* Added Combat Baton
* Add to secfab
* reduce damage to 15
* Renamed to Truncheon, set damage to 17 again.
* Added T2 research, up dmg to 18 cause it'll be rarer.
* Make recipe dynamic
* now you can beat your friends with toy swords!
* lowered the stam damage a bit cause it shouldn't do the same as boxing gloves that do brute.
* Revert "lowered the stam damage a bit cause it shouldn't do the same as boxing gloves that do brute."
This reverts commit b3fdfaa0e39531bd07f73a165f1985c53acb656d.
* Add Console, PDA news tab, and ringstone popup
* Add English localization
* Add mass-media console board to Advanced Entertainment resrarch
* Fix misprint
* Deleting unused libraries
* Fix round restart problem
* Fixing restart problem
* Just another fix
* Сode optimization
* Code optimization
* Convert News read tab to cartridge
Convert the News read tab into a cartridge, and fix a couple of bugs
* Just another fix
* Some updates
* More fixing!!
Fix cooldown, add author label to read menu
* Again, fix cooldown bug
* Some minor changes
* Revert "Some minor changes"
This reverts commit 470c8d727629ac79994f70e56162adae8659e944.
* Some minor updates
* News write Ui update
* Just another fix
* See commit below comments
* More code readability, more!
- Remove cap gun ammo
- Add cameras around singulo
- Add wires below rd office grilles
- Remove tiles below rage cage grilles
- Add fax machine to library
- Make command and camera window be zappy
- Remove perma hatchet and scythe
- Fix sci artifact doors
- Add curtains to dorm rooms
- Power air alarm in command
- Fix apc outside sci
- Add a headslime to virology
- Remove the centcom gas mask
- Add a grille to chapel room
- Open up atmos a bit
- Add senior roles
- Dim maints by A LOT
- Change perma mv to lv
- Add mass news console to reporter room
- Fix engi floor outside ame room
- In ame room, move racks to left and controller/fuel to right
- Fix substation room below engineering, AA and missing tile
- Add roundstart telecomms and remove note
Makes bullet casings launch a bit away from you when shooting a gun. Cycling still drops it at your feet.
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Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
Changes the icons for the three stages of hunger and thrist to be more visually distinct from their other stages and not rely on color coding. This makes it more colorblind-friendly.
Create a flashing animated sprite for Starvation and Parched states, making them much more noticable with the intention to draw attention towards managing these states.
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Co-authored-by: onoira <onoira@psiko.zone>
* Tweaked the anomaly locator so that it has a range of 20 (up from 10) and reduced its power cell draw rate to 1 (down from 5)
* Actually set power cell draw rate to 1, adjusted the beep intervals to sound better