* Disable check
* vehicle test
* Make PAI stop instrument when turning off (player leaves/ejected)
* Give pAI an instrument component with a custom soundfont
* Add pAI synth program to custom ss14 soundfont
* Add new PAIMidi action that pAIs use to open their instruments
* Changed instrument component to allow its player to be the actor of its parent item
* Oops. Readds instrumentcomponent.
* ECS Changes
* Changed soundfont to ringtone
* Revert "Disable check"
This reverts commit 86001d8b5e94ee38d0c9504cb19826327b04fb16.
* Remove action parameters from ghost placeholder
* Revert "vehicle test"
This reverts commit 8a8ecf41083e0d5c8d4363ff02981bdab04bcd1c.
* Fixes to whitespace
* Even more fixes to whitespace
* Removed paiSynth sample from spacestation14.sf2
* Yet another indentation touchup
* New Guns (hopefully conflict free)
* solving conflicts
* forgot to delete old laser gun png
* Revert "forgot to delete old laser gun png"
This reverts commit 6273aff7a411f24484fdbde0757446ab7ab5f873.
* small corrections
* carbine
* uplink correction
* cog meta.json correction
* replace laser pistol
* svalinn inhands
* getting rid of my old lasergun
* forgot to delete the old lasergun from yml
* Revert "getting rid of my old lasergun"
This reverts commit 763caefd64f1497da5ff6ac5239e3c64b0a892c2.
* Revert "forgot to delete the old lasergun from yml"
This reverts commit 144f4533c44d29e56e5356389d498a437180fa1e.
* base.png and taser fire cost corrections
* last changes for this PR. the c20 and predator sprites. and corrected meta.json
* lowercased
Co-authored-by: and_a <and_a@DESKTOP-RJENGIR>
* add sprite and basic entity, no reagent or testing
* actually implement epinephrine and add it to the box
* allow creating it
* add it to nanomed
* fig
* Doors no longer permanently glow orange + logic tweak
* Fix server-side order of operations for deny animation timer
* Delay between deny >= deny length to allow animation to reset
* Fix airlock assets to use the correct deny animation name
Co-authored-by: T <tomeno@lulzsec.co.uk>
* Add pinpointer sprites
* Start working on pinpointer
* Updated pinpointer
* Working on visuals
* Working on a pinpointer and eye rotation
* Add client/server pinpointers systems
* Minor cleanup
* Add distance support
* Add nuke tag
* Remove redundant flag and add pinpointer to caps locker
* Disable rotation of pinpointer
* Fixed distance
Co-authored-by: Alexander Evgrashin <evgrashin.adl@gmail.com>
* basics & visuals
* pneumatic cannon works perf
* loc + popups
* gas tank does stuff + queue changes
* updates
* b
* forcefeeding
* inhand
* crafting!
* pie cannon now is a pneumatic cannon
* oopy
* fix for entman + verbs
* pie
* change for tools
* actual
* combat mode + better sounds
* reviews