Commit Graph

4 Commits

Author SHA1 Message Date
Pieter-Jan Briers
6704245a41 The Wait Is Over. (#49)
* Move submodule to Godot

* Update submodule AGAIN.

* Update project files.

* Remove WearableAnimatedSprite from prototypes.

* Remove content repo resource copier.

* Update submodule.

* Fix resource handling.

* Content.Client compiles by commenting out hands GUI.

* Update submodule.

* Fix prototype textures and update submodule.

* Update Submodule.

* Update submodule SOME MORE!

* Random WiP shit I guess

* Make omnisharp not choke on buildchecker.

* Update submodule.

* Highly WiP broken HandsGui code.

* Ok maybe let's not insult omnisharp.

* Fix annoying Omnisharp warning.

* Update submodule.

* Update submodule.

* Hey I forgot to push this but it didn't conflict!

* Fix hands GUI on godot.

* Update submodule.

* Obligatory submodule update.

* Work on exports.

* Work on exports.

* Update submodule.

* Update submodule.

* Fix dumb case mismatch between content and engine

* work pls.

* This maybe.

* Now!

* Update submodule.

* update submodule.

* Some WiP work on exporting aaah.

* OK READY FOR THE BUILDS SERVER.

* Probably should've made those commits in a different order.

* DO THE THING

* update submodule.

* Updates for effects system.

* Update submodule.

* Make file/line numbers show up on Windows Godot.

* Set submodule to master.
2018-04-07 15:31:38 +02:00
Acruid
b005d661f8 Component Messaging Rework (#36)
* Remove DiscoBall.

* Changes `IEntity.AddComponent(IComponent)` to `IEntity.AddComponent<T>`.

* Pulled ComponentManager registration out of Component into Entity.

* Killed component message params.

* Updated engine submodule.
2018-02-24 11:48:23 -08:00
Pieter-Jan Briers
68f4fd995e Update submodule, fix HandsGui.
HandsGui now works with the new system. The port was sloppy though so
somebody might want to come and refactor this so that it doesn't force
its own position and size.
2017-11-13 19:48:21 +01:00
PJB3005
26e9c37be1 Functional GUI! 2017-09-30 16:56:19 +02:00