Leon Friedrich
486dc6ca62
Add Alt-click functionality ( #4497 )
...
* Fix ItemSlot Bug
* Add Alt-use Key
* Fix TransferAmount window bug
* Alt-click functionality
* Added AltInteract verbs
* Add new verbs
* verb icons
* Changed Comments
* Change Comments
* Fix disposal verbs
* Changed Get...() to Get...OrNull()
* Changed alt-interact combat behaviour
* Update verb icons
* Inventory interact event
* Add Alt+E secondary binding
* Add alt-z keybinding
* Rename AltUse -> AltActivateItemInWorld
2021-08-21 10:20:18 -07:00
Vera Aguilera Puerto
ad5f7bb71b
Subscribe TransformComponent events by-ref ( #4478 )
2021-08-21 11:49:31 +02:00
Vera Aguilera Puerto
ea4ce1c6fc
Refactors throw events, makes cream pies ECS ( #4500 )
2021-08-21 09:18:23 +02:00
Vera Aguilera Puerto
fd8872cc4e
Makes PlaceableSurface ECS
2021-08-20 10:21:39 +02:00
Swept
6e1ef973f0
ItemCabinetVisualizer uses layers ( #4445 )
...
* ItemCabinetVisualizer uses layers
* Reviews applied
* Fixes the fireaxe cabinet as well
* I'm dumb
2021-08-17 14:13:39 -07:00
ShadowCommander
d908684f09
Remove pillcomponent ( #4469 )
...
* Remove PillComponent
* Make food without any solution left delete and create trash
* Replace PillComponent references with a Pill tag
* Clean up
* Add swallow message to food
* Change to eatMessage override
* Change FoodComponent transferAmount to nullable
* Change properties to private
2021-08-17 14:11:07 -07:00
metalgearsloth
d61ff89dfc
Fix showatmos
2021-08-17 14:09:59 +10:00
metalgearsloth
dcbb2d2a11
Increase MoverController performance ( #4448 )
...
Should be a decent amount; rest will come from removing IActionBlocker.
2021-08-15 14:03:08 +10:00
ShadowCommander
b8e6a996d4
Fix missing sounds ( #4466 )
...
* Fix missing sounds
* Make SoundHitSpecies fallback to SoundHit
* Fix crayon YAML
* Update PlaySoundBehavior YAML
* Fix required
2021-08-13 21:31:37 -07:00
ShadowCommander
6a1ca13111
Implement Entity List Display and rework StorageComponent window ( #4140 )
...
* Create EntityListDisplay
* Rework ClientStorage window
* Add styling
* Remove unnecessary colors
* Rename list
* Make scrollbar push content
* Change children update a bit
* Add old index
* Localize ClientStorageComponent
* Add size return
* Remove spaces
* Fix usings
2021-08-12 10:05:02 -07:00
metalgearsloth
4da74d0ee4
Refactor disposals to ECS ( #4418 )
...
* ECS up disposals
Also significantly reduced its CPU usage.
* Make update significantly less S L O W
* Start units pressurised
* Client-side flush lerping
* Fix powered not toggling UI
* Fix flush button
* InteractUsing
* Minor optimisations
* Fix collisions
* Make visual state ECS
* Almost done with shared
* Most stuff moved
* Optimise item sleeping
2021-08-12 13:40:38 +10:00
metalgearsloth
b8e6e713d3
Call SoundSystem instead
2021-08-11 19:29:06 +10:00
metalgearsloth
3a4adfa410
Fix audio occlusion
...
This was previously being done on every SoundComponent.
2021-08-11 19:20:49 +10:00
ShadowCommander
730c137778
Merge branch 'master' of github.com:space-wizards/space-station-14 into replace-sounds-with-sound-specifier
2021-08-10 15:17:58 -07:00
ShadowCommander
a1db43ab34
Merge branch 'master' into replace-sounds-with-sound-specifier
2021-08-10 15:05:49 -07:00
metalgearsloth
b2322864e9
Remove IActionBlocker.CanMove ( #4449 )
...
* Remove IActionBlocker.CanMove
Ported the remainders over to using MovementAttemptEvent which should also help make mob movement a bit faster.
* Make that check faster
2021-08-09 17:34:01 -07:00
scrato
298a77c7af
Losing a head doesn't mean you lose your eyes #3956 #4061 ( #4225 )
...
Co-authored-by: Michael Will <will_m@outlook.de >
2021-08-07 14:18:42 -07:00
Vera Aguilera Puerto
41ddf3d7eb
Further pickup animation improvements.
2021-08-06 19:20:27 +02:00
Vera Aguilera Puerto
0501ae4b89
Fix pickup animation incorrect coordinate usage.
