metalgearsloth
684ec60be6
Pausing content ( #3061 )
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* Change EntityQuery to not retrieve paused by default
* GetAllComponents
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2021-02-04 00:20:48 +11:00
Acruid
afb8e5a782
Stops the exception spam in console about PlayWeaponArc when the client is outside the PVS of a weapon swing. This does not fix the bug, just catches it.
2021-01-31 15:54:05 -08:00
Vera Aguilera Puerto
12c733654c
Basic gibbing ( #2973 )
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* Adds gibbing
* Adds adminbused absurd-damage foamblade
* Sane parts
* BaseOrgan -> BaseMechanism
* Do not do random offset on shared, fix killing oneself with click attacks
* BaseMechanism -> BaseHumanOrgan -> *stuff*
* Account for prediction, again
* Add gibbing sound
2021-01-10 20:12:34 +01:00
Vera Aguilera Puerto
d81a5faac4
Adds disarm action ( #2950 )
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* Adds disarming
* Disarm acts
* yaml
* much better icon for disarm
* Apply Remie's suggestions, improve code!
2021-01-09 20:31:34 +01:00
DrSmugleaf
37e97ca89f
Change components to use timer component ( #2426 )
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* Change components to use timer component
* Fix old usages of tokens
2020-10-30 15:02:49 +11:00
Víctor Aguilera Puerto
b38b152534
Click attack arcs no longer follow the player. Fixes #2079 .
2020-10-12 13:18:11 +02:00
DrSmugleaf
48b61f6bcc
Replace every usage of GridCoordinates with EntityCoordinates ( #2021 )
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* Update RobustToolbox
* Transition direct type usages
* More updates
* Fix invalid use of to map
* Update RobustToolbox
* Fix dropping items
* Rename name usages of "GridCoordinates" to "EntityCoordinates"
* Revert "Update RobustToolbox"
This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346.
* Revert "Update RobustToolbox"
This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09.
# Conflicts:
# RobustToolbox
* Fix cursed IMapGrid method usage.
* GridTileLookupTest now uses EntityCoordinates
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es >
2020-09-06 16:11:53 +02:00
Víctor Aguilera Puerto
391444c879
Add an effect that shows the item you're using to attack with when attacking
2020-08-31 20:54:33 +02:00
Víctor Aguilera Puerto
b927fddf4c
Better click attack effect
2020-08-31 19:32:06 +02:00
Víctor Aguilera Puerto
69bd44c94c
Adds click attacks
2020-08-31 18:58:22 +02:00
DrSmugleaf
8a27a5322a
Replace pragma warning 649 disable/restore with default!
2020-08-24 14:10:28 +02:00
Vince
b647ad0f42
Refactor UpdateKinematics() and fix a lot of Content warnings ( #1709 )
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Most warnings were related to EntityQuery and IPhysicsComponent.
Partially fixes #1650 and fixes #1682
2020-08-15 20:38:35 -07:00
Metal Gear Sloth
8e56f6d985
Address comments
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Split out TG arcs into its own thing.
2020-06-24 19:42:16 +10:00
Clyybber
19c9e3e4f9
Make attack animation follow the character ( #1071 )
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* Fix #971
* Make atacker parent of the animation instead
2020-06-05 13:00:32 +02:00
Acruid
ee6eec9c40
SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem.
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Most methods on EntityEventBus now require callers to specify the source (Local or Network) of the events.
2020-02-19 17:08:59 -08:00
Acruid
e719745b10
Removed the Sender object from events. If you needed this field, add it to the event class.
2020-02-19 14:39:00 -08:00
Acruid
c51533686b
Updates the Content EntitySystems with the changes to the event API.
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Visual Studio wants to update the version of the solution, and change some GUIDs around.
2020-02-18 19:43:54 -08:00
Acruid
a86363a6d2
API changes, renamed SpawnEntityAt to SpawnEntity.
2020-01-24 16:10:48 -08:00
ZelteHonor
b2e2aef78d
Rider static analysis ( #433 )
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* Non-accessed local variable
* Merge cast and type checks.
* StringComparison.Ordinal added for better culture support
* Supposed code improvement in launcher. Remove unused code.
* Update ExplosionHelper.cs
Unintentional change.
* Optimized Import
* Add Robust.Shared.Utility import where it was deleted
* Other random suggestion
* Improve my comment
2019-11-13 23:37:46 +01:00
Pieter-Jan Briers
9ac0e02574
Fixed client crashing when destroying certain entities.
2019-10-22 00:07:36 +02:00
Pieter-Jan Briers
02d509fc5f
Shitty combat mode & animations. ( #367 )
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* Combat mode UI & targeting zones.
* Fix inventory hud positioning.
* Crappy attack animations.
* Import TG combat sounds
* More work on arcs.
* Implement hit sounds.
* Lunging, hit effects, some more stuff.
2019-09-26 22:32:32 +02:00