* Sort out InRangeUnobstructed and add extension methods
* Rename client RangeChecks to RangeExtensions
* Add container extension methods and test
* Add missing component methods
Component to container
Grid coordinates to container
Map coordinates to container
Local player to container
* Actually use the field
* Merge fixes
* Add popup argument to local player extension methods
* Reduce code repetition for client range extensions
* Add Utensil component
For eating. With utensils.
Added to fork, plastic fork, spoon, plastic spoon and plastic knife.
Ignored component on the client.
* Add break chance to utensils
Set to 20% for plastic ones
* Add break sound to utensils
* Add utensil kinds
None, fork, spoon and knife.
For sporks, forknifes and sporknifes, of course.
* Add restricting foods by utensils needed
* Fix utensils breaking when food isn't eaten
* Moved getting held utensils to FoodComponent
* Add breaking a clicking utensil even if its not necessary to eat the food
* Move use utensil code to a separate method
* Add telling a handless entity when they need an utensil to eat
The immersion is off the charts
* Change food trash to only be held when the food was also being held
* Fix Wi-Fi utensils
* Remove unnecessary utensil ItemGroup
* Made TryUseFood public, removed redundant trash position update
* Renamed UtensilKind to UtensilType
* Remove eating food when clicking with it on nothing
* Disable eating food when clicked directly if it requires an untensil to eat