Víctor Aguilera Puerto
c023f26a1c
The construction system can now prevent recipes from being rotated.
2020-10-12 14:22:31 +02:00
Víctor Aguilera Puerto
0f709225c3
Update submodule.
2020-10-12 14:22:16 +02:00
Víctor Aguilera Puerto
eb125b7d61
Adds different StackTypes for MV and HV cables, rename APC Extension Cable Coil to cable coil.
2020-10-12 14:16:05 +02:00
metalgearsloth
f9c4b27230
Fix hitscan lasers ( #2239 )
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EntityCoordinates moment
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-10-12 14:15:41 +02:00
Víctor Aguilera Puerto
cfda64361c
You can now pick up items with an empty hand in combat mode.
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Closes #2206
2020-10-12 13:37:41 +02:00
Víctor Aguilera Puerto
8e8744b383
Fix cuffs not making mobs drop their items.
2020-10-12 13:24:08 +02:00
Víctor Aguilera Puerto
b38b152534
Click attack arcs no longer follow the player. Fixes #2079 .
2020-10-12 13:18:11 +02:00
py01
77fa796a3b
Rotatable Pumps ( #2223 )
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* Pump textures
* PumpVisualizer enabled state
* Pump rotation
* Pump tests fix
Co-authored-by: py01 <pyronetics01@gmail.com >
2020-10-12 13:02:57 +02:00
Víctor Aguilera Puerto
c904a7e9c4
Fix error when trying to change layer that doesn't exist in SpriteChange and SpriteStateChange.
2020-10-12 12:54:41 +02:00
Víctor Aguilera Puerto
99ba632afc
Update submodule.
2020-10-12 12:52:45 +02:00
Víctor Aguilera Puerto
039f1219b3
Fix NRE in SharedCombatModeSystem when session doesn't have an attached entity.
2020-10-12 12:42:49 +02:00
Víctor Aguilera Puerto
f07e5484b2
Fix some jobs specifying an inexistent headset prototype.
2020-10-12 12:41:53 +02:00
Víctor Aguilera Puerto
f57ff3eb02
Fix soda dispenser inventory prototype having invalid entries
2020-10-12 12:37:11 +02:00
Víctor Aguilera Puerto
9fef46a4ec
Adds booze/soda dispenser to bar, nerf SSS armory weapon spawns.
2020-10-12 12:33:51 +02:00
Pill-U
82fffd5cc8
Adds Firelocks and Airlocks to Saltern ( #2219 )
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* Update saltern.yml
Adds Firelocks, some Airlocks and wires to power those
* Update saltern.yml
Forgot to switch some firelocks. Also reinforced the only row of unreinforced windows that are connected to space because my brain went "ree consistency"
Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es >
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
2020-10-12 12:18:30 +02:00
DrSmugleaf
723f4555cf
Fix pulses spawning on invalid grids and make the first pulse not instant ( #2238 )
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* Fix radiation pulses spawning on invalid grids
* ok move that down
* ok liberal
* by paul
* why have i done this
2020-10-12 00:48:43 +02:00
DrSmugleaf
c029329070
Where is the brute pack officer ( #2237 )
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* Fix roll of gauze texture
* Fix the id and stack type too
* Readd brute pack
2020-10-11 17:24:20 +02:00
metalgearsloth
ecfe470298
Climbing changes ( #2236 )
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Climbing now can't be done if you're already climbing. Rest of the changes are just formatting.
I also removed the buckle messages as they were being duplicated for click-drag.
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-10-11 17:12:46 +02:00
DrSmugleaf
53cc5abdcd
Fix roll of gauze texture ( #2235 )
2020-10-11 17:09:03 +02:00
DrSmugleaf
748946db32
Add temporary damageable component to humans ( #2234 )
2020-10-11 17:00:15 +02:00
metalgearsloth
d769661692
Fix some build warnings ( #2226 )
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Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-10-11 16:42:53 +02:00
DrSmugleaf
b64cb24059
Rename usages of collidable to physics ( #2230 )
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* Rename usages of collidable to physics
* high tier PANIQUE
* aaaaaaaaAAAAAa
* cursed commit dont research
* Fix urist and items being anchored
* Fix the rest
2020-10-11 16:36:58 +02:00
metalgearsloth
413ca9812d
Make click-dragging consider dragged's direction ( #2231 )
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Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-10-11 16:30:24 +02:00
Víctor Aguilera Puerto
48e3717da3
Update submodule
2020-10-11 15:36:20 +02:00
DrSmugleaf
f7c69d7b9a
Replace Physics with Collidable in YAML prototypes ( #2229 )
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* Replace Physics with Collidable in YAML prototypes
* Revert "Replace Physics with Collidable in YAML prototypes"
This reverts commit d8dd4b609979314c42742da01e1c0fba4d08192e.
* Replace Physics with Collidable in YAML prototypes
2020-10-11 15:21:33 +02:00
DrSmugleaf
753ca81865
Replace MapIndices with Vector2i ( #2228 )
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* Replace MapIndices with Vector2i
* Update da submodule
* AA EE II OO U U
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2020-10-11 15:21:21 +02:00
Víctor Aguilera Puerto
5127824716
Saltern now has computer boards serialized
2020-10-11 13:59:00 +02:00
DrSmugleaf
e3322fb5ac
Fix build ( #2227 )
2020-10-11 13:51:42 +02:00
Víctor Aguilera Puerto
6e33c15fd7
Computers now spawn with circuit boards, add arcade circuitboards.
