Pieter-Jan Briers
a242af506e
Adds the thermo-electric generator ( #18840 )
...
* Basic TEG start.
Connects via node group.
* Basic TEG test map
* Sensor monitoring basics, TEG circulator flow
* Basic power generation (it doesn't work)
* More sensor monitoring work
* Battery (SMES) monitoring system.
* Sensor monitoring fixes
Make it work properly when mapped.
* Test map improvements
* Revise TEG power output mechanism.
Now uses a fixed supplier with a custom ramping system.
* TEG test map fixes
* Make air alarms and pumps open UI on activate.
* Clean up thermo machines power switch.
Removed separate Enabled bool from the component that always matched the power receiver's state.
This enables adding a PowerSwitch component to give us alt click/verb menu.
* TEG but now fancy
* Make sensor monitoring console obviously WiP to mappers.
* Vending machine sound, because of course.
* Terrible, terrible graph background color
* Examine improvements for the TEG.
* Account for electrical power when equalizing gas mixtures.
* Get rid of the TegCirculatorArrow logic.
Use TimedDespawn instead. The "no show in right-click menuu" goes into a new general-purpose component.
Thanks Julian.
* Put big notice of "not ready, here's why" on the sensor monitoring console.
* TryGetComponent -> TryComp
* Lol there's a HideContextMenu tag
* Test fixes
* Guidebook for TEG
Fixed rotation on GuideEntityEmbed not working correctly.
Added Margin property to GuideEntityEmbed
* Make TEG power bar default to invisible.
So it doesn't appear in the guidebook and spawn menu.
2023-08-12 15:41:55 -05:00
Nairod
aec3e18502
Senior Roles ( #18181 )
...
* Senior Roles
* Senior Researcher and first wave of touch-ups
* Senior Physician and second wave of touch ups
* Senior Officer and third wave of clean ups
* Fourth wave of touch ups
* Playtimetracker fix, I hope
* Supervisor adjustment
* Sci assistant supervisor fix.
* Allow antags for all except Senior Officer.
2023-07-25 21:06:31 -06:00
Puro
509761c260
[Brigmedic] Something like a "big update" ( #15496 )
...
* [Brigmedic] Something like a "big update"
* new locker
* hardsuit resprite
* resprite resprited hardsuit
back to the future
* custom headset
* remove key
* TrackingImplanter in locker
* pda UI fix
* brigmedic bedsheet
* added transparency
* mask
* desc
* name mask
* skirt of life
* Suits resprite
* PDA resprite | Brigmed - Brigmedic
* meta dic :)
* Beret + medical gown
* backpacks
* locker fill update
* why not?
bzzz Moth-pocalypse
* Brigmed - Brigmedic
* fix
* chance update
2023-04-26 00:48:44 -06:00
Puro
37f4cfe8b2
[Fix] Security cadet spawner icon ( #15324 )
...
* [Fix] Security cadet spawner icon
* fix meta
* mergefix
2023-04-12 12:33:19 -06:00
Puro
682c6e02cc
[Job] Brigmedic ( #15319 )
...
* [Job] Brigmedic
Everything is included!
* id meta fix
* fix brigmed.yml
* brigmed hardsuit migration
2023-04-11 17:11:01 -06:00
brainfood1183
c9e70d8ea0
Cluwne smite ( #13367 )
2023-03-06 11:09:24 -08:00
brainfood1183
dcea202bb9
fix cburn job spawner sprite ( #13640 )
2023-01-21 20:43:46 -04:00
Cheackraze
a512a77046
Zookeeper ( #12020 )
...
* jumpsuit sprite
* hat and meta to match
* pda
* id card
* update spawner jobs.yml
* update identification_cards.yml
* Update pda.yml
* update jumpsuits.yml
* zookeeper job yml
* zookeeper icon
* update hats.yml
* woops fixed hats.yml
* fix id cards yml
* job spawner icon and json
* update map yml
* update departments yml
* job icon meta.json
* comes with the hat
* real
* real
* localization
* fix spawner jobs yml
* playtime tracker
* kettle spawn
* Revert "kettle spawn"
This reverts commit 37c241cb31a6f186f31a73f168a93649423e839a.
