Commit Graph

19531 Commits

Author SHA1 Message Date
creadth
7baa0a4391 Fire damage (#2024)
* Moved the uplink creation code to the PresetSuspicion.Start method to ensure uplink created when we give the traitor role
Moved the starting TC balance to cvars

* Added component to handle interaction with Atmospheric system
Added damage from high and cold temperature

* renamed AtmoExposable to AtmosExposed
moved AtmosExposed updates to its own system
refactored TemperatureComponent
renamed fire to heat
added null check for Air
added self-heating and self-cooling to body system

* small refactoring for checking on airless tile in MetabolismComponent

* Added component to handle interaction with Atmospheric system
Added damage from high and cold temperature

* renamed AtmoExposable to AtmosExposed
moved AtmosExposed updates to its own system
refactored TemperatureComponent
renamed fire to heat
added null check for Air
added self-heating and self-cooling to body system

* small refactoring for checking on airless tile in MetabolismComponent

* Removed Pressure property from BarotraumaComponent
Changed CanShiver method to match style of other CanX method in ActionBlockerSystem

* Merged EntityCoordinates and changed components to reflect the change

* Fix typo

* Wrapped string to Loc.GetString
Added CanSweat
Refactored dead state check
2020-09-09 17:03:27 +02:00
Víctor Aguilera Puerto
cca740eb2a Merge branch 'master' into 2020-08-19-firelocks 2020-09-08 15:21:58 +02:00
Víctor Aguilera Puerto
511147f299 Adds edge firelocks 2020-09-08 15:20:58 +02:00
Exp
5120627ca2 Makes more fields VV (#2026)
* Some more VV

* Fixed build & some more gun vvs

* Added VendingMachine Inventory & Items
2020-09-08 13:30:22 +02:00
Víctor Aguilera Puerto
95ba81fa32 Merge branch 'master' into 2020-08-19-firelocks 2020-09-08 13:23:20 +02:00
Pieter-Jan Briers
cdf42cf880 Merge pull request #2048 from metalgearsloth/shoot
Fix shooting
2020-09-08 12:04:48 +02:00
Metal Gear Sloth
08534162ac Fix shooting
title
2020-09-08 19:19:56 +10:00
Víctor Aguilera Puerto
3e87cfa714 whoops. 2020-09-07 17:45:46 +02:00
Pieter-Jan Briers
03d6697323 Add UI scale option to options menu. 2020-09-07 14:08:06 +02:00
Pieter-Jan Briers
b712abbec1 Update submodule 2020-09-07 14:08:01 +02:00
Víctor Aguilera Puerto
2aa1486b13 Support for non-fulltile airblockers rotating 2020-09-07 13:57:04 +02:00
Víctor Aguilera Puerto
da4d08432d Merge branch 'master' into 2020-08-19-firelocks 2020-09-07 12:47:52 +02:00
DTanxxx
47554f99f0 Make latejoining not hardcoded to presets (#2028)
* Make latejoining not hardcoded to presets

* Applied feedback

* Build error fix

* Applied more feedback

Co-authored-by: David Tan <>
2020-09-07 12:33:18 +02:00
Pieter-Jan Briers
f96f286ca4 Rework options menu.
It's much nicer now.
2020-09-07 12:23:28 +02:00
Pieter-Jan Briers
005aad8da5 Allow disabling margins on StripeBack. 2020-09-07 12:23:28 +02:00
Pieter-Jan Briers
0440bb5e75 Tweak colors for caution buttons. 2020-09-07 12:23:27 +02:00
Pieter-Jan Briers
d64dc592f4 Enable bilinear filtering for inverted_triangle.svg.png. 2020-09-07 12:23:27 +02:00
Swept
5573d811bd Fixed (#2035) 2020-09-07 11:53:23 +02:00
Swept
eebd654c34 Fixes "Spacesuit" (#2032) 2020-09-07 11:53:14 +02:00
Pieter-Jan Briers
0de5cfed7f Update submodule (remove options menu) 2020-09-07 11:08:01 +02:00
Pieter-Jan Briers
527fababe0 Adds key rebinding window 2020-09-07 11:05:18 +02:00
Pieter-Jan Briers
e0179d14ea Update submodule 2020-09-07 11:05:07 +02:00
Pieter-Jan Briers
90248ad448 Update keybinds.yml to be compatible with new engine changes.
Fixed capitalization on "State"
2020-09-07 11:04:03 +02:00
Pieter-Jan Briers
a1c1769d23 Rework button styling to add a "caution" button type.
It's red.
2020-09-07 11:04:03 +02:00
Pieter-Jan Briers
08e9fad4e1 Keybind is now a word. 2020-09-07 11:04:03 +02:00
derek
204b50c201 Change OpenUI into ToggleUI on the client side. (#2036) 2020-09-07 01:17:24 -07:00
Víctor Aguilera Puerto
c3858e6151 Optimize even further 2020-09-06 19:08:30 +02:00
Exp
071a961d00 Disables Tile Prying Can't reach msg (#2030) 2020-09-06 19:08:04 +02:00
Víctor Aguilera Puerto
2d76fbb3c4 Big optimizations 2020-09-06 18:32:38 +02:00
Víctor Aguilera Puerto
3e1015eeda fix glass firelocks 2020-09-06 17:52:11 +02:00
Víctor Aguilera Puerto
bc972156bb Fix firelocks 2020-09-06 17:34:45 +02:00
Víctor Aguilera Puerto
6724a9e6ab Fix jenkins build 2020-09-06 17:16:08 +02:00
Víctor Aguilera Puerto
d58b7f0ebe whoops 2020-09-06 17:15:16 +02:00
Víctor Aguilera Puerto
e239b707c5 Replace GridCoordinates (ew) for EntityCoordinates (YAY) 2020-09-06 17:05:20 +02:00
Víctor Aguilera Puerto
2b426405eb Fix TurfHelpers 2020-09-06 17:05:01 +02:00
Víctor Aguilera Puerto
d758e84e8d Merge branch 'master' into 2020-08-19-firelocks
# Conflicts:
#	Content.Server/GameObjects/Components/Atmos/AirtightComponent.cs
2020-09-06 16:56:43 +02:00
DrSmugleaf
48b61f6bcc Replace every usage of GridCoordinates with EntityCoordinates (#2021)
* Update RobustToolbox