...
Animation finalPosition was world position, while initialPosition was local position.
2021-08-06 18:11:58 +02:00
metalgearsloth
13760f4014
Fix gas tile overlays on shuttles
2021-08-06 23:59:33 +10:00
Kara D
e460285187
proper sprites + visualizes nicely
2021-08-05 19:43:58 -07:00
metalgearsloth
28a7d5041a
Comment joint prediction
2021-08-04 01:16:42 +10:00
metalgearsloth
c453bb07c5
Make pulling feel less crap ( #4414 )
...
Something something pulling refactor someday
2021-08-03 17:02:43 +02:00
mirrorcult
af2e21c355
Refactor IDoorCheck into entity events ( #4366 )
...
* IDoorCheck refactored to events
# Conflicts:
# Content.Server/Atmos/TileAtmosphere.cs
# Content.Server/Doors/Components/AirlockComponent.cs
# Content.Server/Doors/Components/FirelockComponent.cs
# Content.Server/Doors/Components/ServerDoorComponent.cs
# Content.Server/Doors/IDoorCheck.cs
* namespaces
* Fix mapinit bug with refreshautoclose
* ok i guess these just didnt feel like staging today
2021-08-02 21:57:06 +10:00
Vera Aguilera Puerto
331604cc66
GasFilter appearance, EnabledAtmosDeviceVisualizer improvements.
2021-08-02 13:20:31 +02:00
Vera Aguilera Puerto
f2a3987343
Add subfloor appearance data, pipes correctly render subfloor. ( #4393 )
2021-07-31 19:50:36 -07:00
Galactic Chimp
57016d14b4
removed TryGetSound + made some SoundSpecifier datafields required
2021-07-31 19:52:33 +02:00
Galactic Chimp
b2e40d540f
Inserted SoundSpecifier where appropiate
2021-07-31 15:17:16 +02:00
mirrorcult
8aa4f998de
Metabolism refactor ( #4395 )
...
* metabolism -> respirator, add reageanteffect and reagenteffectcondition, start on metabolizercomp/system
* move LiverBehavior metabolism logic to Metabolizer
* minor tweaks and update all YAML
* how about actually taking conditions into account
* off by one
* removals
* reviews
2021-07-31 13:50:32 +02:00
Galactic Chimp
41c30aa28b
Merge branch 'master' into replace-sounds-with-sound-specifier
...
# Conflicts:
# Content.Server/Hands/Components/HandsComponent.cs
# Content.Server/Light/Components/ExpendableLightComponent.cs
# Content.Shared/Light/Component/SharedExpendableLightComponent.cs
2021-07-31 13:16:03 +02:00
Vera Aguilera Puerto
dc18997bf8
Removes LoopingSoundComponent. ( #4396 )
...
I'm sorry.
2021-07-31 12:41:59 +02:00
Pieter-Jan Briers
632e72b817
Improve hands & pulling ( #4389 )
2021-07-31 03:14:00 +02:00
clyf
6649310ccf
Moved MagbootsComponent.cs from Cloning to Clothing ( #4399 )
2021-07-31 01:05:07 +02:00
Galactic Chimp
5363f59a90
Merge branch 'master' into replace-sounds-with-sound-specifier
...
# Conflicts:
# Content.Server/Kitchen/Components/ReagentGrinderComponent.cs
# Content.Server/Storage/Components/SecureEntityStorageComponent.cs
2021-07-30 20:26:22 +02:00
Galactic Chimp
898bdc9491
#4420 Replaced SecureEntityStorageComp with LockComponent (new ECS) ( #4228 )
...
* #4420 moved sound components to a better spot in the project
* MWF-4420 - ported SecureEntityStorageComponent to new ECS system, as a LockComponent
* MWF-4420 - removed unused usings
* #4420 removed dumb ToggleLockVerb override workaround
* #4420 added SoundSpecifier to LockComponent
2021-07-30 10:22:06 -07:00
Vera Aguilera Puerto
8ed1a9e19c
Add ButtonHelpers and the SetButtonDisabledRecursive helper.
...
Fixes the mess from the other day.
2021-07-29 12:55:37 +02:00
Paul Ritter
3501bcbea6
reagentgrinder ecs & xamlui ( #4347 )
...
* started converting grinder to ecs
* finished reagentcontainer ecs
refactored bui
converted ui to xaml
* adds handling
* fixes handling
* oopsie
Co-authored-by: Paul <ritter.paul1+git@googlemail.com >
2021-07-28 21:58:38 -07:00
Visne
273eaa493f
XAMLify ID card computer, Alerts and AME window ( #4322 )
...
