* No context menu through occluder
* Fix disabled occluders
* Comment
* Server-side verb ray check
Decided to add a buffer because the entity is at the very edge of the context box (0.5, 0.5) then need to make sure that entities at the other end of the box are ignored.
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
* Initial framework for pulling.
* Make it possible to pull items via (temporary) keybind Ctrl+Click, make items follow the player correctly.
* Make other objects pullable, implement functionality for moving an object being pulled, make only one object able to be pulled at a time.
* Make sure that MoveTo won't allow collisions with the player
* Update everything to work with the new physics engine
* Update Content.Server/GameObjects/EntitySystems/Click/InteractionSystem.cs
Co-authored-by: ComicIronic <comicironic@gmail.com>
* Physics update and convert to direct type casts
* Add notnull checks
* Add pull keybinds to the tutorial window
* Move PullController to shared
* Fix pulled items getting left behind
* Fix moving pulled objects into walls
* Remove flooring of coordinates when moving pulled objects
* Add missing null check in PutInHand
* Change pulling keybind to control and throwing to alt
* Change PhysicsComponent references to IPhysicsComponent
* Add trying to pull a pulled entity disabling the pull
* Add pulled status effect
* Fix merge conflicts
* Merge fixes
* Make players pullable
* Fix being able to pull yourself
* Change pull moving to use a velocity
* Update pulled and pulling icons to not be buckle
A tragedy
* Make pulled and pulling icons more consistent
* Remove empty not pulled and not pulling images
* Pulled icon update
* Pulled icon update
* Add clicking pulling status effect to stop the pull
* Fix spacewalking when pulling
* Merge conflict fixes
* Add a pull verb
* Fix nullable error
* Add pulling through the entity drop down menu
Co-authored-by: Jackson Lewis <inquisitivepenguin@protonmail.com>
Co-authored-by: ComicIronic <comicironic@gmail.com>
* Add pointing keybind and simple message
* Add turning the player when pointing
* Add pointing arrow
* Make the popup message appear on the pointing entity
* Add pointing to tiles and space and proper grammar
* Move pointing bind from HandsSystem to PointingSystem
* Add more messages for pointing depending on the viewer perspective
* Fix non nullable reference type
* Serialize pointing arrow duration
* Serialize pointing arrow step and add summaries
* Make arrow speed serializable and make it depend on frame time
* Add 0.2 second delay between pointings
* Add pointing arrow yaml examples
* Add the ability for pointing arrows to be rogue
* Remove rogue package reference
* Add point to verb
https://cdn.discordapp.com/attachments/313107470031650816/735268651636228197/unknown.png
* Add shift middle clicking an entity in the verb menu to point at it
* Add VV to PointingArrowComponent
* Increase pointing delay from 0.2 to 0.5 seconds
* Address reviews
* Fix nullability errors
* Separate pointing and rogue pointing code
* Fix rogue pointing arrow visuals
* Made rogue pointing arrow rotation adjustment readable for mortals
* Make rogue pointing arrows less destructive
* Cleanup more of the rogue pointing arrow code
* Add support for global verbs
These are verbs that are visible for all entities, regardless of their components. This works by adding a new class `GlobalVerb` and a new attribute `GlobalVerbAttribute`. It works in the same way as current verbs, except you can put the verbs class definition anywhere instead of inside a component. Also moved VerbUtility into it's own file since it now has functions for both verbs and global verbs.
* Add view variables verb as an example of global verbs
* Implement suggested changes
Implemented some suggested changes from code review:
- Remove unneeded attribute from `GlobalVerb`
- Added some useful attributes to `GlobalVerbAttribute`
- Moved constants used by both `Verb` and `GlobalVerb` into `VerbUtility`
* Reduce duplicate code in VerbSystem (client & server)
Greatly reduced the amount of duplicate code for handling component verbs and global verbs separately.
* Update engine submodule
Need this so client side permissions checks are available.