* kettle spawn
* service locked windoor
* updated sprites and updated meta.json thanks to EmoGarbage
* meta.json
* Update Resources/Textures/Objects/Devices/pda.rsi/meta.json
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
* Update Resources/Textures/Objects/Misc/id_cards.rsi/meta.json
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
* credit to EmoGarbage404 and alphabetized
* license
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
2022-10-23 14:42:25 -05:00
Rane
e36b155325
Port boxer from Nyano ( #9080 )
2022-07-26 18:34:19 -07:00
Rane
2e90b81910
Freezer fixatmos entity ( #9314 )
2022-07-02 19:13:52 -07:00
Emisse
e4caedf031
Station Specific Jobs: Reporter and Psychologist ( #8865 )
...
* Update jobs.yml
* Add files via upload
* id moment
* Update identification_cards.yml
* Update pda.yml
* Add files via upload
* psych
* roleyml psych
* real
* Update jumpsuits.yml
* Add files via upload
* Add files via upload
* Add files via upload
* Update jobs.yml
* Update meta.json
* Update meta.json
* Update meta.json
* Update bagel.yml
* Update marathon.yml
* job iconz
* Update meta.json
2022-06-16 19:28:38 +10:00
Peptide90
b93286fc61
Emergency Response Team ( #6258 )
...
* Clothing pass 1
Backpacks, hardsuits and helmets pass 1
* ERT Leader Role first pass
* ERT Backpacks (nearly there)
* ERT Backpacks final
* ERT helmets pass 1
* remaining hardsuit sprites added.
* ERT leader ID
* removed duplicates
* hardsuits + helmets entities
* ID + PDA for ERT
* ERT leader role pass 1
* job icons / markers for ERT
* military / ert name dataset
* starting gear pass 1 for ERT
* removed in favor of singular ERT roles file
* ERT mobs for spawning
* ERT spawn points added
* fixed case on ERT name
* Increased ERT access to most areas
* ERT ghost role takeover fixes
* ERT removed invalid parent
* path issue resolved
* more file path fixes
* fixes random naming pt 1
* Buffs ERT hardsuits and integrates helmet
parents ert to syndie hardsuit and adds toggleable helmet
* Adds suit storage slot and cargo access
* Adds backpack fills for ERT
* Updates ERT loadout for filled backpacks
+ other misc changes
* buff ERT backpack storage
* fixes ert jani backpack fills
* tweaks spawn loadout to EVA
* gave centcom official AA
* formatting
* ERT shuttle mapped with spawners
* update access
2022-06-03 20:48:28 +10:00
Kara
4bf0aac814
Rename Assistant to Passenger ( #8007 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-05-10 13:35:08 +10:00
20kdc
ad6abcfff6
Timed mouse spawners ( #7831 )
2022-04-30 14:26:11 -07:00
Chris V
76dfa8ce57
Musician job completeness ( #6889 )
2022-02-25 22:11:04 -07:00
Peptide90
962f90e6f5
Adds Librarian and Lawyer roles ( #6056 )
2022-01-14 02:11:09 +11:00
wrexbe
40278353d3
Salvage ( #5686 )
...
Co-authored-by: 20kdc <asdd2808@gmail.com >
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
2021-12-23 13:14:01 +01:00
Paul Ritter
e4defccd33
Revert "Salvage 0.1" ( #5684 )
2021-12-03 23:42:38 +01:00
20kdc
0205846ab2
Salvage 0.1 ( #5662 )
2021-12-03 23:24:19 +01:00
20kdc
7ccf9668d4
Varied and semi-sprited atmos markers ( #4944 )
2021-10-19 21:07:47 +02:00
Swept
bf99a91507
Revert "Revert "Slight changes to spawners"" ( #3627 )
...
* Revert "Revert "Slight changes to spawners (#3605 )" (#3624 )"
This reverts commit 8c01d9d9dc .
* Bring back clicktest.yml
* Update IgnoredComponents.cs
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
2021-03-12 21:28:40 +01:00
metalgearsloth
8c01d9d9dc
Revert "Slight changes to spawners ( #3605 )" ( #3624 )
...
This reverts commit a47e1b817c .
2021-03-12 20:22:33 +11:00
Swept
a47e1b817c
Slight changes to spawners ( #3605 )
...
* Initial
* Done
* Ye
* Removes mouse spawns for now
* I'm an idiot!
2021-03-12 19:43:55 +11:00