* Transition direct type usages

* More updates

* Fix invalid use of to map

* Update RobustToolbox

* Fix dropping items

* Rename name usages of "GridCoordinates" to "EntityCoordinates"

* Revert "Update RobustToolbox"

This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346.

* Revert "Update RobustToolbox"

This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09.

# Conflicts:
#	RobustToolbox

* Fix cursed IMapGrid method usage.

* GridTileLookupTest now uses EntityCoordinates

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
2020-09-06 16:11:53 +02:00
DrSmugleaf
72d2318ea7 Update RobustToolbox 2020-09-06 16:10:34 +02:00
metalgearsloth
b7e18facda Change HighPressureMovements to use GridTileLookup (#2025)
* Change spacewinds to use GridTileLookup

* Add tile lookup tests

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-09-06 15:44:49 +02:00
Víctor Aguilera Puerto
a8ca8303c5 Update submodule. 2020-09-06 15:44:20 +02:00
Víctor Aguilera Puerto
d89188a742 Merge branch 'master' into 2020-08-19-firelocks
# Conflicts:
#	Content.Server/GameObjects/Components/Doors/ServerDoorComponent.cs
#	Content.Shared/Maps/TurfHelpers.cs
#	SpaceStation14.sln.DotSettings
2020-09-06 00:17:48 +02:00
Víctor Aguilera Puerto
6969b79c1c Improves atmos even more.
* Adds AtmosCooldown to tiles, so they stop being active after a certain number of cycles without a cooldown reset.
* Fixes adjacentTileLength in ProcessCell. It wasn't being set beforehand, (probably) causing some incorrect air shares.
* Removing a tile from active tiles no longer unexcites every other tile in their excited group. (Basically, Dismantle in ExcitedGroup's Dispose() method no longer unexcites tiles)
2020-09-04 17:40:44 +02:00
Víctor Aguilera Puerto
f42ecf73b5 Reparenting is a word 2020-09-04 13:48:46 +02:00
DrSmugleaf
97a603b0b6 Add UnsimulatedGridAtmosphereComponent and a command to add it (#2019)
* Add UnsimulatedGridAtmosphereComponent

* Override prytile, repopulate, invalidate and revalidate

* Attributes
2020-09-04 12:22:33 +02:00
Exp
313730e1b8 Fixes Pills not transfering any reagents (#2016) 2020-09-04 11:29:15 +02:00
ancientpower
0eea810d2f fixes blackouts permanently turning off power (#2018)
Co-authored-by: ancientpower <ancientpowerer@gmail.com>
2020-09-04 04:21:16 +02:00
Swept
5db94dbb07 Adds inhands and removes vir and genetics satchels. (#2003)
* Satchels now have a nice RSI

* Adds inhands for all the satchels

* Annnd we're done!
2020-09-03 23:17:32 +02:00
Swept
bd1dfed82e Removes Courier backpacks. (#1988)
* Macerates the Courier bags.

* Removes prototype file
2020-09-03 23:14:09 +02:00
Swept
e3ace03cad Boxes (and sterile mask) (#1964)
* Added sprites and lights, handcuffs and PDA box.

* Syringe and Beaker

* Adds flashbang latex and a sterile mask

* Adds a box to store those sterile masks

* Adds donkpocket box WHY WASN'T THIS IN ALREADY I'LL KILL YOU ALL AHHHHH

* Makes inhand boxes grey

* Security boxes now have proper layer

* Adds meson, sechud, and better inhands

* Adds survival box (no o2 can or injector because they're not included yet

* Adds survival box sprites

* Blank commit

* Adds filled backpacks for starting-gear

* Moves filled backpacks to a sensible place

* Builds now

* Fixes rsi
2020-09-03 23:13:45 +02:00
DrSmugleaf
ae8bde221b Update RobustToolbox 2020-09-03 22:10:23 +02:00