Paul
0b40e42480
updates submodule
2021-01-13 23:20:49 +01:00
chairbender
803eda40c3
Fix "stuck" drag/drop controls using ControlFocusExited ( #2828 )
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* #1449 use new ControlFocusExited override for drag/drop controls to avoid getting
"stuck" dragging when the control lost focus mid drag, also use the renamed
KeyboardFocusEntered/Exited methods.
* Update Content.Client/UserInterface/ActionMenuItem.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
* Update ActionMenuItem.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2021-01-13 23:20:23 +01:00
py01
1f18dd568a
GasFilterComponent ( #2935 )
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* GasFilterComponent
* Client ignore component
* Diff fixes
* diff fix 2
Co-authored-by: py01 <pyronetics01@gmail.com >
2021-01-13 23:15:53 +01:00
Swept
02f0620b48
Adds PR and Issue template. ( #2985 )
2021-01-13 17:03:26 +01:00
ZeWaka
538bc52bd9
Adds KeywordLabeler bot configuration for user PR labeling ( #2956 )
2021-01-13 17:03:14 +01:00
Swept
a57db85208
Swept commits JSON genocide. ( #2991 )
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* Clothing Folder Complete
* All Textures 1st Pass
* All Textures 2nd Pass
* All Textures 3rd Pass PLUS Manual Tweaking
* 5th Pass MORE MANUAL
* Fixes flares
* 4th Pass (I skipped over)
* The 6th Pass (Finality) - With Manual Fixes
2021-01-13 23:04:38 +11:00
Pieter-Jan Briers
0397a2e40b
Enable bilinear filtering on some UI icons.
2021-01-13 03:39:07 +01:00
Pieter-Jan Briers
66c359770b
Fix placement of some right click menus with UI scaling.
2021-01-13 03:32:39 +01:00
Pieter-Jan Briers
af1838c641
Fix hunger not updating thresholds correctly from rejuvenate.
2021-01-12 21:24:18 +01:00
Metal Gear Sloth
ec492a0d6a
Update submodule
2021-01-12 23:49:32 +11:00
bgare89
9165dfa670
Job Preference Selection Now Painless ( #2919 )
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* # UI Win.
This is my PR that requires an engine change.
* Added RadioOptionButton
* Made JobPrioritySelector easier to use.
Requires space-wizards/RobustToolbox#1484
* Better nam.
* Updated to use the new version that isn't a mess.
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2021-01-12 23:29:20 +11:00
Pieter-Jan Briers
052ea49884
Implement magboots. ( #2988 )
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Got an alert and action and everything.
2021-01-11 19:24:09 +01:00
Pieter-Jan Briers
32c14b0e51
CE gets wirecutters/crowbar instead of jaws.
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These actually fit in the damn belt.
2021-01-11 17:43:50 +01:00
Metal Gear Sloth
5355161220
Update submodule
2021-01-11 22:49:46 +11:00
metalgearsloth
97aa40e813
Content layered placement ( #2543 )
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* Content layered placement
* Cache this hijack
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2021-01-11 22:43:24 +11:00
metalgearsloth
acb3c72d99
Drag changes ( #2487 )
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* Drag changes
* Higlights only show near cursor
* Don't highlight un-droppable entities
* Fixes invalid highlights issue
* Also the scanner
* 2 months fix
* Address reviews
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2021-01-11 22:14:01 +11:00
Pieter-Jan Briers
067397c713
Cache Enum.GetValues(typeof(Priority)) in PowerNetNodeGroup
2021-01-11 11:30:17 +01:00
Paul
d3dda274e3
fixes blockgamearcadecomponent runtime
2021-01-11 10:59:19 +01:00
Pieter-Jan Briers
d950e5a5a0
Fix exception on looking up verbs for a laser gun with cell removed.
2021-01-11 10:39:40 +01:00
NuclearWinter
57b3e7780d
Fix tutorial button being weird ( #2984 )
2021-01-11 10:12:37 +01:00
Swept
62fa453a20
Changes lobby fluff text to be better worded. ( #2855 )
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Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com >
2021-01-11 10:12:05 +01:00
Pieter-Jan Briers
3baea68569
Remove weird deletion from SharedStackComponent.cs
2021-01-11 09:58:11 +01:00
Pieter-Jan Briers
f7a7303792
Fix server exception on emptying a StackComponent.cs.
2021-01-11 09:57:59 +01:00
Pieter-Jan Briers
96b21ffd1d
Fix nullable errors with AfterInteract in UtensilComponent.
2021-01-11 09:36:21 +01:00
Pieter-Jan Briers
99727e8bc3
Fix AfterInteract not being awaited correctly in InteractionSystem
2021-01-11 09:30:18 +01:00
Pieter-Jan Briers
1becff68b9
Fix warnings about lacking StorableComponent on map reset.
2021-01-11 09:26:25 +01:00
Pieter-Jan Briers
374b100a5e
Use IGameTiming for lobby timing instead of DateTime.
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Fixes #1681
2021-01-11 09:04:09 +01:00
Pieter-Jan Briers
b36d22128a
Fix ghosts throwing exception on round restart.
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Done by re-organizing the cleanup sequence so that players are moved back to lobby and have their mind wiped *before* entities are deleted.
The mind system always tries to ensure players have a ghost even in the most wacky circumstances like entity deletion. This goes contrary to the fact that we need to delete all entities to clean the game state. So cleaning all the minds should be done first.
2021-01-11 09:04:09 +01:00
Swept
bfe575b7b6
Random bedsheet spawner. ( #2940 )
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* Initial
* Optimized YAML
* Probbed
* Updates RSIs
* Maps them into dorms.
* A
* Adds descriptions from TG
* Addressed reviews
2021-01-11 18:02:36 +11:00
Pieter-Jan Briers
563c15af34
Fix seeing do afters in the lobby.
