Commit Graph

3434 Commits

Author SHA1 Message Date
DrSmugleaf
a8aa088058 Add invulnerable damage flag, godmode and damage flag commands (#1949)
* Add invulnerable damage flag and commands

* Add serialization for damage flags

* Add godmode command
2020-08-30 11:16:47 +02:00
metalgearsloth
72eb1fdc1c Add door welding (#1951)
* Add door welding

Surprised this wasn't in already.

* smug's feedback

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-08-30 11:16:29 +02:00
DrSmugleaf
1ecf8aad1a Add prediction for standing states and mob states (#1937) 2020-08-29 13:20:37 +02:00
DrSmugleaf
4d23bbf4df Fix slippery items not being slippery (#1948)
* Fix slippery items not being slippery

* Fix slippery not being slippery part 2 redux electric boogaloo

* You got a license for that hard collidable?
2020-08-29 13:13:22 +02:00
ancientpower
566ed6b770 Adds the antimatter engine (#1905)
* adds antimatter engine

* fixes some nullables

* fixes ALL OF THE NULLABLES

* adds explosions

* adds fancy lighting

* requested changes + license info

Co-authored-by: ancientpower <ancientpowerer@gmail.com>
2020-08-29 13:05:44 +02:00
metalgearsloth
cc1125cd91 No context menu through occluder (#1934)
* No context menu through occluder

* Fix disabled occluders

* Comment

* Server-side verb ray check

Decided to add a buffer because the entity is at the very edge of the context box (0.5, 0.5) then need to make sure that entities at the other end of the box are ignored.

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-08-29 12:46:42 +02:00
Víctor Aguilera Puerto
16f0eebf15 Merge branch 'master' into 2020-08-19-firelocks
# Conflicts:
#	Content.Server/GameObjects/Components/Atmos/AirtightComponent.cs
#	Content.Server/GameObjects/Components/Atmos/GridAtmosphereComponent.cs
#	SpaceStation14.sln.DotSettings
2020-08-28 14:35:45 +02:00
Víctor Aguilera Puerto
fb0ac3d70e Atmos optimizations (#1944)
* Adds IFireAct, ITemperatureExpose

* Use AtmosDirection instead of Direction for Atmos

* Refactor atmos to heavily rely on arrays and bitflags.
Adds F A S T M O S and reduces atmos tech debt heavily.

* Optimize and fix more stuff

* Kinda improve superconduction

* Pipenet is a word

* T U R B O M O S

* Address reviews

* Small optimization

* Superconduct is also a word

* Remove check

* Cleanup tile atmosphere

* Correct a comment
2020-08-28 14:32:56 +02:00
DrSmugleaf
548ef3dedb Add HUD button that displays your SSS role and allies (#1895)
* Add button that displays your SSS role and allies

* Capitalize button name

* Add cases for 0, 1 and invalid number of allies

* Make the ally syncing system saner
2020-08-27 16:39:29 +02:00
Exp
fc6ec5a7b9 Add ItemStatus to energy weapons (#1921)
* -ItemStatus for BatteryGuns
-EjectCell Verb
-Using the gun throws the battery also on the ground

* Copy the flashlight and call it a day

* Name a red fruit

* Remove SoundGunshot
2020-08-27 16:31:29 +02:00
nuke
47d89bc280 Fix for missing loc strings in handcuffs. (#1919)
* loc strings, formatting fixes

* Fix indentation

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-08-26 03:49:29 +02:00
DrSmugleaf
dd3a697c12 Fix the server not checking uplink purchase prices (#1917) 2020-08-25 18:13:19 +02:00
Exp
292ef4ef16 Admin Menu (#1648)
* First Prototype

* Command Window

* Dropdown

* Is this better?

* That's kinda better?

