Kyle Tyo
9d22f6147c
Command resolve killing, LEC conversions, and general cleanup. ( #38338 )
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* i'm just gonna put this here.
* I'm just gonna do it.
* Update ShowHTNCommand.cs
* I feel dumb.
* may as well with this too.
* this does in fact not work
* :/
2025-06-17 20:08:12 +02:00
deltanedas
b3825dce97
action refactor proper ecs edition ( #27422 )
2025-05-28 15:52:11 -04:00
metalgearsloth
63dfd21b14
Predict dumping ( #32394 )
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* Predict dumping
- This got soaped really fucking hard.
- Dumping is predicted, this required disposals to be predicte.d
- Disposals required mailing (because it's tightly coupled), and a smidge of other content systems.
- I also had to fix a compnetworkgenerator issue at the same time so it wouldn't mispredict.
* Fix a bunch of stuff
* nasty merge
* Some reviews
* Some more reviews while I stash
* Fix merge
* Fix merge
* Half of review
* Review
* re(h)f
* lizards
* feexes
* feex
2025-04-19 16:20:40 +10:00
J
3c307f3b36
Various UI warnings cleanup ( #36169 )
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* Various UI warnings cleanup
* Revert unnecessary change
* Redoing SpriteSystem as it's non-injectable
* Missed one
* Better entity instantiation
* General cleanup of warnings changes
* Wrong class name!
2025-04-10 20:47:05 +10:00
DrSmugleaf
54d5bd266c
Add mapping editor ( #23427 )
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* Add mapping editor (#757 )
* Remove mapping actions, never again
* Cleanup actions system
* Jarvis, remove all references to CM14
* Fix InventoryUIController crashing when an InventoryGui is not found
* Rename mapping1 to mapping
* Clean up context calls
* Add doc comments
* Add delegate for hiding decals in the mapping screen
* Jarvis mission failed
* a
* Add test
* Fix not flushing save stream in mapping manager
* change
* Fix verbs
* fixes
* localise
---------
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2024-08-04 13:31:45 +10:00
eoineoineoin
b44b159431
Replace Matrix3 with System.Numerics.Matrix3x2 ( #27443 )
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Replace Matrix3 with Matrix3x2
2024-06-02 14:07:41 +10:00
Leon Friedrich
5d50467466
Content changes for engine delta-state PR ( #28134 )
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* Update GasTileOverlayState
* Update DecalGridState
* Update NavMapState
* poke
* poke2
* poke3
* Poke dem tests
2024-05-24 14:08:23 +10:00
Kara
993eef1e7c
Resolve 'EntitySystem.Get<T>()' is obsolete in content ( #27936 )
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* PROJECT 0 WARNINGS: Resolve `'EntitySystem.Get<T>()' is obsolete` in content
* pass entman
* dog ass test
* webeditor
2024-05-12 20:34:52 -04:00
metalgearsloth
d8e5f5c24b
Optimise DecalOverlay ( #25266 )
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ChunkSize is still 32 so doesn't cut down on heaps of decals atm though we avoid passing many decals to drawing with the coordinates bounds check now.
2024-02-23 18:12:23 +11:00
metalgearsloth
4cec0821e4
Fix decal error spam ( #25172 )
2024-02-13 18:00:54 +11:00
metalgearsloth
9ce847a840
Fix decal draw-order ( #22953 )
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* Fix decal draw-order
Using the new overlayspace ensures they don't draw above grids above them.
* a
2023-12-31 03:12:39 +11:00
metalgearsloth
0c4e2650dd
Minor decal change ( #21860 )
2023-11-24 00:35:49 +11:00
metalgearsloth
985da52191
Decal fix ( #21761 )
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- Don't send stale chunks for deleted grid as client just errors it anyway.
- Store some allocations in fields.
