zumorica
934e69d6e3
Merge branch 'master' into 2020-04-28-tool-component
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# Conflicts:
# Content.Server/GameObjects/Components/AnchorableComponent.cs
# Content.Server/GameObjects/Components/Construction/ConstructionComponent.cs
# Content.Server/GameObjects/Components/Doors/AirlockComponent.cs
# Content.Server/GameObjects/Components/Gravity/GravityGeneratorComponent.cs
# Content.Server/GameObjects/Components/Interactable/Tools/CrowbarComponent.cs
# Content.Server/GameObjects/Components/Power/PowerTransferComponent.cs
# Content.Server/GameObjects/Components/WiresComponent.cs
2020-05-23 18:00:28 +02:00
Clyybber
1ad9a10050
Fix #274 ( #927 )
2020-05-23 17:23:25 +02:00
Pieter-Jan Briers
05b910d9db
Slight cleanup to MoverSystem
2020-05-23 17:18:32 +02:00
Pieter-Jan Briers
0e8bb178f7
Fixes click-facing giving you NaN rotation if you interact with something at the exact same position as you.
2020-05-23 15:33:01 +02:00
zumorica
3029e31e4a
Merge branch 'master' into 2020-04-28-tool-component
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# Conflicts:
# Content.Server/GameObjects/Components/AnchorableComponent.cs
# Content.Server/GameObjects/Components/Gravity/GravityGeneratorComponent.cs
# Content.Server/GameObjects/Components/Interactable/Tools/CrowbarComponent.cs
# Content.Server/GameObjects/Components/Power/PowerTransferComponent.cs
# Content.Server/GameObjects/Components/WiresComponent.cs
# Content.Server/GameObjects/EntitySystems/Click/InteractionSystem.cs
# Resources/Prototypes/Entities/Items/tools.yml
2020-05-23 12:02:34 +02:00
chairbender
6a4d78cfac
Add interaction checks to all interactions ( #923 )
2020-05-23 11:27:31 +02:00
Pieter-Jan Briers
cad59d2cb4
Fancy Verb Menu & Verb API Refactor ( #928 )
2020-05-23 03:09:44 +02:00
Pieter-Jan Briers
18ce80a43c
Merge physics rewrite
2020-05-23 01:26:43 +02:00
Pieter-Jan Briers
126c5942a4
Merge branches '2020-05-18-midi' and '20-05-22-midi-update'
2020-05-22 18:02:24 +02:00
zumorica
d2d6c2cecd
Merge branch 'master' into 2020-04-28-tool-component
...
# Conflicts:
# SpaceStation14.sln.DotSettings
2020-05-22 11:31:18 +02:00
20kdc
0cfd2f3bb2
Solar Panels ( #936 )
2020-05-21 21:08:03 +02:00
zumorica
cb391ec3d8
Merge branch 'master' into 2020-05-18-midi
2020-05-21 19:50:09 +02:00
zumorica
731ab22568
Better timing
2020-05-20 17:13:49 +02:00
zumorica
06d2cc74ed
Refactor a bunch of stuff.
2020-05-19 14:17:48 +02:00
zumorica
06c7030514
Some work
2020-05-17 12:58:54 +02:00
zumorica
b5cf3cf2da
Adds stun status effect
2020-05-14 17:44:09 +02:00
zumorica
a524eca44b
Action blocker for changing direction
2020-05-13 19:26:39 +02:00
zumorica
f968128af7
StandingStateHelper, StunSystem
2020-05-13 19:04:50 +02:00
zumorica
b85161a35f
Adds stuns
2020-05-13 16:53:01 +02:00
zumorica
b1db8d1e7a
Add WelderComponent back
2020-05-11 15:26:07 +02:00
zumorica
6ae5e36a18
Merge branch 'master' into 2020-04-28-tool-component
2020-05-11 12:24:43 +02:00
Hugal31
fbaafa8366
Add smart equip shortcuts ( #873 )
2020-05-05 00:39:15 +02:00
Pieter-Jan Briers
e2677bab51
Wide attacks on space, remove UseOrAttack.