* Added divider

* Shit

* Check if Admin Menu & Commands are allowed

* -Funcy Shit
-Now gets properly the playerlist
-Fixed kick reason

* Dropdown Improvement with some more func

* -Added DirectCommand for commands that don't need a ui
-Added RestartRound

* Better way to make DirectCommandButtons

* -Some new Tabs
-Player list

* -Split Buttons
-Regions
-Fixed Test Command

* Some server buttons

* Playerlist alignment

* Fucky SpawnEntites & SpawnTiles in AdminBus

* -Debug Buttons
-Few more commands

* -Make dem controls thicc
-SpinBox

* Escape Kick Reason

* Only create the window when you press the button

* Adds StationEvents

* Nullable "fixes"

* This thing wasn't made for buttons

* Call other constructor for empty CommandButton

* Request method in the interface

* -Pushed most Controls to be fields
-No more dict passing
-Removed test cmd
-Regions to better navigate

* -Bound to key
-Removed from escape menu
-Remember cmd windows
-Close all cmd windows on toggle

* -Moved dependency

* Merge fixes

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2020-08-25 17:18:32 +02:00
DrSmugleaf
4f8fbe2749 Fix parallel tests unreliably failing due to statics in Atmospherics (#1914)
* Fix atmospherics statics unreliably failing parallel tests

* Cache getting atmosphere system
2020-08-25 16:14:26 +02:00
nuke
a62935dab2 Handcuff system (#1831)
* Implemented most serverside logic

* All serverside cuff logic complete

* SFX, Clientside HUD stuff, Other logic.

* fffff

* Cuffs 1.0

* missing loc string

* Cuffs are stored in the balls now.

* Basic integrationtest

* Support stripping menu.

* rrr

* Fixes

* properties

* gun emoji

* fixes

* get rid of unused

* reeee

* Update Content.Shared/GameObjects/ContentNetIDs.cs

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-08-25 14:54:23 +02:00
Julian Giebel
d9f02a6a0a The disposals pushing and pulling update (#1875)
* Add collision to disposal unit and pipes
Make disposal unit and pipes pullable
Implement proper handling of collisions in disposals

* Implement IsExiting
Move DisposalSystem to shared

* Change SharedDisosalUnitComponent to call manager.ContainsEntity directly

* Update saltern.yml

Co-authored-by: Julian Giebel <j.giebel@netrocks.info>
2020-08-24 20:41:15 +02:00
DrSmugleaf
8a27a5322a Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
metalgearsloth
501c8a9f6a Slight DisposalUnit optimisation (#1874)
UI was being updated every tick even when not necessary. Ideally you'd just update the UI based on events but this is fine for now.

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-08-24 13:16:23 +02:00
Exp
56ebde7f45 Add IItemStatus to some weapon types (#1879)
* Bolt Action

* Shotguns

* Revolver + Outline

* In Magazines: show bullets as numbers plus the usual bullet stuff

* Empty bullets have another texture
2020-08-24 13:13:26 +02:00
SoulSloth
df823d2245 Add Flashlight Visualizer/states (#1861)
* Add art assets for cloning

* Added a 'Scan DNA' button to the medical scanner

* Made the UI update unconditional for the medical scanner until checks for power changes are in place

* Update Medical scanner to reflect powered status and fix #1774

* added a 'scan dna' button the the medical scanner that will add the contained bodies Uid to a list in CloningSystem, fixed an issue with the menu not populating if the scanner starts in an unpowered state

* Add disabling logic to 'Scan DNA' button on medical scanner

* Removed un-used libraries

* Added playing parameter to radiatingLightComponent, changed it's animation key to radiatingLight

* refactored RadiatingLight into a visualizer

* Added different light animations for differnt power states of a flashlight

* split out the radiating light visualizer into two seperate visualizers

* further refactored and tweaked handheldlight animations

* further lantern light tweaks

* removed un-used attributes in flashlight and lantern prototypes

* fix null check in handheldlightcomponent
2020-08-24 12:32:18 +02:00
Exp
99e0f2019d Remove duplicate PhysicalConstants.cs (#1890) 2020-08-24 12:01:47 +02:00
DrSmugleaf
814daaba4c Fix the flashlight's power bar and status with no battery (#1862)
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-08-23 13:19:40 +02:00
DrSmugleaf
a4a25a9975 Remove localization manager dependencies from components (#1864)
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-08-23 12:53:09 +02:00
DrSmugleaf
b9196d0a10 Add a test that puts all components on an entity and checks for no exceptions (#1815)
* Add test that puts all components on an entity and checks for no exceptions