2021-01-11 02:02:10 +01:00
ShadowCommander
2249081443
Fix traitor identification overlay ( #2978 )
2021-01-11 00:50:04 +01:00
Ygg01
c01b1d5c05
Add cigarettes and matches to SS14 ( #2522 )
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* Add resources for cigs/matches
* Add files for cigarettes
* Remove Shared Components
* Applied some of the suggestions
* Change priority to allow matches to be set alight by matchbox
* Added item for pack of cigars
* Add swepts resources. Fix naming
* Fix naming, implement suggestions.
* Addressed Paul's suggestions
* Remove unused resources
* Fix Paul's suggestions
2021-01-11 00:17:28 +01:00
Vera Aguilera Puerto
2a5fda5198
Fix being gibbed when commiting suicide or ghosting while crit'd
2021-01-10 20:52:11 +01:00
Vera Aguilera Puerto
12c733654c
Basic gibbing ( #2973 )
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* Adds gibbing
* Adds adminbused absurd-damage foamblade
* Sane parts
* BaseOrgan -> BaseMechanism
* Do not do random offset on shared, fix killing oneself with click attacks
* BaseMechanism -> BaseHumanOrgan -> *stuff*
* Account for prediction, again
* Add gibbing sound
2021-01-10 20:12:34 +01:00
Vera Aguilera Puerto
8def38aed4
SetAnchor debug command and verb ( #2972 )
2021-01-10 20:08:07 +01:00
Vera Aguilera Puerto
ad5192695f
Adds verb and command to make any entity "sentient" (player-controllable) ( #2970 )
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* Adds verb and command to make any entity "sentient" (player-controllable)
* oops
2021-01-10 20:07:54 +01:00
Vera Aguilera Puerto
5ec8e81ddb
Fixes syringe/injector item status volume not being updated correctly.
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Fixes #2843
2021-01-10 16:21:09 +01:00
Vera Aguilera Puerto
07776358eb
Balance hunger & thirst movement slowdown.
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Fixes #2877 (in my opinion)
2021-01-10 16:16:18 +01:00
Vera Aguilera Puerto
3157da2db7
Bottles break when thrown and spill their contents on the ground.
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Fixes #2918
2021-01-10 16:10:28 +01:00
Vera Aguilera Puerto
654cca13bf
Fixes disposals not flushing down stuff.
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Fixes #2933
2021-01-10 16:01:16 +01:00
Vera Aguilera Puerto
c557923cce
Hide deadchat bubbles if the player's mob doesn't have a GhostComponent
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Fixes #2964
2021-01-10 15:52:57 +01:00
Vera Aguilera Puerto
39c220c433
Rehydratable component attaches spawned entities to grid or map.
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Also fix crash when injecting rehydratable with a solution.
- Fixes #2969
2021-01-10 15:40:47 +01:00
Alex Evgrashin
7d78f6779f
Add flashlights for hardsuit helmets ( #2947 )
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* Fixed engineering hardsuit helmet sprites and add flashlight component
* Add better cell for helmets and setup all engi helmets
* Flashlights for rd and medicals
* Mining and secs helmets
* HoS and syndies
* Wiz hardsuit
2021-01-10 15:29:59 +01:00
chairbender
ee6c28aede
Better logic related to selecting / deselecting target-based actions ( #2962 )
2021-01-10 15:27:55 +01:00
metalgearsloth
aeb3c1832e
Fix clickmaps ( #2967 )
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Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2021-01-10 15:24:33 +01:00
metalgearsloth
d403a7fab4
Fix NPC shutdown crash ( #2971 )
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Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2021-01-10 15:24:03 +01:00
Morshu32
7bfdf30268
Add PlaceCentered bool to PlaceableSurfaceComponent ( #2771 )
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* Added bool _placeCentered to check if an entity must be placed at mouse position or center of the PlaceableSurface (+ offset) when dropped.
* private variables formatted to camel case
* Use EqualsApprox in the setter for PositionOffset
* -Changed client-side SurfaceComponent to camelCase
-Added placeCentered and positionOffset to PlaceableSurfaceComponentState
-Getter and setters for placeCentered and positionOffset client-side
* Update Content.Client/GameObjects/Components/PlaceableSurfaceComponent.cs
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
* Add "_" to private vars name
* Made YAML properties camelCase
* Add "_" to private vars name
* Call Dirty() when IsPlaceable,PlaceCentered and PositionOffset are changed.
* Removed Dirty() from client.
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
2021-01-10 23:07:33 +11:00
py01
7bf80fd4b8
SolutionContainer refactors ( #2954 )
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* removes unused method
* Code uncluttering (Also removed the netcode, color code, and visuals, need to rewrite)
* SolutionContainerVisualState
* Removes caching of SolutionContainer Color
* ChemicalsAdded() and ChemicalsRemoved() for updating appearance and handling reaction checks
* SolutionContainerComponentState
* Netcode
* ChemMasterComponent no longer creates a SolutionContainerComponent with new(), uses a Solution instead
* Enable nullable in SolutionContainer implementations
* Some review fixes
* uses IReadOnlyLists in ChemMaster
* Comments
* review fixes 3
* ReagentUnit documentation
* Review fixes
* spelling fix
* spelling 2
* typo
Co-authored-by: py01 <pyronetics01@gmail.com >
2021-01-10 19:41:55 +11:00
Vera Aguilera Puerto
0b7f286cf3
setoutfit doesn't do mob checks anymore.
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Fixes bug where trying to setoutfit a dead/stunned mob would drop the new outfit on the ground, alongside the old outfit.
2021-01-09 22:29:59 +01:00
Vera Aguilera Puerto
d709695263
Disarm popup entity name fix
2021-01-09 21:38:29 +01:00