metalgearsloth
684ec60be6
Pausing content ( #3061 )
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* Change EntityQuery to not retrieve paused by default
* GetAllComponents
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2021-02-04 00:20:48 +11:00
DrSmugleaf
5c0cf1b1a0
Use 'new' expression in places where the type is evident for content ( #2590 )
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* Content.Client
* Content.Benchmarks
* Content.IntegrationTests
* Content.Server
* Content.Server.Database
* Content.Shared
* Content.Tests
* Merge fixes
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2020-11-27 21:00:49 +11:00
Manel Navola
8c81e7c767
Added threshold to DoAfter's user and target movement checks ( #2585 )
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* Added threshold to DoAfter user and target movement checks
* Fixed spacing
* Update Content.Server/GameObjects/EntitySystems/DoAfter/DoAfterEventArgs.cs
Co-authored-by: Manel Navola <ManelNavola@users.noreply.github.com >
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2020-11-22 13:58:31 +11:00
DrSmugleaf
749cd11d33
Add readonly where it is missing and fix those field names according to their modifiers ( #2589 )
2020-11-22 00:02:00 +11:00
ColdAutumnRain
f5dc62b533
Removed EntityManager member variable from Components and EntitySystems ( #2502 )
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* Removed EntityManager member variable from Components and EntitySystems
* Removed EntityManager with minor corecctions
* Update PathfindingSystem.cs
* Update InteractionSystem.cs
* Update Content.Server/GameObjects/EntitySystems/Click/ExamineSystem.cs
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
* Update Content.Client/GameObjects/Components/Suspicion/SuspicionRoleComponent.cs
Co-authored-by: Clyybber <darkmine956@gmail.com >
* Update Content.Client/GameObjects/Components/Suspicion/TraitorOverlay.cs
Co-authored-by: Clyybber <darkmine956@gmail.com >
* Update Content.Server/GameObjects/Components/Buckle/BuckleComponent.cs
Co-authored-by: Clyybber <darkmine956@gmail.com >
* Update Content.Server/GameObjects/Components/Buckle/BuckleComponent.cs
Co-authored-by: Clyybber <darkmine956@gmail.com >
* Update Content.Server/GameObjects/Components/PDA/PDAComponent.cs
Co-authored-by: Clyybber <darkmine956@gmail.com >
* Update Content.Server/GameObjects/Components/Singularity/SingularityComponent.cs
Co-authored-by: Clyybber <darkmine956@gmail.com >
* Update Content.Server/GameObjects/Components/Singularity/SingularityComponent.cs
Co-authored-by: Clyybber <darkmine956@gmail.com >
* Update Content.Server/GameObjects/EntitySystems/AI/Pathfinding/PathfindingSystem.cs
Co-authored-by: Clyybber <darkmine956@gmail.com >
* Update Content.Server/GameObjects/EntitySystems/Click/ExamineSystem.cs
Co-authored-by: Clyybber <darkmine956@gmail.com >
* Update Content.Server/GameObjects/EntitySystems/Click/InteractionSystem.cs
Co-authored-by: Clyybber <darkmine956@gmail.com >
* Update Content.Server/GameObjects/EntitySystems/Click/InteractionSystem.cs
Co-authored-by: Clyybber <darkmine956@gmail.com >
* Update Content.Server/GameObjects/Components/Stack/StackComponent.cs
Co-authored-by: Clyybber <darkmine956@gmail.com >
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
Co-authored-by: Clyybber <darkmine956@gmail.com >
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
2020-11-18 15:45:53 +01:00
Julian Giebel
45b610f933
Disposal mailing ( #2194 )
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* Implement device networking
* Implement device configuration menu
* Fix device network
* Implement disposal mailing unit
* Implement base network connection
Implement wired and wireless network connection
Implement device network metadata
* Fix dereference null error
* Fix wired network null checks
* Change BaseNetworks enum to NetworkUtils class
Add PingResponse function to NetworkUtils
Change device network file structure
* Add doc comments
* Apply suggestions from code review
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
* Add tag validation to disposal mailing unit
* Add tag validation to the mailing unit component
* Address reviews
Change WiredNetwork can connect check
Change device networking string literals to constants
* Address reviews
Revert changes to PowerProvider and PowerReceiver
Add new NodeGroup
WELP
* Fix recursive access to Owner property
* Integrate suggested changes
* Fix TryGetWireNet acting on NullPowerProvider
Fix network connections not checking if their owner has been deleted
* Close device network connection when the owning entity got deleted
Fix mailing unit not closing the device network connection on remove
* Remove GetWireNet from NullPowerProvider
Co-authored-by: Julian Giebel <j.giebel@netrocks.info >
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
2020-10-30 01:16:26 +01:00
metalgearsloth
8ccb931536
Fix DoAfters staying ( #2222 )
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return moment
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-10-10 22:43:07 +02:00
metalgearsloth
aba9b0e3f9
Make DoAfter visible to all ( #2183 )
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Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-10-10 13:59:17 +02:00
Víctor Aguilera Puerto
745401a41e
Data-oriented Construction System ( #2152 )
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- Powerful
- Data-oriented
- Approved by PJB
- Powered by node graphs and AI pathfinding
- Coded by the same nerd who brought you atmos
Co-authored-by: Exp <theexp111@gmail.com >
2020-10-08 17:41:23 +02:00
DrSmugleaf
48b61f6bcc
Replace every usage of GridCoordinates with EntityCoordinates ( #2021 )
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* Update RobustToolbox
* Transition direct type usages
* More updates
* Fix invalid use of to map
* Update RobustToolbox
* Fix dropping items
* Rename name usages of "GridCoordinates" to "EntityCoordinates"
* Revert "Update RobustToolbox"
This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346.
* Revert "Update RobustToolbox"
This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09.
# Conflicts:
# RobustToolbox
* Fix cursed IMapGrid method usage.
* GridTileLookupTest now uses EntityCoordinates
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es >
2020-09-06 16:11:53 +02:00
Pieter-Jan Briers
ed1a96e536
Nullability fixes.
2020-08-20 16:48:15 +02:00
metalgearsloth
845f5af7d0
Fix do_after throwing on attaching to new entity ( #1679 )
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Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-08-15 16:03:43 +02:00
DrSmugleaf
60163e85bf
Fix restartround crash with the DoAfter system ( #1658 )
2020-08-12 20:44:18 +02:00
metalgearsloth
5b3b2e3207
do_after ( #1616 )
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* do_after
Ports (most of) do_after from SS13.
Callers are expected to await the DoAfter task from the DoAfterSystem.
I had a dummy component for in-game testing which I removed for the PR so nothing in game uses do_after at the moment.
Currently only the movement cancellation is predicted client-side.
* Minor do_after doc cleanup
* do_the_shuffle
Fix nullable build errors.
* The last nullable
* Implement NeedHand
Thanks zum.
* nullable dereference
* Adjust the system query
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-08-08 18:16:13 +02:00