Also fix all the exceptions that happened because of this

* Add comments to the test

* Fix nullable errors

* Fix more nullable errors

* More nullable error fixes

* Unignore basic actor component

* Fix more nullable errors

* NULLABLE ERROR

* Add string interpolation

* Merge if checks

* Remove redundant pragma warning disable 649

* Address reviews

* Remove null wrappers around TryGetComponent

* Merge conflict fixes

* APC battery component error fix

* Fix power test

* Fix atmos mapgrid usages
2020-08-22 22:29:20 +02:00
DrSmugleaf
092dd7c946 Fix xenos not changing sprites when going into crit or dying (#1854) 2020-08-22 15:51:35 +02:00
DrSmugleaf
bb923aa230 As discussed on the Discord, xenos are not humans (#1840)
* As discussed on the Discord, xenos are not humans

* Add living component for living beings without a defined body

* Merge LivingDamageable and Damageable components

* Fix ruinable and state manager inconsistencies

* Fix ruinable exposedata

* Fix new destructibles yamls

* Fix healing not healing

* Fix alive not being a valid state

* Fix valid state checking
2020-08-22 13:40:22 +02:00
Exp
1b634739ac Observers are shown as observers in the RoundEndSummary (#1838)
* Observers are shown as observers in the RoundEndSummary

* Fix typo

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2020-08-22 12:45:49 +02:00
DrSmugleaf
efbd01d0bf Add test for airlocks opening/closing and blocking entities (#1842)
* Add test for airlocks opening/closing and blocking entities

* Nullable fix classic
2020-08-22 12:30:30 +02:00
Swept
7887f78f0d Restricts character age from being under 18 or over 120 years old (#1836) 2020-08-21 18:26:31 +02:00
Víctor Aguilera Puerto
68fb5d4257 Merge branch 'master' into 2020-08-19-firelocks 2020-08-21 16:51:50 +02:00
Exp
02b5632dac Observers are now shown in the Lobby as Observers (#1834)
* Observers are now shown in the Lobby as Observers

* Weviews adwessed
2020-08-21 11:24:06 +02:00
Pieter-Jan Briers
fc2ee61f75 Fix verbs in-hand.
Properly this time.
2020-08-20 21:45:43 +02:00
Víctor Aguilera Puerto
9e7d698145 Allow specifying a text to be shown to players in the summary when ending the round. (#1818)
* Allow specifying a text to be shown to players when ending the round.
Also sets text

* Fix comment
2020-08-20 18:09:29 +02:00
Pieter-Jan Briers
ed1a96e536 Nullability fixes. 2020-08-20 16:48:15 +02:00
Víctor Aguilera Puerto
944ce2cc92 Allow game presets to disallow latejoining (#1816)
* Allow game presets to disallow latejoining

* Update Content.Server/GameTicking/GameTicker.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2020-08-20 16:20:48 +02:00
nuke
322e38b173 Fix for climb jank (#1803)
Player body was going to sleep, so now we spam WakeBody() at it.
2020-08-19 17:21:15 -07:00
nuke
f4909cdb98 Climbing system (#1750)
* Initial commit

* Climbing uses its own controller now

* Missed a check

* Get rid of hands check

* Cleanup

* Get rid of speciescomponent stuff

* Remove unneeded check, add separate case for moving other players.

* Add DoAfter

* IClientDraggable added to ClimbingComponent

* Added some basic integration tests. Renamed ClimbMode to Climbing.

* oops

* Minor fixes

* ffff

* Table fix

* Revamped system so its more predicted, uses proper  logic for de-climbing. Get hype!!!

* Flag check fix

* Distance check and reset numticksblocked

* get rid
2020-08-20 00:13:22 +02:00
Julian Giebel
7771f58460 Improve on disposal routing code (#1795)
Co-authored-by: Julian Giebel <j.giebel@netrocks.info>
2020-08-19 20:43:56 +02:00
Swept
20ab566f8c Switches current PDAs to the /tg/ ones. (#1796)
* Switches PDAs with tg ones and renames flashlight component

* Which chucklefuck hid the ID cards in the clothing folder

* Removes Mime PDA as i'm gonna do that in another PR

* Moves EVERY SINGLE PDA over by exactly one pixel so they're aligned perfectly with the UI slot

* On second thought moves back the id-cards since I don't want to deal with conflicts
2020-08-19 20:41:33 +02:00
SoulSloth
dc77c399b9 Add 'Scan DNA' function to medical scanner (#1783)
* Add art assets for cloning

* Added a 'Scan DNA' button to the medical scanner

* Made the UI update unconditional for the medical scanner until checks for power changes are in place