2020-05-03 16:03:52 +02:00
Jackson Lewis
1f0c72dd28
Gravity ( #841 )
2020-05-02 16:02:52 +02:00
Víctor Aguilera Puerto
f5657569e4
Fix drop range ( #871 )
2020-05-01 17:44:22 +02:00
zumorica
995ed64789
Don't raise ToolAct, remove unused IToolAct
2020-04-29 15:28:03 +02:00
zumorica
dd72f9d1a9
Actually raise ToolAct
2020-04-29 14:45:38 +02:00
zumorica
89e7ad4144
Correct comment
2020-04-29 14:27:06 +02:00
zumorica
ff5549a0d1
Finish refactoring tools. Add multitools. (as in multiple tools in one)
2020-04-29 13:48:32 +02:00
zumorica
ca5638badf
Start refactoring tools
2020-04-28 16:44:53 +02:00
metalgearsloth
60ce5b5089
Add puddles / reagent spills ( #743 )
2020-04-21 20:23:12 +02:00
Sam
1ba222142a
Created SharedInteractionSystem + Partial Fix #782 ( #833 )
2020-04-21 16:58:31 +02:00
Víctor Aguilera Puerto
3fc4725df7
Add IEquipped and IUnequipped interfaces ( #837 )
2020-04-21 14:38:35 +02:00
Pieter-Jan Briers
f6579918d9
Fix crash when moving after deleting the grid you were previously on.
2020-04-20 10:09:58 +02:00
Pieter-Jan Briers
93c8007f5e
Merge branch 'master' into prediction
2020-04-18 14:07:02 +02:00
Pieter-Jan Briers
028ca7a732
Remove hardcoded ghosting from MoverSystem.
2020-04-18 12:10:50 +02:00
Pieter-Jan Briers
dc9f8d551b
Merge pull request #805 from Zumorica/2020-04-09-comms-console-roundend
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Adds working communications console that ends the round
2020-04-10 17:02:49 +02:00
zumorica
c19035fccc
Use TimeSpan instead of an int for the countdown time
2020-04-10 13:37:13 +02:00
Víctor Aguilera Puerto
47c3258861
Update Content.Server/GameObjects/EntitySystems/RoundEndSystem.cs
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Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com >
2020-04-10 13:28:28 +02:00
Pieter-Jan Briers
aff9f18bc8
Merge pull request #803 from Injazz/bartending
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Bartending tricks and some revamping on chemistry components
2020-04-10 11:54:40 +02:00
zumorica
c55a4ffbf4
Countdown is now 4 minutes
2020-04-09 20:31:28 +02:00
zumorica
3c795ad283
Use TimeSpan instead of DateTime in RoundEnd and Comms Console.
2020-04-09 20:28:22 +02:00
zumorica
83e9688133
You can now cancel the timer (recall)
2020-04-09 01:43:28 +02:00
zumorica
64eafde0c3
Adds working communications console that ends the round
2020-04-09 00:28:56 +02:00
Injazz
d400f77129
Chemistry revamp and bartending features
...
-Ability to mix drinks to create cocktails with shiny icons
-New Chemistry System which can relay chemistry events to corresponding components
-moved some solution logic from Shared to Server
-fixed some weird stuff with DrinkComponent
2020-04-08 15:53:15 +05:00
zumorica
aba3b0217e
Moving when dead ghosts you
2020-03-30 01:15:23 +02:00
zumorica
16353a89e6
Default interface implementation for IActionBlocker (defaults to true)
2020-03-30 01:15:03 +02:00
Pieter-Jan Briers
65d1681cb3
Fix error about game.diagonalmovement being registered multiple times.
2020-03-25 22:21:29 +01:00
Pieter-Jan Briers
f790eeb34d
RaisePredictiveEvent works.
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Needs sequence numbers fixed.
2020-03-25 17:53:50 +01:00
Pieter-Jan Briers
705aeceba6
Need to merge this
2020-03-25 11:16:57 +01:00