Ygg01
|
6f36f5b60d
|
Replace old Overflow algorithm (#6280)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
|
2022-02-15 13:22:26 +11:00 |
|
Leon Friedrich
|
1c9ffdc78c
|
Replace VerbTypes with verb classes (#6525)
|
2022-02-10 13:30:59 +11:00 |
|
Alex Evgrashin
|
206d7c119e
|
Filled bucket will spill player when it is worn on their head (#6114)
|
2022-01-14 01:22:19 +11:00 |
|
metalgearsloth
|
64de4bbed9
|
Nuke gridtilelookup (#6030)
|
2022-01-09 23:47:01 +11:00 |
|
Leon Friedrich
|
7f81f0b8b8
|
Add more pretty strings to logs (#5768)
|
2021-12-13 12:22:58 +01:00 |
|
Vera Aguilera Puerto
|
3f79e3754f
|
Merge branch 'master' into 2021-12-03-remove-IEntity-komm-süsser-todd
# Conflicts:
# Content.Client/Crayon/CrayonDecalVisualizer.cs
# Content.Client/Tabletop/TabletopSystem.cs
# Content.IntegrationTests/Tests/InventoryHelpersTest.cs
# Content.Server/AI/EntitySystems/AiSystem.cs
# Content.Server/AI/Utility/AiLogic/UtilityAI.cs
# Content.Server/AME/AMENodeGroup.cs
# Content.Server/Administration/AdminVerbSystem.cs
# Content.Server/Body/Systems/RespiratorSystem.cs
# Content.Server/Chemistry/Components/InjectorComponent.cs
# Content.Server/Chemistry/TileReactions/CleanTileReaction.cs
# Content.Server/Chemistry/TileReactions/SpillTileReaction.cs
# Content.Server/Crayon/CrayonComponent.cs
# Content.Server/Doors/Components/ServerDoorComponent.cs
# Content.Server/Explosion/EntitySystems/TriggerSystem.cs
# Content.Server/Fluids/Components/MopComponent.cs
# Content.Server/Fluids/Components/SpillExtensions.cs
# Content.Server/Fluids/EntitySystems/PuddleSystem.cs
# Content.Server/Instruments/InstrumentSystem.cs
# Content.Server/Nutrition/EntitySystems/DrinkSystem.cs
# Content.Server/Nutrition/EntitySystems/FoodSystem.cs
# Content.Server/PneumaticCannon/PneumaticCannonSystem.cs
# Content.Server/Storage/Components/EntityStorageComponent.cs
# Content.Server/Storage/Components/StorageFillComponent.cs
# Content.Server/Stunnable/StunbatonSystem.cs
# Content.Server/Throwing/ThrowHelper.cs
# Content.Server/Weapon/Ranged/Barrels/BarrelSystem.cs
# Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs
# Content.Server/Weapon/Ranged/ServerRangedWeaponComponent.cs
# Content.Shared/Containers/ItemSlot/ItemSlotsSystem.cs
# Content.Shared/Damage/Components/DamageableComponent.cs
# Content.Shared/Damage/Systems/DamageableSystem.cs
# Content.Shared/MobState/Components/MobStateComponent.cs
# Content.Shared/Slippery/SharedSlipperySystem.cs
|
2021-12-07 17:48:49 +01:00 |
|
Ygg01
|
d1ab9592aa
|
Minor spill refactors (#5569)
|
2021-12-05 14:18:30 +11:00 |
|
Clyybber
|
0e98c1c524
|
Refactor slip dropping to use throwing (#5476)
* Refactor slip dropping to use throwing
* Update Content.Server/Fluids/EntitySystems/SpillableSystem.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Uncringe
* Update Content.Server/Fluids/EntitySystems/SpillableSystem.cs
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
|
2021-11-23 16:38:39 -07:00 |
|