-01 20:16:33 -05:00
Swept
c55f3fd478
Adds mapped storage for lots of entities + a botanical belt ( #4342 )
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* Cleans up belt stuff and some sprites
* Tag cleanup and sheathed sword
* Adds plant belt for botany chads and maps it's items
* CE belt, will most likely child it to utility instead
* Merges belt_icon and belt_mob into the same RSI
* Cut out alpha layers for wirecutters
* Added lots of equipped-BELT sprites for various items
* Medical, Janitor, Security, Assault, Chief Engineer, Utility and Botany have mapped storage layers
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2021-07-25 17:21:18 +10:00
Swept
ece403ca57
Copyright Pass/Pruning | Part 2 - Objects ( #3905 )
2021-04-29 18:09:14 +00:00
Elijahrane
590453a57f
Removed most redundant delays in meta.json ( #3549 )
2021-03-07 20:26:25 +01:00
Swept
a57db85208
Swept commits JSON genocide. ( #2991 )
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* Clothing Folder Complete
* All Textures 1st Pass
* All Textures 2nd Pass
* All Textures 3rd Pass PLUS Manual Tweaking
* 5th Pass MORE MANUAL
* Fixes flares
* 4th Pass (I skipped over)
* The 6th Pass (Finality) - With Manual Fixes
2021-01-13 23:04:38 +11:00
Swept
4a6d0ae5a4
More belts and welders ( #2453 )
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* Adds sprites
* Added prototypes
* Adds experimental and mini welder
* Adds welder to CE's belt
* Lazily filled out the belts
* Added to spawn jobs
* Merge branch 'master' of https://github.com/space-wizards/space-station-14 into pr/2453
* Update Resources/Prototypes/Entities/Objects/Tools/welders.yml
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
2020-11-08 02:40:49 +01:00
Swept
8860ca6e2c
Crowbar, Wrench, Welder inhand ( #990 )
2020-05-24 21:44:22 +02:00
Swept
66c327805f
Added a bunch more textures ( #356 )
2019-09-24 22:15:26 +02:00