2023-11-21 21:35:57 -07:00
metalgearsloth
5b8f3c48c4
Revert "Update submodule to 175.0.0 ( #21318 )" ( #21319 )
2023-10-29 15:29:30 +11:00
metalgearsloth
9b1b3e03ed
Content audio ( #20862 )
2023-10-29 14:58:23 +11:00
DrSmugleaf
f560f88eb5
Remove 700 usages of Component.Owner ( #21100 )
2023-10-19 12:34:31 -07:00
Nemanja
06ad5221ee
decal settings ( #20324 )
2023-09-18 17:17:48 -06:00
metalgearsloth
99b77bc2d3
Remove lights compref ( #19531 )
2023-09-11 19:18:06 +10:00
metalgearsloth
5a0fc68be2
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
DrSmugleaf
c71f97e3a2
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
metalgearsloth
4cfc578011
Revert "Remove most usages of obsolete TransformComponent methods (#1… ( #19714 )
2023-09-01 12:30:29 +10:00
Visne
1416942bea
Remove most usages of obsolete TransformComponent methods ( #19571 )
2023-08-30 12:05:19 +10:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
TemporalOroboros
3b02d461a2
Corrects for singularity distortion. ( #13925 )
2023-08-13 09:43:07 +10:00
Leon Friedrich
385b587cfc
Validate prototype ids in c# fields ( #18224 )
2023-07-30 03:34:51 +10:00
metalgearsloth
68480af109
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
Vordenburg
18837c305d
Fix action bar not filling with mappables ( #17218 )
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* Fix action bar not filling with mappables
* Update Content.Client/UserInterface/Systems/Actions/ActionUIController.cs
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2023-06-15 13:21:52 -06:00
metalgearsloth
cd487b66e4
Content mapmanager query changes ( #16894 )
2023-05-28 23:22:44 +10:00
DamianX
0bd1756fb2
Made ColorSelectorSliders use SpinBox instead of FloatSpinBox ( #13702 )
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Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com >
2023-03-06 10:07:49 -08:00
Visne
c6d3e4f3bd
Fix warnings and code cleanup/fixes ( #13570 )
2023-01-19 13:56:45 +11:00
Leon Friedrich
dbe99f9fa6
Decal system cleanup ( #13493 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2023-01-16 11:46:22 +11:00
metalgearsloth
59f7fc58fc
Decal placement preview ( #13460 )
2023-01-16 07:35:36 +11:00
Leon Friedrich
5990393e31
Fix decal error ( #13471 )
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Fixes https://github.com/space-wizards/space-station-14/issues/13466
2023-01-15 11:56:20 +11:00
metalgearsloth
399c3c7aec
Remove 1 protomanager TryIndex per drawn decal ( #13395 )
2023-01-10 03:59:17 -08:00
Vordenburg
92f806439e
Order decals in the placer window for mappers. ( #13153 )
2022-12-23 13:51:19 -06:00
Leon Friedrich
decce17e94
Fix decal state exceptions ( #13075 )
2022-12-19 07:44:14 +11:00
Leon Friedrich
8f352f87c2
Decal state handling ( #12624 )
2022-12-19 06:28:46 +11:00
Rane
8d1773742e
World target action uses entity coordinates ( #12484 )
2022-12-06 15:03:20 -08:00
wrexbe
018a96ee88
Merge more UI refactor stuff ( #11277 )
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* Changelog+options ui controller
* Sandbox UI controller
* Escape menu UI controller
2022-09-14 14:34:48 -07:00
wrexbe
c55a015b77
Small UI refactor pieces ( #11026 )
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* ActionType rename Name to DisplayName
* Gameplay State rename+move
2022-09-04 17:21:14 -07:00
metalgearsloth
3fa666bd06
Snap to nearest cardinal on traversal ( #10869 )
2022-08-29 15:59:19 +10:00
Leon Friedrich
dc8f6d6bac
Fix cross-map decal rendering ( #10548 )
2022-08-15 03:25:33 +10:00
metalgearsloth
87c05f2949
Cleanup overlay shaders when done ( #10432 )
2022-08-13 10:58:53 +10:00
Nemanja
f8b8b83657
allow decals to be removed from placement menu ( #9843 )
2022-07-17 21:02:03 -05:00
Leon Friedrich
72599e5282
Fix disappearing decals bug ( #9608 )
2022-07-14 19:33:11 -07:00
Leon Friedrich
c13c0b8b0b
Remove implicit GridId conversions ( #8975 )
2022-06-28 22:56:02 +10:00
Acruid
4f9be42f40
Remove Explicit GridId References ( #8315 )
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-06-12 11:54:41 +10:00
metalgearsloth
77bd892bbd
Fix decals (finally) ( #7771 )
2022-04-28 20:23:43 +10:00
Flipp Syder
afb999fb50
Restores the palette picker in decals ( #7635 )
2022-04-18 15:43:27 -07:00
Flipp Syder
c7856327a8
Adds colorable sliders & RGB/HSV color picker ( #7441 )
2022-04-15 15:55:56 -07:00