* Refactor ID card computer to XAML UI
* Alerts
* XAMLify AME window
* Use Control.SetButtonDisabledRecursive() instead
2021-07-27 20:09:12 +02:00
Vera Aguilera Puerto
1033d8bbe5
Use EntitySystem dependencies in a bunch of systems.
2021-07-26 13:01:47 +02:00
mirrorcult
a91f919018
Remove FoodContainer, add whitelists, replace with SpawnItemsOnUse ( #4358 )
2021-07-25 17:41:50 +02:00
Galactic Chimp
f531c65a0b
Merge branch 'master' into replace-sounds-with-sound-specifier
...
# Conflicts:
# Content.Server/Actions/Actions/DisarmAction.cs
# Content.Server/Actions/Actions/ScreamAction.cs
# Content.Server/Arcade/Components/SpaceVillainArcadeComponent.cs
# Content.Server/Damage/Components/DamageOnHighSpeedImpactComponent.cs
# Content.Server/Explosion/Components/FlashExplosiveComponent.cs
# Content.Server/Physics/Controllers/MoverController.cs
# Content.Server/Portal/Components/PortalComponent.cs
# Content.Server/Portal/Components/TeleporterComponent.cs
# Content.Server/Projectiles/Components/ProjectileComponent.cs
# Content.Server/Singularity/Components/EmitterComponent.cs
# Content.Server/Sound/EmitSoundSystem.cs
# Content.Server/Stunnable/Components/StunbatonComponent.cs
# Content.Server/Tools/Components/MultitoolComponent.cs
# Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs
# Content.Shared/Gravity/GravityComponent.cs
# Content.Shared/Light/Component/SharedExpendableLightComponent.cs
# Content.Shared/Maps/ContentTileDefinition.cs
# Content.Shared/Slippery/SlipperyComponent.cs
# Content.Shared/Standing/StandingStateComponent.cs
# Resources/Prototypes/Entities/Objects/Fun/bike_horn.yml
2021-07-25 14:12:00 +02:00
metalgearsloth
ced39d4b2e
Slight trigger refactor ( #4320 )
...
* Trigger tweaks
* Finish trigger refactor
* Clusterflash too
2021-07-25 12:09:08 +02:00
mirrorcult
649e973a15
Fix missing inhands showing an error ( #4360 )
2021-07-25 03:02:48 -07:00
mirrorcult
d27164528e
Add UI for setting solution transfer amount ( #4074 )
...
* basic eui and window
* finish EUI, update defaults
* unnecessary usings
* convert to bounduserinterface
* merge me up
merge me up inside
* Fix repeated define for component in prototype
* impl swept UI suggestion
* apply discord reviews
* small changes
2021-07-25 00:53:53 -07:00
Paul
b8972ffcfc
fixes #4307
2021-07-24 01:38:10 +02:00
Paul
ed384fbc91
fixes the solarcontrolwindow
...
updates submodule (just realized i didn't need to, whatever)
2021-07-22 20:02:18 +02:00
Ygg01
3fd28c2565
Added mapped storage for things like crayon belts and tools ( #4201 )
...
* Added mapped storage for things like crayon belts and tools
* Attempt to get StorageFillEvent to work
* Managed to get it working with Visualizer logi
* Improved PR and did some light refactoring of components
* Update Content.Client/Storage/Visualizers/MappedItemVisualizer.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
* Removed event, went with stateful ApperanceData
* Removed ids in favor of whitelist
* Refactor YAML, Moved functionality to Shared and renamed it.
* Changed so insert/remove always send full state.
* Move logic to component
* Fix some issues on MappedVisualizer and few nitpicks
- Fix mapped visualizer only doing init or update layers
- Fixed naming of systems
- Fixed sort of crayons
* Forgot to apply Vera's suggestion
* Fix the data to be more strict and to avoid unnecessary clearing
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2021-07-22 02:56:55 -07:00
Pieter-Jan Briers
e9af56c7c3
Vote type delay, code comments.
...
Added doc comments to server side voting API.
There is now a 4 minute delay between creating votes of the same type.
Shuffled some code around.
Made a StandardVoteType enum instead of string IDs.
2021-07-21 19:03:10 +02:00
Pieter-Jan Briers
a0a5dcdfde
Clean up vote XAML a bit.
...
Remove deprecated UI things from it, give vote popup a MinWidth.
2021-07-21 15:15:02 +02:00
metalgearsloth
590a6ce969
Slipping, now with 20% more ecs ( #4310 )
...
* Slipping, now with 20% more ecs
* vereview
2021-07-21 22:13:58 +10:00