Commit Graph

21 Commits

Author SHA1 Message Date
Slava0135
41cf8cc554 add immovable rod event (#17278) 2023-07-02 09:40:07 -04:00
Tom Leys
db81e59013 NanoTrasen might send Gifts to the station via Cargo (#16556)
* Rebase Cargo Gifts

* Remove Chaos values from gifts (for now)

* Translate CargoGifts, rename fields

* Fix gift errors, detect missing products

* Fix order Id, some crate IDs

* Fix get Station. Gifts for Sec, Med, Fire, spacing

* Minimum players for various gifts

# Conflicts:
#	Resources/Prototypes/GameRules/cargo_gifts.yml
2023-05-22 15:55:27 -06:00
Nim
ce208a18cd Pet slime for RND (#15980) 2023-05-13 10:51:02 -04:00
metalgearsloth
0e81cb4319 Remove diseases (#15684) 2023-05-07 17:50:37 +10:00
Slava0135
301956ef15 Add solar flare event (#13749)
* add solar flare event (only affects headsets)

* add popup

* cleaner impl using RadioReceiveAttemptEvent

* unused import

* handheld radio and intercom work again

* Revert "handheld radio and intercom work again"

This reverts commit 0032e3c0725a19a465daf1ff1d6b4942a5c14fbb.

* add radio source to Radio events

* intercoms and handheld radios work now

* use Elapsed instead of new field

* add configuration

* better not touch Elapsed

* the

* make popup bigger

* xml comments for configuration

* very minor refactoring

* default config is now in yaml

* lights can break

* use RobustRandom

* use file namespace

* use RuleStarted

* store config in field

* a

---------

Co-authored-by: AJCM <AJCM@tutanota.com>
2023-02-11 20:24:29 +00:00
Nemanja
cd52b458df Anomaly events & science point gen tweaks (#13590) 2023-01-20 16:42:38 -08:00
Morb
65e6744e3e Localize sentience event target flavors (#11726) 2022-11-09 10:36:13 +11:00
Nemanja
273e0968e4 XenoArch [Science Overhaul] (#12204)
* multi-node xeno artifacts

* refactor existing artifact effects

* more tweaks to generation

* more shit plus fix tests

* more generation stuff plus threat levels

* doink

* now make it build

* defer the artifact activation to not cause errors

also pricing

* some changes

* all of the yaml + ui stuff for artifact analyzer

* machine linking and starting to make the ui functional

* artifact analyzer display

* a shit ton of artifact analyzer stuff

* more changes; making destroy work properly; progress bar tweaks

* getting shit going!

ALL RIGHT

* small tweaks that didn't help much

* Komm susser todd: the end of analysis

* recipes and hints and ui, oh my!

* add some in-game sources

gotta prepare for day 1 launch

* node data + ditch random seed in place of id

* bunch of triggers

* finish off the last few triggers

* implement machine examine verb

* knock, flicker, blink, throw

* shatter, foam, shuffle, heat

* fix all the shit i broke

* *some* of these have to be good, no?

25 effects

* callin' it there for effects

* comments + reword some trigger hints

* don't mind this little commit here

* byref event

* fix brokey node entry

* fix low pressure trigger

* mirror review plus fixing 0x40's bug

also the throw artifact threw incorrectly

* randomize the event message a teeny bit
2022-11-06 17:05:44 -06:00
Kara
3fd226d9f0 Extended rework & ramping event scheduler (#11362) 2022-10-18 19:51:47 -07:00
Kara
b9a0894d7c Event refactor (#9589)
* Station event refactor

* Remove clientside `IStationEventManager`

we can just use prototypes

* Basic API idea

* Cruft

* first attempt at epicness

* okay yeah this shit is really clean

* sort out minor stuff

* Convert `BreakerFlip`

* `BureaucraticError` + general cleanup

* `DiseaseOutbreak`

* `FalseAlarm`

* `GasLeak`

* `KudzuGrowth`

* `MeteorSwarm`

* `MouseMigration`

* misc errors

* `PowerGridCheck`

* `RandomSentience`

* `VentClog`

* `VentCritters`

* `ZombieOutbreak`

* Rewrite basic event scheduler

* Minor fixes and logging

* ooooops

* errors + fix

* linter

* completions, `RuleStarted` property, update loop fixes

* Tweaks

* Fix #9462

* Basic scheduler update fix, and fixes #8174

* Add test

* UI cleanup

* really this was just for testing
2022-07-10 20:48:41 -05:00
EmoGarbage404
9be066a8cb The Rat King [Antag] (#8706)
* vending machine go spit

