* Delete original entity when polymorph is deleted
* Switch to EntityTerminatingEvent
* Add RevertOnDelete option to PolymorphPrototype
* Fix error on server shutdown while polymorphed
* Set RevertOnDelete to false by default
* AsNullable
* Revert "Set RevertOnDelete to false by default"
This reverts commit 087c43fbb923c9369c61c9d001e18814b3de3aca.
* Use pattern matching instead of .Value
* Add an event for polymorph actions
* Subscribe FollowerSystem to the event
* Add check that unfollow target is actually current target.
* Make followers try to follow on state update; Dirty follower on follow.
* Act
* Adds Jaunt ECS and related prototypes
* Adds jaunt sounds
* Adds enter and exit sound support to polymorphs
* Updates jaunt description
* Adds jaunt action sprite and changes jaunt polymorph to use it
* Adds Jaunt and upgrade to the wizard grimoire
* Makes base mob jaunt parent off of incorporeal and basemob, adds blue ghost sprite for ethereal jaunt
* Update Resources/Locale/en-US/store/spellbook-catalog.ftl
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Resources/Prototypes/Entities/Mobs/Player/jaunt_mobs.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Resources/Prototypes/Entities/Mobs/Player/jaunt_mobs.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Resources/Prototypes/Entities/Mobs/Player/jaunt_mobs.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Content.Shared/Polymorph/PolymorphPrototype.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Content.Shared/Polymorph/PolymorphPrototype.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* removes meta changes
* removes other meta changes
* adds context menu and a description to basemobjaunt
* comments for jaunt component and adds on component shutdown method
* Update Content.Shared/Jaunt/JauntComponent.cs
* Update Content.Shared/Jaunt/JauntComponent.cs
* Update Content.Shared/Jaunt/JauntComponent.cs
* Update Resources/Prototypes/Catalog/spellbook_catalog.yml
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Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* cant disguise to thing in a container
* copy cigarette visualiser
* prevent aghost throwing an error
* make disguises die in space
* fuck it rewrite it to not use polymorph
* fix action troll
* oop
* add vebr
* add access to the components
* 2/3
* fix
* relay damage from disguise to user
* fix integrity
* :trollface:
* :trollface:
* m
* kill integrity
* fix a bug
* review
* remove them from component
* relay flash effect to the disguise
* fix icon being weird
* change method since multiple systems cant handle same network event
* :trollface:
* actually network Disguise real
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Co-authored-by: deltanedas <@deltanedas:kde.org>
* Replace obsolete whitelist is valid with whitelist system
* Consistency
* Fix logic
* Bork
* I figured out how to get whitelists on the client lol
* test fail
* woops
* HELP ME FUNCTIONS
* Fix errors
* simplify
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Co-authored-by: plykiya <plykiya@protonmail.com>
* texture appropriation
* add code for projector
* add chameleon projector yml
* damage and actions
* prevent small props being killed round removing you (700 damage from a single shot)
* tweak default
* oop
* do appearance properly, need engine update
* fix bugs, blacklist pda
* remove status icons
* amou
* sus
* fix test + make props fast
* amouuuung
* remove funny log
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Co-authored-by: deltanedas <@deltanedas:kde.org>
* polymorph changes
Adds poly proto ids to polymorph action event and checks for proto id when performing
* nullable proto id
* Replaces instances of Polymorph prototype with a proto id and tryindex
* birdup
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Fix robusted dionas not being recoverable
* Implement a polymorph cooldown field, used for TreeMorph
Allows the polymorphed Diona some time to work off robust harvest
without immediately polymorphing again.
* Minor adjustment to polymorph cooldown timing
* Apply suggestions from code review
Co-authored-by: Kara <lunarautomaton6@gmail.com>
* fix: trigger polymorph revert on destruction
As suggested by mirrorcult, DamageThresholdReached is not the ideal
candidate for reverting a polymorph on destruction, as there exists a
DestructionEventArgs to listen for instead.
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Co-authored-by: Kara <lunarautomaton6@gmail.com>