* Update Medical scanner to reflect powered status and fix #1774

* added a 'scan dna' button the the medical scanner that will add the contained bodies Uid to a list in CloningSystem, fixed an issue with the menu not populating if the scanner starts in an unpowered state

* Add disabling logic to 'Scan DNA' button on medical scanner

* Removed un-used libraries

* changed scan dna button to Scan and Save DNA
2020-08-19 16:23:20 +02:00
Julian Giebel
1292adb001 Disposal routing (#1710)
* Implement disposal tagger
Implement disposal  router
Combine sprites to make conpipe-tagger sprite

* Implement change requests

* Remove nullable

* Update DisposalHolderComponent.cs

* Update DisposalHolderComponent.cs

* Update Content.Server/GameObjects/Components/Disposal/DisposalRouterComponent.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

Co-authored-by: Julian Giebel <j.giebel@netrocks.info>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2020-08-19 15:50:06 +02:00
Víctor Aguilera Puerto
5190c04944 Some work 2020-08-19 12:23:42 +02:00
SoulSloth
7664b30951 Add a fire extinguisher (#1685)
* added a lantern

* Add A Lantern with radiating light

* Added a GasVapor system and made a base for extinguisher spray.

* switched to using solution component for fire extinguisher

* made it so fire extinguisher's can run out of water vapor

* Added actual Gas to Gas Vapor, now getting atmosphere for touched tiles.

* Made it so gasVapor reacts and dissapates on reacting

* GasVapor now dissapates exponentially while traveling

* Added in-hands for fire extinguisher

* Added Spraysound to gasSprayer and to fire extinguisher prototype

* parameterized GasSprayer and GasVapor

* removed un-used imports in gasSprayer and gasVapor components and systems

* removed accidential threading import into gasmixturecomponent

* add a shared extinguisher component for extinguisher spray rotation instead of piggy-backing on RogueArrow

* paremeterized fuelCost and fuel name in GasSprayerComponent

* Paremeterized gasAmount, removed un-used code from gasVaporComponent

* Removed BaseItem Parent from Extinguisher_spray

* added GasVapor and GasSprayer to Ingored Components list

* reduced offset of spawned extinguisher vapor from player

* Update IgnoredComponents.cs

* renamed SharedExtinguisherComponent to SharedGasSprayerComponent and removed reference to RoguePointingArrow

* renamed shareExtinguisherComponent to SharedGasSprayerComponent

* Update Content.Server/Atmos/GasSprayerComponent.cs

Added check for solution component on GasSprayer.

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Update Content.Server/Atmos/GasSprayerComponent.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2020-08-18 17:45:49 +02:00
DrSmugleaf
8ea9e4cd90 Fix unknown component errors and duplicate damageable references (#1778) 2020-08-18 16:41:35 +02:00
Exp
5de57d6cd2 Ready Indicator in the lobby (#1771)
* Ready Indicator in the lobby

* Use SessionID instead of Name

* Don't show ready state when game is already running

* Make Ready List not selectable

* -Remove disconnected sessions from Ready
-Fix showing ReadyStatus when staying in lobby
2020-08-18 14:52:59 +02:00
Víctor Aguilera Puerto
d9ae942759 Make InteractUsing async, make tools use DoAfter. (#1772)
* Make IInteractUsing async, make tools use DoAfter.

* Disable warning 1998 in Content.Server

* Update Content.Server/GameObjects/Components/AnchorableComponent.cs
2020-08-18 14:39:08 +02:00
Exp
bbdfe44224 Admins can get a list of the StationEvents (#1670)
* -GetStationEventsMsg
-Fixed random in events help

* Don't send on connect

* Delete StationEvents on disconnect

* Resolve IClientNetManager when needed

* :smilethink:

* Remove setter

* Removed unused imports

* Don't resolve twice

* Add Event
2020-08-18 14:29:13 +02:00
Pieter-Jan Briers
39f13c1849 Merge pull request #1660 from juliangiebel/bug/anchoring-reagent-dispenser 2020-08-17 17:54:21 +02:00
metalgearsloth
f54ba4b6d5 Gas overlay chunking (#1678)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-08-17 16:12:21 +02:00
Clement-O
0e6f55a23d Added character limit for chat (#1586)
* Added character limit for chat

* Changed buffer reading from Int16 to Int32

Co-authored-by: Clément <clement.orlandini@gmail.com>
2020-08-17 14:45:02 +02:00