* who's da rat, bozo

* fixes

* crown + fixes

* aaaa

* aa

* lololol

* removing vending shit + most annoying fix alive

* paul review

* moony fixes

* sloth review

* Minor diseasesystem fix

* inverse moment

* A

* Also reduce args allocations

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-06-16 10:53:26 +10:00
Pieter-Jan Briers
821df271c4 Give station events command completions, cleanup (#8464) 2022-05-27 10:19:58 +10:00
EmoGarbage404
db56d5ef60 Zombies!!! (#7509)
* wip

* heal on bite

* more fixes and additions

* don't crash

* Update medicine.yml

* zombie claw item and damage resist

* ignoredcomponents.cs

* Add zombie claw, fix infection, add immunities

* fix

* razzle dazzle

* yaml fix

* Update Content.Server/Disease/DiseaseZombieSystem.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* Update Content.Server/Disease/DiseaseZombieSystem.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* Update Content.Server/Disease/DiseaseZombieSystem.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* Update Content.Server/Disease/DiseaseZombieSystem.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* sdasadsadsadasd

* Generalize DiseaseProgression.cs

* final final final final final final cope seethe

* Update medicine.yml

* Update Content.Server/Disease/Components/DiseaseZombieComponent.cs

Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>

* Update BloodstreamSystem.cs

* Update Content.Server/Disease/Components/DiseaseZombieComponent.cs

Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>

* Update Content.Server/Disease/DiseaseZombieSystem.cs

Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>

* fixing until i die

* folder + zombietransfer fix

* smol fixe

* the smallest of fixes

* aaaa

* Infection timer buff

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>
2022-04-18 17:30:22 -05:00
Rane
48fb4debc8 New sounds for diseases (#7250) 2022-03-28 16:11:45 -07:00
Rane
bb9ad4259c Diseases (#7057)
* Disease system first pass

* Renamed HealthChange

* First working version of diseases (wtf???)

* Fix the cursed yaml initialization

* Pop-Up effect

* Generic status effect

* Create copy of prototype

* CureDiseaseEffect

* Disease resistance

* Spaceacillin

* Nerf spaceacillin now that we know it works

* Sneezing, Coughing, Snoughing

* Fix queuing, prevent future issues

* Disease protection

* Disease outbreak event

* Disease Reagent Cure

* Chem cause disease effect

* Disease artifacts

* Try infect when interacting with diseased

* Diseases don't have to be infectious

* Talking without a mask does a snough

* Temperature cure

* Bedrest

* DiseaseAdjustReagent

* Tweak how disease statuses work to be a bit less shit

* A few more diseases

* Natural immunity (can't get the same disease twice)

* Polished up some diseases, touched up spaceacillin production

* Rebalanced transmission

* Edit a few diseases, make disease cures support a minimum value

* Nitrile gloves, more disease protection sources

* Health scanner shows diseased status

* Clean up disease system

* Traitor item

* Mouth swabs

* Disease diagnoser machine

* Support for clean samples

* Vaccines + fixes

* Pass on disease resistant clothes

* More work on non-infectious diseases & vaccines

* Handle dead bodies

* Added the relatively CBT visualizer

* Pass over diseases and their populators

* Comment stuff

* Readability cleanup

* Add printing sound to diagnoser, fix printing bug

* vaccinator sound, seal up some classes

* Make disease protection equip detection not shit (thanks whoever wrote addaccentcomponent)

* Mirror review

* More review stuff

* More mirror review stuff

* Refactor snoughing

* Redid report creator

* Fix snough messages, new vaccinator sound

* Mirror review naming

* Woops, forgot the artifact

* Add recipes and fills

* Rebalance space cold and robovirus

* Give lizarb disease interaction stuff

* Tweak some stuff and move things around

* Add diseases to mice (since animal vectors are interesting and can be used to make vaccines)

* Remove unused reagent
2022-03-13 20:02:55 -05:00
Moony
8b2184a53c Two more events (#6906)
* vent clog!

* forgot you

* Breaker flip event, to annoy engineering.

* small fix.
2022-02-26 21:04:01 -06:00
moonheart08
44d5d41d60 fix the fact that RandomSentience was not actually making a ghost role. Oops! 2022-02-25 23:40:15 -06:00
Moony
0898c8a837 More events (#6894)
* Implements bureaucratic error and random sentience.

* Adds the Vent Critters event.

* bug moment

* forgot ignores.

* undo something i included in the PR by mistake.

* address review
2022-02-25 23:10:09 -06:00
Morbo
16be41dc48 Add Gas Leak & Meteor Swarm events locale files (#6552) 2022-02-08 19:43:24 +11:00
Moony
9075cf6163 Space Kudzu (#5472) 2021-11-28 19:25:36 -07:00
Galactic Chimp
392b820796 Removed old Loc.GetString() use instances (#4155)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2021-06-21 02:13:54 +02:00