* refactor(src): Minor refactor of Draw in "AdminNameOverlay. And new info about playtime player
* fix(src): Add configure classic admin owerlay
* fix
* antag status indication rework
* the cvars are free, you can just take them
* update playerlist on cvar change
* more overlay options
* tweak(src): Use _antagLabelClassic and tweak style
* tweak(src): Add config display overlay for startingJob and playTime
* tweak(src): Vector2 is replaced by var
* tweak(src): return to the end of the list
* add new option checkboxes
* passing ConfigurationManager through constructor, some format changes
* made sorting values more futureproof
* comments
* labels
* no point commenting this out when the overlay stack PR will uncomment it again anyway
* sorting prototype
* localize symbols because why not
* symmetry
* Revert "localize symbols because why not"
This reverts commit 922d4030300285a45777d62fcfd9c74b25fe7a60.
* layout and formatting stuff
* fix errant space
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Co-authored-by: Schrödinger <132720404+Schrodinger71@users.noreply.github.com>
* Adds three new smites, headstand, locker stuff, and reptilian species swap.
* Localize all the smites.
* save work
* More smites...
* Final tweaks.
* oops
* !PLEH
* Adds disarm prone and improved hand removal options.
* fix chances.
* take out the trash.
* Add some admin TRICKS instead of more smites.
* oop
* Implements the admin test arena and associated trick.
* Tricks for granting/revoking access.
* e
* mfw
* Implement quick dialogs, for when you don't want to spend 20 minutes writing a simple dialog prompt.
* Forgot the rejuv icon.
* E
* docs
* augh
* Add rename/redescribe buttons.
* Adds objects menu, implements a couple tricks for stations.
* 1984
* Adds a trick for effectively infinite power.
* fixes some icon uggo.
* a
* HALT!
* Pause/unpause buttons.
* Forgor the textures.
* they broke every bone in their body.
* i added more
* more battery actions, touch up battery icon.
* Address reviews.
* starter API
* network ID cards
* Port more stuff from old identity
* Re-implement identity representation + name updating
* move
* proper name returning for `IdentityName`
* move everything important to server, give in to temptation
* shared / server / client split sadly. move ensure to shared and spawn to server
* identity update queueing + identityblocker
* fixes
* and just like that it's usable for admins
* huge identity pass
* pass dos
* jesus christ
* figs :D
* fuck u
* fix bad merge.
Co-authored-by: Moony <moonheart08@users.noreply.github.com>
* XAML PlayerTab entries
* Move command execution to PlayerTab
* Move command logic to the AdminSystem
* Clean up
* Add examine and context menu keybind handling to PlayerTab
* Fix remote admin verbs
* Remove examine for now
* Add server verbs
* Fix requests of verb by non-admins
* Clean up AdminSystem.Menu