* Merge before I fuck up anything again
* craft whitelist
* Sericulture
* Spider
* gone
* quickly fixed
* and coders taketh away
* And we take more away
* sericulture improvements
* arachnid
* better webbed
* OH WAIT
* test fail
* Remove netsync
* Replace OnStartup with OnMapInit
* Dont remove component
* Remove component ensure
* Remove using
* Cancel all moving or stand events
* Fix description
* Revert "Replace OnStartup with OnMapInit"
This reverts commit 5b7470d0dfa7a7c127dec6a06534b339f140ffac.
* Remove stand events cancel
* Update toxins.yml
* Update toxins.yml
rework how acids do damage. they now metabolize at a rate of 3.0, but deal a lot of damage.
* make polytrinic require plasma
polytrinic acid now requires plasma to make
* add comments to indicate acid design
* Update elements.yml
* Update gases.yml
niteogen is an element
* Update elements.yml
just make chlorine 2u
* fix le dumb mistake
i added another metabolisms:
* copper, mercury, lithium changes
copper: very budget lead, does poison damage very slowly over time, not good enough to kill effectively but drinking a lot of it will poison you slowly over time, just like real copper poisoning!
mercury: halved damage
lithium: now vaguely simulates brain damage by very weakly poisoning you slowly and making you laugh and scream randomly while metabolizing. slower metab rates
* Update medfab recipes
add jug
* Update chemical-containers.yml
* Update chemical-containers.yml again
what if it was 25
* Update medical.yml yet again
reduce cost
* Update chemical-containers.yml again
* Update medical.yml
remove name for recipe since it seems redundant as its ID is jug anyways
* Adds guidebook entries for the access configurator and installing airlock security upgrades
* Moved the guidebook entry on airlock security to be under engineering
* Holoclown (clown only) syndicate uplink item.
* added clumsy to holoclown
* holoclown now uses clown names, holoclown kits box now counts as boxhugs for crafting.
* gibs holoparasite on death if has hands (this will cause the items in hands and pockets to drop.
* Changed all PKA sprites, added wield sprites, modified meta.json
* Added animation assets for future yaml'ing. Made changes to existing textures.
* meta.json changes
* Corrected arsenal.yml missing sprite
* Removed unused animation assets.
* Put back the one animation asset I was suppose to keep.