2020-10-11 13:37:38 +02:00
DrSmugleaf
c84622c3a0
Replace direct IoC.Resolve calls in Unobstructed and Unoccluded extensions ( #2225 )
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* Unobstructed resolves
* Replace direct IoC.Resolve calls from Unobstructed and Unoccluded extensions
2020-10-11 13:32:42 +02:00
DrSmugleaf
d3d4f7ebe6
Fix ContentIntegrationTest.WaitUntil not checking if the condition is true afterwards ( #2192 )
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* Fix ContentIntegrationTest.WaitUntil not checking if the condition is true afterwards
And remove TryLoadEntities
* Maybe put the assert last
2020-10-11 13:16:15 +02:00
Víctor Aguilera Puerto
32876c78fe
Random default characters ( #2216 )
2020-10-11 13:15:09 +02:00
DrSmugleaf
ba4c596195
Add InRangeUnoccluded extension methods ( #2224 )
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* Rename RangeExtensions to UnobstructedExtensions
* Add InRangeUnoccluded extension methods
2020-10-11 13:13:45 +02:00
metalgearsloth
ab2149abf0
Adds yeeting to disposal bins ( #2218 )
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* Adds yeeting to disposal bins
Kobe
* Thanks zum
* ?
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-10-11 13:13:34 +02:00
metalgearsloth
40504c2555
Event-based emergency lights ( #2217 )
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Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-10-11 13:11:18 +02:00
Víctor Aguilera Puerto
30956a0fc8
Fix not being able to uncuff people.
2020-10-11 12:00:44 +02:00
Pieter-Jan Briers
d4b1fa6fe5
Update submodule; Lidgren submodule
2020-10-10 23:52:20 +02:00
metalgearsloth
8ccb931536
Fix DoAfters staying ( #2222 )
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return moment
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-10-10 22:43:07 +02:00
Víctor Aguilera Puerto
ffbc4f355e
Fix firelocks not having disabled autoclose.
2020-10-10 19:53:18 +02:00
Víctor Aguilera Puerto
03b1a78238
Fixes edge firelock serialization
2020-10-10 19:43:50 +02:00
DrSmugleaf
dd385a0511
Change all of body system to use entities and components ( #2074 )
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* Early commit
* Early commit 2
* merging master broke my git
* does anyone even read these
* life is fleeting
* it just works
* this time passing integration tests
* Remove hashset yaml serialization for now
* You got a license for those nullables?
* No examine, no context menu, part and mechanism parenting and visibility
* Fix wrong brain sprite state
* Removing layers was a mistake
* just tear body system a new one and see if it still breathes
* Remove redundant code
* Add that comment back
* Separate damage and body, component states, stomach rework
* Add containers for body parts
* Bring layers back pls
* Fix parts magically changing color
* Reimplement sprite layer visibility
* Fix tests
* Add leg test
* Active legs is gone
Crab rave
* Merge fixes, rename DamageState to CurrentState
* Remove IShowContextMenu and ICanExamine
2020-10-10 15:25:13 +02:00
metalgearsloth
73c730d06c
Sprite fixes ( #2213 )
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Test still needs more checks that filepaths are valid but I think I got most of the current issues.
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-10-10 14:44:30 +02:00
metalgearsloth
aba9b0e3f9
Make DoAfter visible to all ( #2183 )
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Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-10-10 13:59:17 +02:00
py01
5aa866548b
Gas Canisters and Ports ( #2151 )
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* CanisterComponent start
* GasCanisterPort
* canister
* GasCanister yaml
* More Gas Canisters
* Canister & port fixes
* Placeholder canister and port sprites
* GasMixture serialization
* Component ignores
* Fix duplicate component ignore
Co-authored-by: py01 <pyronetics01@gmail.com >
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
2020-10-10 13:37:52 +02:00
AlphaQwerty
ccfc035a2a
Adding Descriptions For a Few More Power Entities ( #2189 )
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* Added descriptions for more Power entities
* Updated grammar
2020-10-10 13:37:35 +02:00
metalgearsloth
f1da37804f
Welder can no longer start DoAfter on doors if unlit ( #2203 )
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Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-10-10 13:35:52 +02:00
metalgearsloth
7bf28ff3d5
Make doors event-based rather than EntityQuery based ( #2195 )
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* Event-based door updates
Slight perf increase
* Optimise CheckCrush too
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-10-10 13:33:56 +02:00
DrSmugleaf
fe39b5fb71
Make portals use ICollideBehavior and set collidable.Hard to false ( #2186 )
2020-10-10 13:32:42 +02:00
Pieter-Jan Briers
89f5ec31d2
Powershell scripts to dump commit and contributor lists.
2020-10-10 12:03:47 +02:00
Pieter-Jan Briers
0475142969
You can move the block game window now.
2020-10-10 01:07:59 +02:00