Pieter-Jan Briers
02d509fc5f
Shitty combat mode & animations. ( #367 )
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* Combat mode UI & targeting zones.
* Fix inventory hud positioning.
* Crappy attack animations.
* Import TG combat sounds
* More work on arcs.
* Implement hit sounds.
* Lunging, hit effects, some more stuff.
2019-09-26 22:32:32 +02:00
Pieter-Jan Briers
ceb8cc8421
Use automatic component registration.
2019-07-31 15:07:54 +02:00
Pieter-Jan Briers
1a92d08399
Improves examine code
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Examining now has larger range. Ghosts have no range limit.
Fixed some messy code and some bad netcode.
2019-07-19 10:45:55 +02:00
Silver
a18692bc46
Rename toolbox references from ss14 to robust
2019-04-15 21:11:38 -06:00
Pieter-Jan Briers
575b12dcdc
Use SharedSpeciesComponent on the client.
2019-03-27 17:12:43 +01:00
Injazz
c5e077efc1
mob dead state tweaks ( #162 )
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~~well, it SHOULD make mob rotate on death, but it doesn't, i have no idea why~~
- Blocks character movement in crit/death
- rotates character ~~360noscope~~ 90 degrees to convince you it's lying down when dead
resolves #145
resolves #158
related to #115
2019-03-27 13:29:06 +01:00
Pieter-Jan Briers
0882435293
Fancy guns. ( #152 )
2019-03-23 15:04:14 +01:00